Fix dectection of hit areas in earlier games

svn-id: r24140
This commit is contained in:
Travis Howell 2006-10-06 12:58:11 +00:00
parent e0b76855d3
commit 1d310debd9

View File

@ -470,7 +470,7 @@ int AGOSEngine::init() {
}
}
midi.mapMT32toGM (getGameType() == GType_SIMON1 && !_native_mt32);
midi.mapMT32toGM (getGameType() != GType_SIMON2 && !_native_mt32);
midi.set_driver(driver);
int ret = midi.open();
@ -1282,7 +1282,8 @@ startOver:
inventoryUp(ha->window);
} else if (ha->id == 0x7FFC) {
inventoryDown(ha->window);
} else if (ha->id >= 101 && ha->id < 113) {
} else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
(ha->id >= 101 && ha->id < 113)) {
_verbHitArea = ha->verb;
setVerb(ha);
_defaultVerb = 0;