SCUMM/FM-TOWNS: more improvements to japanese font drawing

(MI1 intro is still not right)

svn-id: r53558
This commit is contained in:
Florian Kagerer 2010-10-17 23:52:33 +00:00
parent 3dc498c5ec
commit 1d60fc45f2
2 changed files with 18 additions and 14 deletions

View File

@ -383,8 +383,8 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) {
if (_vm->_useCJKMode) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
if ((chr & 0xff00) == 0xfd00) {
chr &= 0xff;
if ((chr & 0x00ff) == 0x00fd) {
chr >>= 8;
} else if (chr >= 256) {
spacing = 8;
} else if (useTownsFontRomCharacter(chr)) {
@ -496,8 +496,8 @@ int CharsetRenderer::getStringWidth(int arg, const byte *text) {
if (_vm->_useCJKMode) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
if ((chr >= 0x80 && chr <= 0x9f) || (chr >= 0xe0 && chr <= 0xfd))
chr = (chr << 8) | text[pos++];
if (checkSJISCode(chr))
chr |= (text[pos++] << 8);
} else if (chr & 0x80) {
pos++;
width += _vm->_2byteWidth;
@ -515,7 +515,7 @@ int CharsetRenderer::getStringWidth(int arg, const byte *text) {
void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
int lastspace = -1;
int curw = 1;
byte chr;
uint16 chr;
int oldID = getCurID();
int code = (_vm->_game.heversion >= 80) ? 127 : 64;
@ -579,8 +579,8 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
if (_vm->_useCJKMode) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
if ((chr >= 0x80 && chr <= 0x9f) || (chr >= 0xe0 && chr <= 0xfd))
chr = (chr << 8) | str[pos++];
if (checkSJISCode(chr))
chr |= (str[pos++] << 8);
curw += getCharWidth(chr);
} else if (chr & 0x80) {
pos++;
@ -894,13 +894,16 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
processTownsCharsetColors(_bytesPerPixel);
bool noSjis = false;
if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_useCJKMode) {
if ((chr & 0xff00) == 0xfd00)
chr &= 0xff;
if ((chr & 0x00ff) == 0x00fd) {
chr >>= 8;
noSjis = true;
}
}
if (useTownsFontRomCharacter(chr)) {
if (useTownsFontRomCharacter(chr) && !noSjis) {
charPtr = 0;
_vm->_cjkChar = chr;
enableShadow(true);
@ -909,7 +912,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
offsX = offsY = 0;
} else
#endif
if (_vm->_useCJKMode && (chr >= 128)) {
if (_vm->_useCJKMode && (chr >= 128) && !noSjis) {
enableShadow(true);
origWidth = width = _vm->_2byteWidth;
origHeight = height = _vm->_2byteHeight;

View File

@ -1016,6 +1016,7 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize)
uint num = 0;
uint32 val;
byte chr;
byte lastChr = 0;
const byte *src;
byte *end;
byte transBuf[384];
@ -1123,12 +1124,12 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize)
} else if (_game.id == GID_DIG && (chr == 1 || chr == 2 || chr == 3 || chr == 8)) {
// Skip these characters
} else {
if (!(chr == '@') || (_game.id == GID_CMI && _language == Common::ZH_TWN) ||
if ((chr != '@') || (_game.id == GID_CMI && _language == Common::ZH_TWN) ||
(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) ||
(_game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN))
{
(_game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN && checkSJISCode(lastChr))) {
*dst++ = chr;
}
lastChr = chr;
}
// Check for a buffer overflow