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ADL: Fix darkness setting in a move too late
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@ -515,9 +515,9 @@ void AdlEngine::showRoom() {
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if (!_state.isDark) {
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drawPic(curRoom().curPicture);
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drawItems();
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_display->updateHiResScreen();
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}
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_display->updateHiResScreen();
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printMessage(curRoom().description, false);
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}
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