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SCUMM: Make sure digital SFX are played even when speech is muted.
This makes sure that digital SFX are started even when speech is muted (when using subtitles only mode). This is, for example, noticable in the Sam&Max CD intro.
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@ -851,9 +851,6 @@ void Sound::soundKludge(int *list, int num) {
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}
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void Sound::talkSound(uint32 a, uint32 b, int mode, int channel) {
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if (_vm->_game.version >= 5 && ConfMan.getBool("speech_mute"))
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return;
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if (mode == 1) {
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_talk_sound_a1 = a;
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_talk_sound_b1 = b;
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