TSAGE: R2R - Implement scene 1900

This commit is contained in:
Strangerke 2012-01-20 23:39:37 +01:00
parent 0f67509456
commit 1c84ef4738
7 changed files with 323 additions and 0 deletions

View File

@ -407,6 +407,7 @@ void Ringworld2Globals::reset() {
_v566AB[i] = 0;
_v56A93 = -1;
_v56A99 = 5;
_v56A9C = 0;
_v56A9E = 0;
_v56AA0 = 0;
_v56AA1 = 0;
@ -459,6 +460,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsSint16LE(_v565FA);
s.syncAsSint16LE(_v566A6);
s.syncAsSint16LE(_v56A93);
s.syncAsSint16LE(_v56A9C);
s.syncAsSint16LE(_v56A9E);
s.syncAsSint16LE(_v56AA2);
s.syncAsSint16LE(_v56AA4);

View File

@ -269,6 +269,7 @@ public:
byte _v566AB[1000];
int _v56A93;
byte _v56A99;
int _v56A9C;
int _v56A9E;
byte _v56AA0;
byte _v56AA1;

View File

@ -137,6 +137,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 1875:
return new Scene1875();
case 1900:
return new Scene1900();
case 1925:
case 1945:
case 1950:

View File

@ -6372,5 +6372,256 @@ void Scene1875::process(Event &event) {
_actor8.process(event);
}
/*--------------------------------------------------------------------------
* Scene 1900 -
*
*--------------------------------------------------------------------------*/
bool Scene1900::Actor2::startAction(CursorType action, Event &event) {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
if ((_frame != 1) || (R2_GLOBALS._player._characterIndex != R2_SEEKER)) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
return SceneActor::startAction(action, event);
else
return true;
}
R2_GLOBALS._player.enableControl(CURSOR_USE);
if (_position.x >= 160) {
scene->_sceneMode = 1905;
scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_actor3, NULL);
} else {
R2_GLOBALS.setFlag(29);
scene->_sceneMode = 1904;
scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_actor2, NULL);
}
return true;
}
void Scene1900::Exit1::changeScene() {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 10;
Common::Point pt(-10, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1900::Exit2::changeScene() {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 11;
Common::Point pt(330, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1900::postInit(SceneObjectList *OwnerList) {
loadScene(1900);
SceneExt::postInit();
// Debug message, skipped
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._sceneManager._previousScene = 1925;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
R2_GLOBALS._player._oldCharacterScene[2] = 1925;
}
if (R2_GLOBALS._sceneManager._previousScene != 1875)
R2_GLOBALS._sound1.play(200);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_seekerSpeaker);
_exit1.setDetails(Rect(0, 105, 14, 145), R2_9, 2000);
_exit1.setDest(Common::Point(14, 135));
_exit2.setDetails(Rect(305, 105, 320, 145), R2_10, 2000);
_exit2.setDest(Common::Point(315, 135));
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setup(2008, 3, 1);
else
R2_GLOBALS._player.setup(20, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
else
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._sceneManager._previousScene != 1925)
R2_GLOBALS.clearFlag(29);
_actor2.postInit();
_actor2.setup(1901, 1, 1);
_actor2.setPosition(Common::Point(95, 109));
_actor2.fixPriority(100);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_actor2.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
else
_actor2.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
_actor3.postInit();
_actor3.setup(1901, 2, 1);
_actor3.setPosition(Common::Point(225, 109));
_actor3.fixPriority(100);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_actor3.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
else
_actor3.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS._sceneManager._previousScene != 1875) {
_object1.postInit();
_object1.setup(1945, 6, 1);
_object1.setPosition(Common::Point(96, 109));
_object1.fixPriority(80);
_object2.postInit();
_object2.setup(1945, 6, 2);
_object2.setPosition(Common::Point(223, 109));
_object2.fixPriority(80);
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
_actor1.postInit();
_sceneMode = 20;
R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_actor2, NULL);
_actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_actor3, NULL);
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) {
if (R2_GLOBALS.getFlag(29)) {
R2_GLOBALS.clearFlag(29);
_actor2.hide();
R2_GLOBALS._player.setStrip(6);
R2_GLOBALS._player.setPosition(Common::Point(90, 106));
_sceneMode = 1906;
setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_actor2, NULL);
} else {
_actor3.hide();
R2_GLOBALS._player.setStrip(5);
R2_GLOBALS._player.setPosition(Common::Point(230, 106));
_sceneMode = 1907;
setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_actor3, NULL);
}
if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
_actor1.postInit();
_actor1.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.enableRegion(1);
_actor1.setup(2008, 3, 1);
_actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
} else if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
_actor1.postInit();
_actor1.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.enableRegion(1);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 3, 1);
_actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
} else {
_actor1.setup(2008, 3, 1);
_actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._v56605[1] == 5) {
_sceneMode = 1902;
setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL);
} else {
_sceneMode = 1903;
setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL);
}
} else {
if (R2_GLOBALS._v56605[2] == 5) {
_sceneMode = 1908;
setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL);
} else {
_sceneMode = 1909;
setAction(&_sequenceManager1, this, 1909, &R2_GLOBALS._player, NULL);
}
}
} else {
R2_GLOBALS._player.setPosition(Common::Point(160, 135));
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
}
_item2.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL);
}
void Scene1900::remove() {
R2_GLOBALS._sound1.fadeOut(NULL);
SceneExt::remove();
}
void Scene1900::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 5;
R2_GLOBALS._sceneManager.changeScene(2000);
break;
case 11:
R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 6;
R2_GLOBALS._sceneManager.changeScene(2000);
break;
case 20:
++_sceneMode;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(1300, this);
break;
case 21:
++_sceneMode;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._action)
R2_GLOBALS._player._action->_endHandler = this;
else
signal();
break;
case 22:
_sceneMode = 1910;
_actor1.setAction(&_sequenceManager2, this, 1910, &_actor1, NULL);
break;
case 1904:
R2_GLOBALS._v56A9C = -3;
// No break on purpose
case 1905:
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
R2_GLOBALS._sceneManager.changeScene(1925);
break;
case 1910:
R2_INVENTORY.setObjectScene(22, 2535);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
R2_GLOBALS._player._oldCharacterScene[1] = 1900;
R2_GLOBALS._player._oldCharacterScene[2] = 1900;
R2_GLOBALS._sceneManager.changeScene(2450);
break;
case 1906:
R2_GLOBALS._v56A9C = -3;
// No break on purpose
default:
R2_GLOBALS._player.enableControl();
break;
}
}
} // End of namespace Ringworld2
} // End of namespace TsAGE

