CREATE_PROJECT: Remove orphaned opengles v1 feature

This commit is contained in:
SupSuper 2020-10-10 19:50:49 +01:00
parent ff84a9158f
commit 1ca009ddc6
2 changed files with 2 additions and 3 deletions

View File

@ -1055,7 +1055,7 @@ const Feature s_features[] = {
{ "opengl", "USE_OPENGL", false, true, "OpenGL support" },
{ "opengl_game", "USE_OPENGL_GAME", false, true, "OpenGL support in 3d games" },
{ "opengl_shaders", "USE_OPENGL_SHADERS", false, true, "OpenGL support (shaders) in 3d games" },
{ "opengles", "USE_GLES", false, true, "forced OpenGL ES mode in 3d games" },
{ "opengles2", "USE_GLES2", false, false, "forced OpenGL ES2 mode in 3d games" },
{ "taskbar", "USE_TASKBAR", false, true, "Taskbar integration support" },
{ "cloud", "USE_CLOUD", false, true, "Cloud integration support" },
{ "translation", "USE_TRANSLATION", false, true, "Translation support" },

View File

@ -43,12 +43,11 @@ MSVCProvider::MSVCProvider(StringList &global_warnings, std::map<std::string, St
amd64_disabled_features.push_back("nasm");
_arch_disabled_features[ARCH_AMD64] = amd64_disabled_features;
// NASM not supported for WoA target
// No OpenGL, OpenGL ES on Windows on ARM
// No OpenGL on Windows on ARM
// https://github.com/microsoft/vcpkg/issues/11248 [fribidi] Fribidi doesn't cross-compile on x86-64 to target arm/arm64
StringList arm64_disabled_features;
arm64_disabled_features.push_back("nasm");
arm64_disabled_features.push_back("opengl");
arm64_disabled_features.push_back("opengles");
arm64_disabled_features.push_back("fribidi");
_arch_disabled_features[ARCH_ARM64] = arm64_disabled_features;
}