this hack isn't necessary anymore (at least I found no cases where it would be needed)

svn-id: r9017
This commit is contained in:
Max Horn 2003-07-14 17:36:27 +00:00
parent 21ea778e5a
commit 1c9a856918

View File

@ -1232,7 +1232,7 @@ load_game:
if (oldEgo != VAR(VAR_EGO)) {
// FIXME/TODO: Reset and redraw the sentence line
oldEgo = VAR(VAR_EGO);
_inventoryOffset = 0; // TODO: Record the _inventoryOffset for each ego actor?
_inventoryOffset = 0;
redrawV2Inventory();
}
checkV2MouseOver(_mouse);
@ -2529,8 +2529,6 @@ void Scumm::launch() {
_numActors = 30;
else if (_gameId == GID_MANIAC)
_numActors = 25;
else if ((_gameId == GID_ZAK) && (_version == 1))
_numActors = 14; // FIXME: Nasty Wrong Hack(tm)
else
_numActors = 13;