Renamed 2 script functions which are correct.

Moved messages about missinf script functions to top level and made
them more visible

svn-id: r17651
This commit is contained in:
Eugene Sandulenko 2005-04-17 11:53:25 +00:00
parent a9f700b0a3
commit 1cce2fd366
2 changed files with 52 additions and 50 deletions

View File

@ -489,7 +489,7 @@ private:
void sfEnableZone(SCRIPTFUNC_PARAMS);
void sfSetActorState(SCRIPTFUNC_PARAMS);
void sfScriptMoveTo(SCRIPTFUNC_PARAMS);
void SF_sceneEq(SCRIPTFUNC_PARAMS);
void sfSceneEq(SCRIPTFUNC_PARAMS);
void SF_dropObject(SCRIPTFUNC_PARAMS);
void sfFinishBgdAnim(SCRIPTFUNC_PARAMS);
void sfSwapActors(SCRIPTFUNC_PARAMS);
@ -502,7 +502,7 @@ private:
void sfChainBgdAnim(SCRIPTFUNC_PARAMS);
void sfScriptSpecialWalk(SCRIPTFUNC_PARAMS);
void sfPlaceActor(SCRIPTFUNC_PARAMS);
void SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
void sfCheckUserInterrupt(SCRIPTFUNC_PARAMS);
void sfScriptWalkRelative(SCRIPTFUNC_PARAMS);
void sfScriptMoveRelative(SCRIPTFUNC_PARAMS);
void SF_simulSpeech2(SCRIPTFUNC_PARAMS);

