add virtual keyboard show/hide calls

svn-id: r30388
This commit is contained in:
Kostas Nakos 2008-01-10 22:04:00 +00:00
parent b14da0b02c
commit 1f6237567e

View File

@ -286,6 +286,7 @@ void ToucheEngine::handleMenuAction(void *menu, int actionId) {
menuData->mode = kMenuLoadStateMode;
break;
case kActionSaveMenu:
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
menuData->mode = kMenuSaveStateMode;
break;
case kActionRestartGame:
@ -334,6 +335,7 @@ void ToucheEngine::handleMenuAction(void *menu, int actionId) {
menuData->quit = true;
}
} else if (menuData->mode == kMenuSaveStateMode) {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
const char *description = menuData->saveLoadDescriptionsTable[_saveLoadCurrentSlot];
if (strlen(description) > 0) {
if (saveGameState(_saveLoadCurrentSlot, description)) {
@ -343,6 +345,7 @@ void ToucheEngine::handleMenuAction(void *menu, int actionId) {
}
break;
case kActionCancelSaveLoad:
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
menuData->mode = kMenuSettingsMode;
break;
default:
@ -545,6 +548,7 @@ void ToucheEngine::clearStatusString() {
int ToucheEngine::displayQuitDialog() {
debug(kDebugMenu, "ToucheEngine::displayQuitDialog()");
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
printStatusString(getString(-85));
int ret = 0;
bool quitLoop = false;
@ -596,6 +600,7 @@ int ToucheEngine::displayQuitDialog() {
_system->updateScreen();
}
clearStatusString();
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
return ret;
}