SCUMM: Make sure digital SFX are played even when speech is muted.

This makes sure that digital SFX are started even when speech is muted (when
using subtitles only mode). This is, for example, noticable in the Sam&Max CD
intro.
This commit is contained in:
Johannes Schickel 2014-07-23 02:39:51 +02:00
parent e57e16e295
commit 1efc311de0

View File

@ -851,9 +851,6 @@ void Sound::soundKludge(int *list, int num) {
}
void Sound::talkSound(uint32 a, uint32 b, int mode, int channel) {
if (_vm->_game.version >= 5 && ConfMan.getBool("speech_mute"))
return;
if (mode == 1) {
_talk_sound_a1 = a;
_talk_sound_b1 = b;