Using 0 flags for null id instead of KYRA2_UNK_FLAGS.

svn-id: r25185
This commit is contained in:
Johannes Schickel 2007-01-25 11:32:50 +00:00
parent 67916d5295
commit 1f70013b15

View File

@ -68,7 +68,7 @@ static const KYRAGameDescription adGameDescs[] = {
{ { "kyra2", 0, AD_ENTRY1("FATE.PAK", "28cbad1c5bf06b2d3825ae57d760d032"), UNK_LANG, kPlatformPC }, KYRA2_UNK_FLAGS }, // check this! (cd version?)
{ { "kyra3", 0, AD_ENTRY1("ONETIME.PAK", "3833ff312757b8e6147f464cca0a6587"), UNK_LANG, kPlatformPC }, KYRA3_CD_FLAGS },
{ { NULL, NULL, {NULL, 0, NULL, 0}, UNK_LANG, kPlatformUnknown }, KYRA2_UNK_FLAGS }
{ { NULL, NULL, {NULL, 0, NULL, 0}, UNK_LANG, kPlatformUnknown }, FLAGS(0, 0, 0, 0, 0) }
};
const PlainGameDescriptor gameList[] = {
@ -119,7 +119,7 @@ PluginError Engine_KYRA_create(OSystem *syst, Engine **engine) {
}
GameFlags flags = adGameDescs[id].flags;
Platform platform = parsePlatform(ConfMan.get("platform"));
if (platform != kPlatformUnknown) {
flags.platform = platform;