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CREATE_PROJECT: Remove orphaned opengles v1 feature
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@ -1055,7 +1055,7 @@ const Feature s_features[] = {
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{ "opengl", "USE_OPENGL", false, true, "OpenGL support" },
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{ "opengl_game", "USE_OPENGL_GAME", false, true, "OpenGL support in 3d games" },
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{ "opengl_shaders", "USE_OPENGL_SHADERS", false, true, "OpenGL support (shaders) in 3d games" },
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{ "opengles", "USE_GLES", false, true, "forced OpenGL ES mode in 3d games" },
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{ "opengles2", "USE_GLES2", false, false, "forced OpenGL ES2 mode in 3d games" },
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{ "taskbar", "USE_TASKBAR", false, true, "Taskbar integration support" },
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{ "cloud", "USE_CLOUD", false, true, "Cloud integration support" },
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{ "translation", "USE_TRANSLATION", false, true, "Translation support" },
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@ -43,12 +43,11 @@ MSVCProvider::MSVCProvider(StringList &global_warnings, std::map<std::string, St
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amd64_disabled_features.push_back("nasm");
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_arch_disabled_features[ARCH_AMD64] = amd64_disabled_features;
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// NASM not supported for WoA target
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// No OpenGL, OpenGL ES on Windows on ARM
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// No OpenGL on Windows on ARM
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// https://github.com/microsoft/vcpkg/issues/11248 [fribidi] Fribidi doesn't cross-compile on x86-64 to target arm/arm64
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StringList arm64_disabled_features;
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arm64_disabled_features.push_back("nasm");
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arm64_disabled_features.push_back("opengl");
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arm64_disabled_features.push_back("opengles");
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arm64_disabled_features.push_back("fribidi");
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_arch_disabled_features[ARCH_ARM64] = arm64_disabled_features;
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}
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