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this hack isn't necessary anymore (at least I found no cases where it would be needed)
svn-id: r9017
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21ea778e5a
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1c9a856918
@ -1232,7 +1232,7 @@ load_game:
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if (oldEgo != VAR(VAR_EGO)) {
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// FIXME/TODO: Reset and redraw the sentence line
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oldEgo = VAR(VAR_EGO);
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_inventoryOffset = 0; // TODO: Record the _inventoryOffset for each ego actor?
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_inventoryOffset = 0;
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redrawV2Inventory();
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}
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checkV2MouseOver(_mouse);
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@ -2529,8 +2529,6 @@ void Scumm::launch() {
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_numActors = 30;
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else if (_gameId == GID_MANIAC)
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_numActors = 25;
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else if ((_gameId == GID_ZAK) && (_version == 1))
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_numActors = 14; // FIXME: Nasty Wrong Hack(tm)
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else
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_numActors = 13;
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