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HDB: Add additional debug output
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@ -1055,6 +1055,14 @@ void Gfx::drawDebugInfo(Tile *_debugLogo, int fps) {
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sprintf(buff, "Player height level: %d", p->level);
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drawText(buff);
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}
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setCursor(0, 48);
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sprintf(buff, "Map Name: %s", g_hdb->getInMapName());
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drawText(buff);
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setCursor(0, 64);
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g_hdb->getActionMode() ? sprintf(buff, "Action Mode") : sprintf(buff, "Puzzle Mode");
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drawText(buff);
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}
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Picture::Picture() : _width(0), _height(0) {
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