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rename some vars to make gcc 2.95.2 happy with -Wshadow
svn-id: r6283
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@ -976,11 +976,11 @@ void Scumm::findPathTowardsOld(Actor *actor, byte trap1, byte trap2, byte final_
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void Scumm::getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB[2])
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{
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int i, j;
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int Dist[8];
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int MinDist[3];
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int Closest[3];
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int Box[3];
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BoxCoords box;
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int dist[8];
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int minDist[3];
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int closest[3];
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int box[3];
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BoxCoords coords;
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ScummPoint Clo[8];
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ScummPoint poly[8];
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AdjustBoxResult abr;
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@ -988,43 +988,43 @@ void Scumm::getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB
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// For all corner coordinates of the first box, compute the point cloest
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// to them on the second box (and also compute the distance of these points).
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getBoxCoordinates(trap1, &box);
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poly[0] = box.ul;
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poly[1] = box.ur;
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poly[2] = box.lr;
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poly[3] = box.ll;
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getBoxCoordinates(trap1, &coords);
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poly[0] = coords.ul;
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poly[1] = coords.ur;
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poly[2] = coords.lr;
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poly[3] = coords.ll;
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for (i = 0; i < 4; i++) {
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abr = getClosestPtOnBox(trap2, poly[i].x, poly[i].y);
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Dist[i] = abr.dist;
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dist[i] = abr.dist;
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Clo[i].x = abr.x;
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Clo[i].y = abr.y;
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}
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// Now do the same but with the roles of the first and second box swapped.
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getBoxCoordinates(trap2, &box);
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poly[4] = box.ul;
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poly[5] = box.ur;
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poly[6] = box.lr;
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poly[7] = box.ll;
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getBoxCoordinates(trap2, &coords);
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poly[4] = coords.ul;
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poly[5] = coords.ur;
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poly[6] = coords.lr;
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poly[7] = coords.ll;
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for (i = 4; i < 8; i++) {
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abr = getClosestPtOnBox(trap1, poly[i].x, poly[i].y);
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Dist[i] = abr.dist;
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dist[i] = abr.dist;
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Clo[i].x = abr.x;
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Clo[i].y = abr.y;
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}
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// Find the three closest "close" points between the two boxes.
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for (j = 0; j < 3; j++) {
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MinDist[j] = 0xFFFF;
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minDist[j] = 0xFFFF;
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for (i = 0; i < 8; i++) {
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if (Dist[i] < MinDist[j]) {
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MinDist[j] = Dist[i];
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Closest[j] = i;
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if (dist[i] < minDist[j]) {
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minDist[j] = dist[i];
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closest[j] = i;
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}
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}
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Dist[Closest[j]] = 0xFFFF;
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MinDist[j] = (int)sqrt((double)MinDist[j]);
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Box[j] = (Closest[j] > 3); // Is the poin on the first or on the second box?
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dist[closest[j]] = 0xFFFF;
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minDist[j] = (int)sqrt((double)minDist[j]);
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box[j] = (closest[j] > 3); // Is the poin on the first or on the second box?
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}
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@ -1032,32 +1032,32 @@ void Scumm::getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB
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// in the same box (actually, on the border of that box), which both have
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// "minimal" distance to the other box in a certain sense.
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if (Box[0] == Box[1] && abs(MinDist[0] - MinDist[1]) < 4) {
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line1 = Closest[0];
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line2 = Closest[1];
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if (box[0] == box[1] && abs(minDist[0] - minDist[1]) < 4) {
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line1 = closest[0];
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line2 = closest[1];
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} else if (Box[0] == Box[1] && MinDist[0] == MinDist[1]) { /* parallel */
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line1 = Closest[0];
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line2 = Closest[1];
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} else if (Box[0] == Box[2] && MinDist[0] == MinDist[2]) { /* parallel */
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line1 = Closest[0];
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line2 = Closest[2];
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} else if (Box[1] == Box[2] && MinDist[1] == MinDist[2]) { /* parallel */
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line1 = Closest[1];
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line2 = Closest[2];
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} else if (box[0] == box[1] && minDist[0] == minDist[1]) { /* parallel */
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line1 = closest[0];
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line2 = closest[1];
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} else if (box[0] == box[2] && minDist[0] == minDist[2]) { /* parallel */
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line1 = closest[0];
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line2 = closest[2];
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} else if (box[1] == box[2] && minDist[1] == minDist[2]) { /* parallel */
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line1 = closest[1];
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line2 = closest[2];
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} else if (Box[0] == Box[2] && abs(MinDist[0] - MinDist[2]) < 4) {
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line1 = Closest[0];
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line2 = Closest[2];
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} else if (abs(MinDist[0] - MinDist[2]) < 4) { /* if 1 close to 3 then use 2-3 */
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line1 = Closest[1];
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line2 = Closest[2];
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} else if (abs(MinDist[0] - MinDist[1]) < 4) {
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line1 = Closest[0];
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line2 = Closest[1];
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} else if (box[0] == box[2] && abs(minDist[0] - minDist[2]) < 4) {
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line1 = closest[0];
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line2 = closest[2];
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} else if (abs(minDist[0] - minDist[2]) < 4) { /* if 1 close to 3 then use 2-3 */
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line1 = closest[1];
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line2 = closest[2];
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} else if (abs(minDist[0] - minDist[1]) < 4) {
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line1 = closest[0];
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line2 = closest[1];
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} else {
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line1 = Closest[0];
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line2 = Closest[0];
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line1 = closest[0];
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line2 = closest[0];
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}
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// Set the gate
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