calling memset to zero a buffer you are about to fill with audio data is not necessary (removing this from Gob::Snd::readBuffer); removed dead code

svn-id: r25883
This commit is contained in:
Max Horn 2007-02-26 20:32:43 +00:00
parent b1a12658b0
commit 1c80f2ffa0
3 changed files with 0 additions and 8 deletions

View File

@ -61,10 +61,6 @@ void Init::cleanup(void) {
_vm->_video->freeSurfDesc(_vm->_global->_pPrimarySurfDesc);
_vm->_global->_pPrimarySurfDesc = 0;
if (_vm->_snd->_cleanupFunc != 0 && _vm->_snd->_playingSound != 0) {
(*_vm->_snd->_cleanupFunc) (0);
_vm->_snd->_cleanupFunc = 0;
}
_vm->_snd->speakerOff();
_vm->_dataio->closeDataFile();

View File

@ -96,7 +96,6 @@ int Snd::SquareWaveStream::readBuffer(int16 *buffer, const int numSamples) {
}
Snd::Snd(GobEngine *vm) : _vm(vm) {
_cleanupFunc = 0;
_playingSound = 0;
_curSoundDesc = 0;
@ -307,8 +306,6 @@ void Snd::checkEndSample(void) {
}
int Snd::readBuffer(int16 *buffer, const int numSamples) {
memset(buffer, 0, numSamples);
for (int i = 0; i < numSamples; i++) {
Common::StackLock slock(_mutex);

View File

@ -46,7 +46,6 @@ public:
typedef void (*CleanupFuncPtr) (int16);
char _playingSound;
CleanupFuncPtr _cleanupFunc;
Snd(GobEngine *vm);