View File

@ -667,6 +667,38 @@ public:
virtual void process(Event &event);
};
class Scene1900 : public SceneExt {
class Actor2 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerSeeker1900 _seekerSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
SceneActor _actor1;
BackgroundSceneObject _object1;
BackgroundSceneObject _object2;
Actor2 _actor2;
Actor2 _actor3;
Exit1 _exit1;
Exit2 _exit2;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE

View File

@ -1947,6 +1947,36 @@ void SpeakerSeeker1100::proc15() {
}
}
void SpeakerSeeker1900::proc15() {
int v = _fieldF6;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2) {
_object2 = &R2_GLOBALS._player;
} else {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
_object2 = &scene->_actor1;
}
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 7;
if (_object2->_mover)
_object2->addMover(NULL);
}
if (v == 0) {
_object1.animate(ANIM_MODE_2, NULL);
} else if (v == 1) {
_object1.setup(4032, 1, 1);
_object1.animate(ANIM_MODE_5, this);
} else {
signal();
}
}
void SpeakerSeeker2435::proc15() {
int v = _fieldF6;

View File

@ -413,6 +413,12 @@ public:
virtual void proc15();
};
class SpeakerSeeker1900 : public SpeakerSeeker {
public:
virtual Common::String getClassName() { return "SpeakerSeeker1900"; }
virtual void proc15();
};
class SpeakerSeeker2435 : public SpeakerSeeker {
public:
virtual Common::String getClassName() { return "SpeakerSeeker2435"; }