mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-03 16:58:26 +00:00
Renamed 2 script functions which are correct.
Moved messages about missinf script functions to top level and made them more visible svn-id: r17651
This commit is contained in:
parent
a9f700b0a3
commit
1cce2fd366
@ -489,7 +489,7 @@ private:
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void sfEnableZone(SCRIPTFUNC_PARAMS);
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void sfSetActorState(SCRIPTFUNC_PARAMS);
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void sfScriptMoveTo(SCRIPTFUNC_PARAMS);
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void SF_sceneEq(SCRIPTFUNC_PARAMS);
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void sfSceneEq(SCRIPTFUNC_PARAMS);
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void SF_dropObject(SCRIPTFUNC_PARAMS);
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void sfFinishBgdAnim(SCRIPTFUNC_PARAMS);
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void sfSwapActors(SCRIPTFUNC_PARAMS);
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@ -502,7 +502,7 @@ private:
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void sfChainBgdAnim(SCRIPTFUNC_PARAMS);
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void sfScriptSpecialWalk(SCRIPTFUNC_PARAMS);
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void sfPlaceActor(SCRIPTFUNC_PARAMS);
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void SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
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void sfCheckUserInterrupt(SCRIPTFUNC_PARAMS);
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void sfScriptWalkRelative(SCRIPTFUNC_PARAMS);
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void sfScriptMoveRelative(SCRIPTFUNC_PARAMS);
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void SF_simulSpeech2(SCRIPTFUNC_PARAMS);
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@ -81,7 +81,7 @@ void Script::setupScriptFuncList(void) {
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OPCODE(sfEnableZone),
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OPCODE(sfSetActorState),
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OPCODE(sfScriptMoveTo),
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OPCODE(SF_sceneEq),
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OPCODE(sfSceneEq),
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OPCODE(SF_dropObject),
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OPCODE(sfFinishBgdAnim),
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OPCODE(sfSwapActors),
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@ -94,7 +94,7 @@ void Script::setupScriptFuncList(void) {
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OPCODE(sfChainBgdAnim),
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OPCODE(sfScriptSpecialWalk),
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OPCODE(sfPlaceActor),
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OPCODE(SF_checkUserInterrupt),
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OPCODE(sfCheckUserInterrupt),
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OPCODE(sfScriptWalkRelative),
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OPCODE(sfScriptMoveRelative),
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OPCODE(SF_simulSpeech2),
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@ -377,7 +377,7 @@ void Script::sfPreDialog(SCRIPTFUNC_PARAMS) {
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; // display zero text
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_vm->_interface->setMode(kPanelNull);
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debug(1, "stub: SF_preDialog()");
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debug(0, "STUB: SF_preDialog()");
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}
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// Script function #13 (0x0D)
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@ -522,7 +522,7 @@ void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) {
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// Script function #17 (0x11)
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void Script::SF_setObjImage(SCRIPTFUNC_PARAMS) {
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error("Not implemented");
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error("SF_setObjImage Not implemented");
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/* int16 obj_param = getSWord(thread->pop());
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int16 sprite_param = getSWord(thread->pop());
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@ -540,7 +540,7 @@ void Script::SF_setObjImage(SCRIPTFUNC_PARAMS) {
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// Script function #18 (0x12)
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void Script::SF_setObjName(SCRIPTFUNC_PARAMS) {
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error("Not implemented");
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error("SF_setObjName Not implemented");
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/* int obj_param = getSWord(thread->pop());
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int name_param = getSWord(thread->pop());
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@ -556,7 +556,7 @@ void Script::SF_setObjName(SCRIPTFUNC_PARAMS) {
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// Script function #19 (0x13)
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void Script::SF_getObjImage(SCRIPTFUNC_PARAMS) {
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error("Not implemented");
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error("SF_getObjImage Not implemented");
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/* int param = getSWord(thread->pop());
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int index = param & 0x1FFF;
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@ -574,7 +574,7 @@ void Script::SF_getNumber(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_getNumber(), %d args", nArgs);
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debug(0, "STUB: SF_getNumber(), %d args", nArgs);
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}
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// Script function #21 (0x15)
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@ -617,7 +617,7 @@ void Script::SF_cycleColors(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_cycleColors(), %d args", nArgs);
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debug(0, "STUB: SF_cycleColors(), %d args", nArgs);
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}
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// Script function #25 (0x19)
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@ -721,7 +721,7 @@ void Script::sfScriptMoveTo(SCRIPTFUNC_PARAMS) {
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}
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// Script function #31 (0x21)
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void Script::SF_sceneEq(SCRIPTFUNC_PARAMS) {
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void Script::sfSceneEq(SCRIPTFUNC_PARAMS) {
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int16 param = thread->pop();
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if (_vm->_scene->getSceneLUT(param) == _vm->_scene->currentSceneNumber())
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@ -732,7 +732,7 @@ void Script::SF_sceneEq(SCRIPTFUNC_PARAMS) {
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// Script function #32 (0x20)
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void Script::SF_dropObject(SCRIPTFUNC_PARAMS) {
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error("Not implemented");
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error("SF_dropObject Not implemented");
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/* ScriptDataWord obj_param = thread->pop();
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ScriptDataWord sprite_param = thread->pop();
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@ -1056,7 +1056,7 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
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// Checks to see if the user has interrupted a currently playing
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// game cinematic. Pushes a zero or positive value if the game
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// has not been interrupted.