View File

@ -81,7 +81,7 @@ void Script::setupScriptFuncList(void) {
OPCODE(sfEnableZone),
OPCODE(sfSetActorState),
OPCODE(sfScriptMoveTo),
OPCODE(SF_sceneEq),
OPCODE(sfSceneEq),
OPCODE(SF_dropObject),
OPCODE(sfFinishBgdAnim),
OPCODE(sfSwapActors),
@ -94,7 +94,7 @@ void Script::setupScriptFuncList(void) {
OPCODE(sfChainBgdAnim),
OPCODE(sfScriptSpecialWalk),
OPCODE(sfPlaceActor),
OPCODE(SF_checkUserInterrupt),
OPCODE(sfCheckUserInterrupt),
OPCODE(sfScriptWalkRelative),
OPCODE(sfScriptMoveRelative),
OPCODE(SF_simulSpeech2),
@ -377,7 +377,7 @@ void Script::sfPreDialog(SCRIPTFUNC_PARAMS) {
; // display zero text
_vm->_interface->setMode(kPanelNull);
debug(1, "stub: SF_preDialog()");
debug(0, "STUB: SF_preDialog()");
}
// Script function #13 (0x0D)
@ -522,7 +522,7 @@ void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) {
// Script function #17 (0x11)
void Script::SF_setObjImage(SCRIPTFUNC_PARAMS) {
error("Not implemented");
error("SF_setObjImage Not implemented");
/* int16 obj_param = getSWord(thread->pop());
int16 sprite_param = getSWord(thread->pop());
@ -540,7 +540,7 @@ void Script::SF_setObjImage(SCRIPTFUNC_PARAMS) {
// Script function #18 (0x12)
void Script::SF_setObjName(SCRIPTFUNC_PARAMS) {
error("Not implemented");
error("SF_setObjName Not implemented");
/* int obj_param = getSWord(thread->pop());
int name_param = getSWord(thread->pop());
@ -556,7 +556,7 @@ void Script::SF_setObjName(SCRIPTFUNC_PARAMS) {
// Script function #19 (0x13)
void Script::SF_getObjImage(SCRIPTFUNC_PARAMS) {
error("Not implemented");
error("SF_getObjImage Not implemented");
/* int param = getSWord(thread->pop());
int index = param & 0x1FFF;
@ -574,7 +574,7 @@ void Script::SF_getNumber(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_getNumber(), %d args", nArgs);
debug(0, "STUB: SF_getNumber(), %d args", nArgs);
}
// Script function #21 (0x15)
@ -617,7 +617,7 @@ void Script::SF_cycleColors(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_cycleColors(), %d args", nArgs);
debug(0, "STUB: SF_cycleColors(), %d args", nArgs);
}
// Script function #25 (0x19)
@ -721,7 +721,7 @@ void Script::sfScriptMoveTo(SCRIPTFUNC_PARAMS) {
}
// Script function #31 (0x21)
void Script::SF_sceneEq(SCRIPTFUNC_PARAMS) {
void Script::sfSceneEq(SCRIPTFUNC_PARAMS) {
int16 param = thread->pop();
if (_vm->_scene->getSceneLUT(param) == _vm->_scene->currentSceneNumber())
@ -732,7 +732,7 @@ void Script::SF_sceneEq(SCRIPTFUNC_PARAMS) {
// Script function #32 (0x20)
void Script::SF_dropObject(SCRIPTFUNC_PARAMS) {
error("Not implemented");
error("SF_dropObject Not implemented");
/* ScriptDataWord obj_param = thread->pop();
ScriptDataWord sprite_param = thread->pop();
@ -1056,7 +1056,7 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
// Checks to see if the user has interrupted a currently playing
// game cinematic. Pushes a zero or positive value if the game
// has not been interrupted.
void Script::SF_checkUserInterrupt(SCRIPTFUNC_PARAMS) {
void Script::sfCheckUserInterrupt(SCRIPTFUNC_PARAMS) {
thread->_returnValue = (_skipSpeeches == true);
}
@ -1132,7 +1132,7 @@ void Script::SF_simulSpeech2(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_simulSpeech2(), %d args", nArgs);
debug(0, "STUB: SF_simulSpeech2(), %d args", nArgs);
}
static TEXTLIST_ENTRY *placardTextEntry;
@ -1311,7 +1311,7 @@ void Script::SF_setProtagState(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_setProtagState(), %d args", nArgs);
debug(0, "STUB: SF_setProtagState(), %d args", nArgs);
}
// Script function #51 (0x33)
@ -1326,14 +1326,16 @@ void Script::sfResumeBgdAnim(SCRIPTFUNC_PARAMS) {
// Script function #52 (0x34)
void Script::SF_throwActor(SCRIPTFUNC_PARAMS) {
thread->pop();
thread->pop();
thread->pop();
thread->pop();
thread->pop();
thread->pop();
int param1, param2, param3, param4, param5, param6;
//debug(1, "stub: SF_throwActor(%d, %d, %d, %d, %d, %d)", param1, param2, param3, param4, param5, param6);
param1 = thread->pop();
param2 = thread->pop();
param3 = thread->pop();
param4 = thread->pop();
param5 = thread->pop();
param6 = thread->pop();
debug(0, "STUB: SF_throwActor(%d, %d, %d, %d, %d, %d)", param1, param2, param3, param4, param5, param6);
}
// Script function #53 (0x35)
@ -1360,20 +1362,20 @@ void Script::sfScriptSceneID(SCRIPTFUNC_PARAMS) {
// Script function #55 (0x37)
void Script::SF_changeActorScene(SCRIPTFUNC_PARAMS) {
thread->pop();
thread->pop();
int param1 = thread->pop();
int param2 = thread->pop();
//debug(1, "stub: SF_changeActorScene(%d, %d)", param1, param2);
debug(0, "STUB: SF_changeActorScene(%d, %d)", param1, param2);
}
