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ZVISION: Slight function name change to increase clarity
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@ -60,7 +60,7 @@ void RenderTable::setRenderState(RenderState newState) {
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}
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}
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const Common::Point RenderTable::convertWarpedPointToFlatCoords(const Common::Point &point) {
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const Common::Point RenderTable::convertWarpedCoordToFlatCoord(const Common::Point &point) {
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uint32 index = point.y * _numColumns + point.x;
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Common::Point newPoint(point);
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@ -64,7 +64,7 @@ public:
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RenderState getRenderState() { return _renderState; }
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void setRenderState(RenderState newState);
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const Common::Point convertWarpedPointToFlatCoords(const Common::Point &point);
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const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point);
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void mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 imageWidth, uint32 imageHeight, Common::Rect subRectangle, Common::Rect destRectangle);
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void generateRenderTable();
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