Set the wantFade variable in initialize() as well. Otherwise it'll be false

if you use the start-up dialog to restore an old savegame.

svn-id: r13164
This commit is contained in:
Torbjörn Andersson 2004-03-03 07:37:46 +00:00
parent 5feaf410c8
commit 1db5ef710e

View File

@ -127,6 +127,7 @@ void SwordEngine::initialize(void) {
_systemVars.gamePaused = 0;
_systemVars.deathScreenFlag = 3;
_systemVars.forceRestart = false;
_systemVars.wantFade = true;
switch (Common::parseLanguage(ConfMan.get("language"))) {
case Common::DE_DEU: