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Set the wantFade variable in initialize() as well. Otherwise it'll be false
if you use the start-up dialog to restore an old savegame. svn-id: r13164
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@ -127,6 +127,7 @@ void SwordEngine::initialize(void) {
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_systemVars.gamePaused = 0;
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_systemVars.gamePaused = 0;
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_systemVars.deathScreenFlag = 3;
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_systemVars.deathScreenFlag = 3;
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_systemVars.forceRestart = false;
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_systemVars.forceRestart = false;
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_systemVars.wantFade = true;
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switch (Common::parseLanguage(ConfMan.get("language"))) {
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switch (Common::parseLanguage(ConfMan.get("language"))) {
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case Common::DE_DEU:
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case Common::DE_DEU:
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