SCI2: Some work on RBT files

svn-id: r52801
This commit is contained in:
Filippos Karapetis 2010-09-19 10:56:08 +00:00
parent 64f1fc2323
commit 1d9d55b177
2 changed files with 50 additions and 120 deletions

View File

@ -37,7 +37,6 @@ GfxRobot::GfxRobot(ResourceManager *resMan, GfxScreen *screen, GuiResourceId res
: _resMan(resMan), _screen(screen), _resourceId(resourceId) {
assert(resourceId != -1);
initData(resourceId);
_resourceData = 0;
}
GfxRobot::~GfxRobot() {
@ -57,119 +56,13 @@ void GfxRobot::initData(GuiResourceId resourceId) {
warning("Unable to open robot file %s", fileName);
return;
}
byte version = _resourceData[6];
if (version != 4 && version != 5) {
warning("Robot version %d isn't supported yet", version);
return;
}
// sample data:
// Header - 14 bytes
// DWORD:Sample Size - 2 needs to be subtracted (??!!)
// ???
// Actual samples following
// version may be 3, 4 and 5
// version 3 has a different header (unknown to this point)
//
// main header (56 bytes + 2 bytes resource id)
// followed by sample data if hasSound == 1
//
// 90.rbt (640x390, 22050, 1 16, ADPCM) 67 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 f0 00 43 00 ..SOL.........C.
// ^ signature ^ version ^ ^ ^ frames
// ^ 2221
// 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00
// ^ ^ ^ ^ ^ ^ ^ ^ ^
// hasSound
// 00000020: 03 00 01 00 00 cf 03 00-00 00 00 00 00 00 00 00
// ^ ^ ^ pixel count ^
// ^
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00
// ^ ^
// Sample-Data (Header):
// compression must be 0 for now
// 0000003c: f2 9f 00 00 00 00 d2 4d 00 00 20 52-00 00
// ^ ^ ^
// byte count compression
// 40946
// Actual Samples following
// a5 11 04 02 85 90 ...M.. R........
//
// Offset 41020
// Palette
// 91.rbt (320x240, 22050, 1 16, ADPCM) 90 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 f0 00 5a 00 ..SOL.........Z.
// ^ frames
// 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00 ................
// 00000020: 03 00 01 00 00 2c 01 00-00 00 00 00 00 00 00 00 .....,..........
// ^ pixel count
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 f2 9f 00 00 ................ offset 60
// ^ data begin (sample)
// 00000040: 00 00 d2 4d 00 00 20 52-00 00 82 01 00 01 00 01 ...M.. R........
// ...
// 0000a030: 8d 8d 8f 8e 8f 90 90 91-92 92 92 94 0e 00 00 00 ................ offset 41004
// ^ palette start
// 0000a040: 00 00 00 00 00 00 01 00-00 09 01 00 00 00 00 00 ................
// 0000a050: 00 00 00 00 00 37 00 00-00 51 00 01 01 00 00 00 .....7...Q......
// ^ color start^ color count
// 0000a060: 00 58 6b 2b 4b 69 28 50-5b 24 68 50 20 5b 53 21 .Xk+Ki(P[$hP [S!
// ^ start pal data
// [...]
// 0000a110: 24 05 41 14 04 18 25 10-64 00 00 2d 18 05 58 00 $.A...%.d..-..X.
// 0000a120: 00 16 20 07 50 00 00 20-19 01 2d 0e 00 48 00 00 .. .P.. ..-..H..
// 0000a130: 40 00 00 10 18 05 38 00-00 30 00 00 28 00 00 0b @.....8..0..(...
// 0000a140: 0e 00 20 00 00 18 00 00-00 08 00 10 00 00 08 00 .. .............
// 0000a150: 00 00 00 00 70 70 70 70-70 70 70 70 70 70 70 70 ....pppppppppppp
// [...]
// 0000a4e0: 70 70 70 70 70 70 70 70-70 70 70 70 34 0a 75 0a pppppppppppp4.u.
// 0000a4f0: 4a 0b c5 0b f4 0b 54 0c-bd 0c 7a 0d 91 0e 1f 10 J.....T...z.....
// 0000a500: 16 12 72 14 19 17 ef 19-9a 1c b3 1e 79 20 c1 22 ..r.........y ."
// 0000a510: 33 22 33 23 e0 25 84 26-eb 26 1a 2d 43 2d af 2d 3"3#.%.&.&.-C-.-
// [...]
// 0000aff0: 20 20 20 20 20 20 20 20-20 20 20 20 20 20 20 20
// 0000b000: 01 00 7f 64 40 01 f0 00-00 00 00 00 00 00 00 00 ...d@...........
// ^width^height
// 0000b010: 1c 0a 02 00 7f 7f 7f 7f-04 08 00 00 00 f0 00 00 ................
// 0000b020: 00 00 43 e0 7f ff ff ff-ff ff ff ff ff ff ff ff ..C.............
// 0000b030: ff ff ff ff ff ff ff ff-ff ff ff ff ff ff ff ff ................
// 161.rbt (112x155, 22050, 1 16, ADPCM) 29 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 96 00 1d 00 ..SOL...........
// ^ frames
