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CREATE_PROJECT: Change build events to also be run in release builds
Unofficial builds using MSVC in release mode will benefit from having a revision number available
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parent
8f1a26ea3e
commit
1f660237a4
@ -267,13 +267,10 @@ void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::s
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"\t\t</Link>\n";
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if (setup.runBuildEvents) {
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// Only generate revision number in debug builds
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if (!isRelease) {
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project << "\t\t<PreBuildEvent>\n"
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"\t\t\t<Message>Generate internal_version.h</Message>\n"
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"\t\t\t<Command>" << getPreBuildEvent() << "</Command>\n"
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"\t\t</PreBuildEvent>\n";
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}
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project << "\t\t<PreBuildEvent>\n"
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"\t\t\t<Message>Generate internal_version_build.h</Message>\n"
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"\t\t\t<Command>" << getPreBuildEvent() << "</Command>\n"
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"\t\t</PreBuildEvent>\n";
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// Copy data files to the build folder
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project << "\t\t<PostBuildEvent>\n"
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@ -57,13 +57,24 @@ int VisualStudioProvider::getVisualStudioVersion() {
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error("Unsupported version passed to createScummVMSolution");
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}
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#define OUTPUT_CONFIGURATION_SCUMMVM(config, platform, props) { \
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#define OUTPUT_BUILD_EVENTS(isWin32) \
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if (setup.runBuildEvents) { \
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project << "\t\t\t<Tool\tName=\"VCPreBuildEventTool\"\n" \
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"\t\t\t\tCommandLine=\"" << getPreBuildEvent() << "\"\n" \
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"\t\t\t/>\n" \
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"\t\t\t<Tool\tName=\"VCPostBuildEventTool\"\n" \
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"\t\t\t\tCommandLine=\"" << getPostBuildEvent(isWin32) << "\"\n" \
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"\t\t\t/>\n"; \
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}
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#define OUTPUT_CONFIGURATION_SCUMMVM(config, platform, props, isWin32) { \
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project << "\t\t<Configuration Name=\"" << config << "|" << platform << "\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\ScummVM_" << config << props << ".vsprops\">\n" \
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"\t\t\t<Tool\tName=\"VCCLCompilerTool\" DisableLanguageExtensions=\"false\" />\n" \
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"\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n" \
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"\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" \
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"\t\t\t/>\n" \
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"\t\t</Configuration>\n"; \
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"\t\t\t/>\n"; \
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OUTPUT_BUILD_EVENTS(isWin32) \
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project << "\t\t</Configuration>\n"; \
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}
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#define OUTPUT_CONFIGURATION_SCUMMVM_DEBUG(config, platform, props, isWin32) { \
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@ -72,14 +83,7 @@ int VisualStudioProvider::getVisualStudioVersion() {
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"\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n" \
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"\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" \
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"\t\t\t/>\n"; \
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if (setup.runBuildEvents) { \
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project << "\t\t\t<Tool\tName=\"VCPreBuildEventTool\"\n" \
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"\t\t\t\tCommandLine=\"" << getPreBuildEvent() << "\"\n" \
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"\t\t\t/>\n" \
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"\t\t\t<Tool\tName=\"VCPostBuildEventTool\"\n" \
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"\t\t\t\tCommandLine=\"" << getPostBuildEvent(isWin32) << "\"\n" \
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"\t\t\t/>\n"; \
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} \
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OUTPUT_BUILD_EVENTS(isWin32) \
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project << "\t\t</Configuration>\n"; \
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}
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@ -127,15 +131,15 @@ void VisualStudioProvider::createProjectFile(const std::string &name, const std:
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// Win32
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OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Debug", "Win32", "", true);
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OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Analysis", "Win32", "", true);
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OUTPUT_CONFIGURATION_SCUMMVM("Release", "Win32", "");
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OUTPUT_CONFIGURATION_SCUMMVM("Release", "Win32", "", true);
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// x64
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// For 'x64' we must disable NASM support. Usually we would need to disable the "nasm" feature for that and
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// re-create the library list, BUT since NASM doesn't link any additional libraries, we can just use the
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// libraries list created for IA-32. If that changes in the future, we need to adjust this part!
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OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Debug", "x64", "64", true);
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OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Analysis", "x64", "64", true);
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OUTPUT_CONFIGURATION_SCUMMVM("Release", "x64", "64");
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OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Debug", "x64", "64", false);
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OUTPUT_CONFIGURATION_SCUMMVM_DEBUG("Analysis", "x64", "64", false);
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OUTPUT_CONFIGURATION_SCUMMVM("Release", "x64", "64", false);
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} else {
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std::string warnings = "";
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