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Not needed anymore
svn-id: r15428
This commit is contained in:
parent
a5e47bf687
commit
1f197548f2
@ -25,7 +25,6 @@ UInt32 CostumeRenderer_proc3(void *userData68KP) {
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SET32 (int ,_outwidth )
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SET32 (int ,_outheight )
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SETPTR (byte * ,_shadow_table )
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SETPTR (byte * ,_vm_proc_special_palette )
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SETPTR (byte * ,_palette )
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SET8 (byte ,_shadow_mode )
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@ -70,7 +69,6 @@ UInt32 CostumeRenderer_proc3(void *userData68KP) {
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len = *src++;
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color = len >> v1.shr;
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len &= v1.mask;
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if (!len)
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len = *src++;
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@ -82,7 +80,7 @@ UInt32 CostumeRenderer_proc3(void *userData68KP) {
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// FIXME: Fully implement _shadow_mode.in Sam & Max
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// For now, it's enough for transparency.
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if (_shadow_mode & 0x20) {
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pcolor = _vm_proc_special_palette[*dst];
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pcolor = _shadow_table[*dst];
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} else {
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pcolor = _palette[color];
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if (pcolor == 13 && _shadow_table)
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@ -96,7 +94,8 @@ UInt32 CostumeRenderer_proc3(void *userData68KP) {
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}
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if (!--height) {
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if (!--v1.skip_width)
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goto end_jump;
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return _scaleIndexX;
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//goto end_jump;
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height = _height;
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y = v1.y;
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@ -106,7 +105,8 @@ UInt32 CostumeRenderer_proc3(void *userData68KP) {
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if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) {
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v1.x += v1.scaleXstep;
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if (v1.x < 0 || v1.x >= _outwidth)
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goto end_jump;
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return _scaleIndexX;
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//goto end_jump;
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maskbit = revBitMask[v1.x & 7];
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v1.destptr += v1.scaleXstep;
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}
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@ -118,9 +118,9 @@ UInt32 CostumeRenderer_proc3(void *userData68KP) {
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} while (--len);
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} while (1);
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end_jump:
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//end_jump:
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// v1comp->x = ByteSwap32(v1.x);
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// v1comp->destptr = (byte *)ByteSwap32(v1.destptr);
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return _scaleIndexX;
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// return _scaleIndexX;
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}
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