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Updated incorrect comment
svn-id: r50517
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@ -346,8 +346,9 @@ reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv) {
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if (!n->succ.isNull())
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s->_segMan->lookupNode(n->succ)->pred = n->pred;
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// Erase the node itself, as the game might reference it
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// again before the GC is invoked
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// Erase the node itself, as the game might reference it again.
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// Happens in the intro of QFG1 and in Longbow, when exiting the
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// cave.
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n->pred = NULL_REG;
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n->succ = NULL_REG;
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n->value = NULL_REG;
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