// 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00 ................
// 00000020: 03 00 01 00 47 3e 00 00-00 00 00 00 00 00 00 00 ....G>..........
// ^ pixel count
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 f2 9f 00 00 ................
// ^ data begin (sample)
// 00000040: 00 00 d2 4d 00 00 20 52-00 00 00 00 00 00 00 00 ...M.. R........
// 00000050: 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................
// 213.rbt (125x248, nosound) 30 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 96 00 1e 00 ..SOL...........
// ^ frames
// 00000010: b0 04 00 00 00 00 00 00-01 00 00 00 0a 00 01 00 ................
// ^ ?! ^ no sound?!
// 00000020: 03 00 01 00 82 6e 00 00-00 00 00 00 00 00 00 00 .....n..........
// ^ pixel count
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 0e 00 00 00 ................
// ^ data begin (palette)
// 00000040: 00 00 00 00 00 00 01 00-00 ca 00 00 00 00 00 00 ................
// 00000050: 00 00 00 00 00 37 00 00-00 3c 00 01 01 00 00 00 .....7...<......
// 00000060: 00 d0 d0 c0 d0 c0 a8 c8-b8 c0 d0 b0 a0 c0 a8 88
// ^ palette data start
// 00000070: c0 a0 a0 c8 98 90 d0 88-60 b0 90 80 b8 88 80 a0 ........`.......
// 00000080: 90 98 b0 88 90 c0 78 60-a0 80 80 a0 80 70 c8 70 ......x`.....p.p
// [...]
// 00000110: 00 00 00 00 08 70 70 70-70 70 70 70 70 70 70 70 .....ppppppppppp
// ^ ??
// 00000120: 70 70 70 70 70 70 70 70-70 70 70 70 70 70 70 70 pppppppppppppppp
// The RBT video starts with a SOL audio file, followed by
// video data which is appended after it
_frameCount = READ_LE_UINT16(_resourceData + 14);
_audioSize = READ_LE_UINT16(_resourceData + 15);
//_frameSize = READ_LE_UINT32(_resourceData + 34);
byte hasSound = _resourceData[25];
@ -179,21 +72,57 @@ void GfxRobot::initData(GuiResourceId resourceId) {
// TODO: just trying around in here...
void GfxRobot::draw() {
byte *bitmapData = _resourceData + ROBOT_FILE_STARTOFDATA;
byte *bitmapData = _resourceData + _audioSize;
int x, y;
//int frame;
int frame;
return;
//for (frame = 0; frame < 30; frame++) {
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, *bitmapData, 0, 0);
bitmapData++;
// Each frame contains these bytes:
// 01 00 7f 64 - always the same, perhaps resource type + extra
// 40 01 - total frame width (320 in this case)
// f0 00 - total frame height (240 in this case)
// The total video size is calculated from the maximum width, height
// of all the frames in the robot file
// 4 zeroes
// 4 bytes, perhaps frame x, y on screen?
// 2 bytes, unknown
// 2 bytes, a small number (e.g. 01 00 or 02 00)
// 7f 7f - 127x127
// 7f 7f - 127x127
// 2 bytes, related to frame size?
// 00 00
// 00 f0
// 4 zeroes
// 43 e0
// 7f ff
// The frames themselves seem to contain a size of the actual drawn data
// on screen. The frame data seems to be uncompressed, placed on screen
// at appropriate x,y coordinates, and each frame can have a different size.
// This is apparent from the fact that a 320x240 frame (e.g. in Phantasmagoria
// demo, 91.rbt) has 4833, 4898, 5111, etc bytes, whereas a full frame would
// be 320x240 = 76800 bytes. Thus, each frame is either somehow compressed
// (but the data seems uncompressed?), or only the part that changes is drawn
// on screen, something like the MPEG I-frames
for (frame = 0; frame < _frameCount; frame++) {
bitmapData += 4; // skip header bytes
_width = READ_LE_UINT16(bitmapData + 4); bitmapData += 2;
_height = READ_LE_UINT16(bitmapData + 6); bitmapData += 2;
for (y = 0; y < _width; y++) {
for (x = 0; x < _height; x++) {
_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, *bitmapData, 0, 0);
bitmapData++;
}
}
_screen->copyToScreen();
// Sleep for a second
g_sci->sleep(1000);
}
//}
_screen->copyToScreen();
}
#endif

View File

@ -51,6 +51,7 @@ private:
uint16 _height;
uint16 _frameCount;
uint32 _frameSize; // is width * height (pixelCount)
uint16 _audioSize;
};
#endif