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void Script::SF_checkUserInterrupt(SCRIPTFUNC_PARAMS) {
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void Script::sfCheckUserInterrupt(SCRIPTFUNC_PARAMS) {
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thread->_returnValue = (_skipSpeeches == true);
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}
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@ -1132,7 +1132,7 @@ void Script::SF_simulSpeech2(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_simulSpeech2(), %d args", nArgs);
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debug(0, "STUB: SF_simulSpeech2(), %d args", nArgs);
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}
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static TEXTLIST_ENTRY *placardTextEntry;
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@ -1311,7 +1311,7 @@ void Script::SF_setProtagState(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_setProtagState(), %d args", nArgs);
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debug(0, "STUB: SF_setProtagState(), %d args", nArgs);
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}
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// Script function #51 (0x33)
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@ -1326,14 +1326,16 @@ void Script::sfResumeBgdAnim(SCRIPTFUNC_PARAMS) {
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// Script function #52 (0x34)
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void Script::SF_throwActor(SCRIPTFUNC_PARAMS) {
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thread->pop();
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thread->pop();
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thread->pop();
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thread->pop();
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thread->pop();
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thread->pop();
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int param1, param2, param3, param4, param5, param6;
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//debug(1, "stub: SF_throwActor(%d, %d, %d, %d, %d, %d)", param1, param2, param3, param4, param5, param6);
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param1 = thread->pop();
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param2 = thread->pop();
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param3 = thread->pop();
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param4 = thread->pop();
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param5 = thread->pop();
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param6 = thread->pop();
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debug(0, "STUB: SF_throwActor(%d, %d, %d, %d, %d, %d)", param1, param2, param3, param4, param5, param6);
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}
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// Script function #53 (0x35)
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@ -1360,20 +1362,20 @@ void Script::sfScriptSceneID(SCRIPTFUNC_PARAMS) {
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// Script function #55 (0x37)
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void Script::SF_changeActorScene(SCRIPTFUNC_PARAMS) {
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thread->pop();
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thread->pop();
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int param1 = thread->pop();
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int param2 = thread->pop();
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//debug(1, "stub: SF_changeActorScene(%d, %d)", param1, param2);
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debug(0, "STUB: SF_changeActorScene(%d, %d)", param1, param2);
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}
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// Script function #56 (0x38)
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void Script::SF_climb(SCRIPTFUNC_PARAMS) {
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thread->pop();
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thread->pop();
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thread->pop();
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thread->pop();
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int param1 = thread->pop();
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int param2 = thread->pop();
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int param3 = thread->pop();
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int param4 = thread->pop();
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//debug(1, "stub: SF_climb(%d, %d, %d, %d)", param1, param2, param3, param4);
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debug(0, "STUB: SF_climb(%d, %d, %d, %d)", param1, param2, param3, param4);
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}
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// Script function #57 (0x39)
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@ -1394,10 +1396,10 @@ void Script::sfSetDoorState(SCRIPTFUNC_PARAMS) {
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// Script function #58 (0x3A)
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void Script::SF_setActorZ(SCRIPTFUNC_PARAMS) {
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thread->pop();
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thread->pop();
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int param1 = thread->pop();
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int param2 = thread->pop();
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//debug(1, "stub: SF_setActorZ(%d, %d)", param1, param2);
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debug(0, "STUB: SF_setActorZ(%d, %d)", param1, param2);
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}
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// Script function #59 (0x3B)
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@ -1405,21 +1407,21 @@ void Script::SF_text(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_text(), %d args", nArgs);
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debug(0, "STUB: SF_text(), %d args", nArgs);
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}
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// Script function #60 (0x3C)
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void Script::SF_getActorX(SCRIPTFUNC_PARAMS) {
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int16 param = thread->pop();
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debug(1, "stub: SF_getActorX(%d)", param);
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debug(0, "STUB: SF_getActorX(%d)", param);
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}
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// Script function #61 (0x3D)
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void Script::SF_getActorY(SCRIPTFUNC_PARAMS) {
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int16 param = thread->pop();
