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sufficient to set _roomPalette at the start for V6+ games, since they don't modify the _roomPalette, ever
svn-id: r10777
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472e7d6790
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1f16d32534
@ -927,18 +927,16 @@ void ScummEngine::scummInit() {
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initScreens(0, 16, _screenWidth, 144);
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}
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for (i = 0; i < 256; i++)
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_roomPalette[i] = i;
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if (_version == 1) {
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for (i = 0; i < 16; i++)
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_roomPalette[i] = i;
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if (_gameId == GID_MANIAC)
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setupV1ManiacPalette();
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else
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setupV1ZakPalette();
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} else if (_features & GF_16COLOR) {
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for (i = 0; i < 16; i++) {
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_roomPalette[i] = i;
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for (i = 0; i < 16; i++)
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_shadowPalette[i] = i;
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}
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if ((_features & GF_AMIGA) || (_features & GF_ATARI_ST))
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setupAmigaPalette();
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else
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@ -1890,13 +1888,14 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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_actors[i].hideActor();
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}
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for (i = 0; i < 256; i++) {
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_roomPalette[i] = i;
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if (_version < 7)
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if (_version < 7) {
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for (i = 0; i < 256; i++) {
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_roomPalette[i] = i;
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_shadowPalette[i] = i;
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}
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if (_features & GF_SMALL_HEADER)
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setDirtyColors(0, 255);
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}
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if (_features & GF_SMALL_HEADER)
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setDirtyColors(0, 255);
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clearDrawObjectQueue();
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