// Script function #56 (0x38)
void Script::SF_climb(SCRIPTFUNC_PARAMS) {
thread->pop();
thread->pop();
thread->pop();
thread->pop();
int param1 = thread->pop();
int param2 = thread->pop();
int param3 = thread->pop();
int param4 = thread->pop();
//debug(1, "stub: SF_climb(%d, %d, %d, %d)", param1, param2, param3, param4);
debug(0, "STUB: SF_climb(%d, %d, %d, %d)", param1, param2, param3, param4);
}
// Script function #57 (0x39)
@ -1394,10 +1396,10 @@ void Script::sfSetDoorState(SCRIPTFUNC_PARAMS) {
// Script function #58 (0x3A)
void Script::SF_setActorZ(SCRIPTFUNC_PARAMS) {
thread->pop();
thread->pop();
int param1 = thread->pop();
int param2 = thread->pop();
//debug(1, "stub: SF_setActorZ(%d, %d)", param1, param2);
debug(0, "STUB: SF_setActorZ(%d, %d)", param1, param2);
}
// Script function #59 (0x3B)
@ -1405,21 +1407,21 @@ void Script::SF_text(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_text(), %d args", nArgs);
debug(0, "STUB: SF_text(), %d args", nArgs);
}
// Script function #60 (0x3C)
void Script::SF_getActorX(SCRIPTFUNC_PARAMS) {
int16 param = thread->pop();
debug(1, "stub: SF_getActorX(%d)", param);
debug(0, "STUB: SF_getActorX(%d)", param);
}
// Script function #61 (0x3D)
void Script::SF_getActorY(SCRIPTFUNC_PARAMS) {
int16 param = thread->pop();
debug(1, "stub: SF_getActorY(%d)", param);
debug(0, "STUB: SF_getActorY(%d)", param);
}
// Script function #62 (0x3E)
@ -1427,7 +1429,7 @@ void Script::SF_eraseDelta(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_eraseDelta(), %d args", nArgs);
debug(0, "STUB: SF_eraseDelta(), %d args", nArgs);
}
// Script function #63 (0x3F)
@ -1443,7 +1445,7 @@ void Script::sfPlayMusic(SCRIPTFUNC_PARAMS) {
int16 param1 = thread->pop();
int16 param2 = thread->pop();
debug(1, "Stub: sfPlayMusic(%d, %d)", param1, param2);
debug(0, "STUB: sfPlayMusic(%d, %d)", param1, param2);
}
}
@ -1453,7 +1455,7 @@ void Script::SF_pickClimbOutPos(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_pickClimbOutPos(), %d args", nArgs);
debug(0, "STUB: SF_pickClimbOutPos(), %d args", nArgs);
}
// Script function #65 (0x41)
@ -1461,7 +1463,7 @@ void Script::SF_tossRif(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_tossRif(), %d args", nArgs);
debug(0, "STUB: SF_tossRif(), %d args", nArgs);
}
// Script function #66 (0x42)
@ -1469,7 +1471,7 @@ void Script::SF_showControls(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_showControls(), %d args", nArgs);
debug(0, "STUB: SF_showControls(), %d args", nArgs);
}
// Script function #67 (0x43)
@ -1477,7 +1479,7 @@ void Script::SF_showMap(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_showMap(), %d args", nArgs);
debug(0, "STUB: SF_showMap(), %d args", nArgs);
}
// Script function #68 (0x44)
@ -1485,7 +1487,7 @@ void Script::SF_puzzleWon(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_puzzleWon(), %d args", nArgs);
debug(0, "STUB: SF_puzzleWon(), %d args", nArgs);
}
// Script function #69 (0x45)
@ -1591,7 +1593,7 @@ void Script::SF_playLoopedSound(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_playLoopedSound(), %d args", nArgs);
debug(0, "STUB: SF_playLoopedSound(), %d args", nArgs);
}
// Script function #72 (0x48)
@ -1606,7 +1608,7 @@ void Script::SF_showProtect(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_showProtect(), %d args", nArgs);
debug(0, "STUB: SF_showProtect(), %d args", nArgs);
}
// Script function #74 (0x4A)
@ -1614,7 +1616,7 @@ void Script::SF_protectResult(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_protectResult(), %d args", nArgs);
debug(0, "STUB: SF_protectResult(), %d args", nArgs);
}
// Script function #75 (0x4b)
@ -1625,7 +1627,7 @@ void Script::sfRand(SCRIPTFUNC_PARAMS) {
// I don't know what this function does in IHNM, but apparently
// it can take three parameters.
debug(1, "stub: sfRand()");
debug(0, "STUB: sfRand()");
for (int i = 0; i < nArgs; i++) {
thread->pop();
@ -1640,7 +1642,7 @@ void Script::sfRand(SCRIPTFUNC_PARAMS) {
// Script function #76 (0x4c)
void Script::SF_fadeMusic(SCRIPTFUNC_PARAMS) {
debug(1, "stub: SF_fadeMusic()");
debug(0, "STUB: SF_fadeMusic()");
}
// Script function #77 (0x4d)
@ -1648,7 +1650,7 @@ void Script::SF_playVoice(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_playVoice(), %d args", nArgs);
debug(0, "STUB: SF_playVoice(), %d args", nArgs);
}
void Script::finishDialog(int replyID, int flags, int bitOffset) {
@ -1675,7 +1677,7 @@ void Script::SF_stub(SCRIPTFUNC_PARAMS) {
for (int i = 0; i < nArgs; i++)
thread->pop();
debug(1, "stub: SF_stub(), %d args", nArgs);
debug(0, "STUB: SF_stub(), %d args", nArgs);
}
} // End of namespace Saga