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debug(1, "stub: SF_getActorY(%d)", param);
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debug(0, "STUB: SF_getActorY(%d)", param);
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}
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// Script function #62 (0x3E)
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@ -1427,7 +1429,7 @@ void Script::SF_eraseDelta(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_eraseDelta(), %d args", nArgs);
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debug(0, "STUB: SF_eraseDelta(), %d args", nArgs);
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}
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// Script function #63 (0x3F)
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@ -1443,7 +1445,7 @@ void Script::sfPlayMusic(SCRIPTFUNC_PARAMS) {
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int16 param1 = thread->pop();
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int16 param2 = thread->pop();
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debug(1, "Stub: sfPlayMusic(%d, %d)", param1, param2);
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debug(0, "STUB: sfPlayMusic(%d, %d)", param1, param2);
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}
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}
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@ -1453,7 +1455,7 @@ void Script::SF_pickClimbOutPos(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_pickClimbOutPos(), %d args", nArgs);
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debug(0, "STUB: SF_pickClimbOutPos(), %d args", nArgs);
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}
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// Script function #65 (0x41)
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@ -1461,7 +1463,7 @@ void Script::SF_tossRif(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_tossRif(), %d args", nArgs);
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debug(0, "STUB: SF_tossRif(), %d args", nArgs);
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}
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// Script function #66 (0x42)
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@ -1469,7 +1471,7 @@ void Script::SF_showControls(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_showControls(), %d args", nArgs);
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debug(0, "STUB: SF_showControls(), %d args", nArgs);
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}
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// Script function #67 (0x43)
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@ -1477,7 +1479,7 @@ void Script::SF_showMap(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_showMap(), %d args", nArgs);
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debug(0, "STUB: SF_showMap(), %d args", nArgs);
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}
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// Script function #68 (0x44)
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@ -1485,7 +1487,7 @@ void Script::SF_puzzleWon(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_puzzleWon(), %d args", nArgs);
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debug(0, "STUB: SF_puzzleWon(), %d args", nArgs);
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}
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// Script function #69 (0x45)
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@ -1591,7 +1593,7 @@ void Script::SF_playLoopedSound(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_playLoopedSound(), %d args", nArgs);
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debug(0, "STUB: SF_playLoopedSound(), %d args", nArgs);
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}
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// Script function #72 (0x48)
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@ -1606,7 +1608,7 @@ void Script::SF_showProtect(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_showProtect(), %d args", nArgs);
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debug(0, "STUB: SF_showProtect(), %d args", nArgs);
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}
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// Script function #74 (0x4A)
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@ -1614,7 +1616,7 @@ void Script::SF_protectResult(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_protectResult(), %d args", nArgs);
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debug(0, "STUB: SF_protectResult(), %d args", nArgs);
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}
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// Script function #75 (0x4b)
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@ -1625,7 +1627,7 @@ void Script::sfRand(SCRIPTFUNC_PARAMS) {
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// I don't know what this function does in IHNM, but apparently
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// it can take three parameters.
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debug(1, "stub: sfRand()");
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debug(0, "STUB: sfRand()");
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for (int i = 0; i < nArgs; i++) {
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thread->pop();
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@ -1640,7 +1642,7 @@ void Script::sfRand(SCRIPTFUNC_PARAMS) {
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// Script function #76 (0x4c)
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void Script::SF_fadeMusic(SCRIPTFUNC_PARAMS) {
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debug(1, "stub: SF_fadeMusic()");
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debug(0, "STUB: SF_fadeMusic()");
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}
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// Script function #77 (0x4d)
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@ -1648,7 +1650,7 @@ void Script::SF_playVoice(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_playVoice(), %d args", nArgs);
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debug(0, "STUB: SF_playVoice(), %d args", nArgs);
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}
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void Script::finishDialog(int replyID, int flags, int bitOffset) {
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@ -1675,7 +1677,7 @@ void Script::SF_stub(SCRIPTFUNC_PARAMS) {
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for (int i = 0; i < nArgs; i++)
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thread->pop();
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debug(1, "stub: SF_stub(), %d args", nArgs);
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debug(0, "STUB: SF_stub(), %d args", nArgs);
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}
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} // End of namespace Saga
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