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FULLPIPE: Fix scene03 animations
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@ -241,7 +241,7 @@ int sceneHandler03(ExCommand *ex) {
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g_fullpipe->lift_sub05(ex);
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break;
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case 93:
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case 29:
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{
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StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
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if (ani && ani->_id == ANI_LIFTBUTTON) {
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@ -266,7 +266,7 @@ int sceneHandler03(ExCommand *ex) {
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break;
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}
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case 97:
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case 33:
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{
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int res = 0;
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