const as const can!

svn-id: r8058
This commit is contained in:
Max Horn 2003-05-28 20:01:47 +00:00
parent 01ac371c6a
commit 1f70da0155
13 changed files with 217 additions and 166 deletions

View File

@ -1004,7 +1004,7 @@ void Actor::animateLimb(int limb, int f) {
if (costume == 0)
return;
byte *aksq, *akfo;
const byte *aksq, *akfo;
uint size;
byte *akos = _vm->getResourceAddress(rtCostume, costume);
assert(akos);
@ -1016,7 +1016,7 @@ void Actor::animateLimb(int limb, int f) {
while (f--) {
if (cost.active[limb] != 0)
_vm->akos_increaseAnim(this, limb, aksq, (uint16 *)akfo, size);
_vm->akos_increaseAnim(this, limb, aksq, (const uint16 *)akfo, size);
}
// needRedraw = true;
@ -1422,7 +1422,7 @@ byte *Actor::getActorName() {
}
void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) {
byte *akos, *rgbs, *akpl;
const byte *akos, *rgbs, *akpl;
int akpl_size, i;
int r, g, b;
byte akpl_color;

View File

@ -101,12 +101,12 @@ enum AkosOpcodes {
bool Scumm::akos_hasManyDirections(Actor *a) {
byte *akos;
AkosHeader *akhd;
const AkosHeader *akhd;
akos = getResourceAddress(rtCostume, a->costume);
assert(akos);
akhd = (AkosHeader *) findResourceData(MKID('AKHD'), akos);
akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos);
return (akhd->flags & 2) != 0;
}
@ -119,8 +119,8 @@ int Scumm::akos_frameToAnim(Actor *a, int frame) {
void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) {
uint anim;
byte *akos, *r;
AkosHeader *akhd;
const byte *akos, *r;
const AkosHeader *akhd;
uint offs;
int i;
byte code;
@ -135,7 +135,7 @@ void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) {
akos = getResourceAddress(rtCostume, a->costume);
assert(akos);
akhd = (AkosHeader *) findResourceData(MKID('AKHD'), akos);
akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos);
if (anim >= READ_LE_UINT16(&akhd->num_anims))
return;
@ -193,7 +193,7 @@ void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) {
}
void AkosRenderer::setPalette(byte *new_palette) {
byte *the_akpl;
const byte *the_akpl;
uint size, i;
the_akpl = _vm->findResourceData(MKID('AKPL'), akos);
@ -220,8 +220,8 @@ void AkosRenderer::setCostume(int costume) {
akos = _vm->getResourceAddress(rtCostume, costume);
assert(akos);
akhd = (AkosHeader *) _vm->findResourceData(MKID('AKHD'), akos);
akof = (AkosOffset *) _vm->findResourceData(MKID('AKOF'), akos);
akhd = (const AkosHeader *) _vm->findResourceData(MKID('AKHD'), akos);
akof = (const AkosOffset *) _vm->findResourceData(MKID('AKOF'), akos);
akci = _vm->findResourceData(MKID('AKCI'), akos);
aksq = _vm->findResourceData(MKID('AKSQ'), akos);
akcd = _vm->findResourceData(MKID('AKCD'), akos);
@ -237,9 +237,9 @@ void AkosRenderer::setFacing(Actor *a) {
byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
uint code;
byte *p;
AkosOffset *off;
AkosCI *the_akci;
const byte *p;
const AkosOffset *off;
const AkosCI *the_akci;
uint i, extra;
if (!cost.active[limb] || cost.stopped & (1 << limb))
@ -257,11 +257,11 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
if (code != AKC_ComplexChan) {
off = akof + (code & 0xFFF);
assert((code & 0xFFF) * 6 < READ_BE_UINT32_UNALIGNED((byte *)akof - 4) - 8);
assert((code & 0xFFF) * 6 < READ_BE_UINT32_UNALIGNED((const byte *)akof - 4) - 8);
assert((code & 0x7000) == 0);
srcptr = akcd + READ_LE_UINT32(&off->akcd);
the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
the_akci = (const AkosCI *) (akci + READ_LE_UINT16(&off->akci));
_xmoveCur = _xmove + (int16)READ_LE_UINT16(&the_akci->rel_x);
_ymoveCur = _ymove + (int16)READ_LE_UINT16(&the_akci->rel_y);
@ -294,7 +294,7 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
off = akof + code;
srcptr = akcd + READ_LE_UINT32(&off->akcd);
the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
the_akci = (const AkosCI *) (akci + READ_LE_UINT16(&off->akci));
_xmoveCur = _xmove + (int16)READ_LE_UINT16(p + 0);
_ymoveCur = _ymove + (int16)READ_LE_UINT16(p + 2);
@ -324,7 +324,8 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
}
void AkosRenderer::codec1_genericDecode() {
byte *src, *dst;
const byte *src;
byte *dst;
byte len, maskbit;
uint y, color, height;
const byte *scaleytab, *mask;
@ -386,7 +387,8 @@ void AkosRenderer::codec1_genericDecode() {
}
void AkosRenderer::codec1_spec1() {
byte *src, *dst;
const byte *src;
byte *dst;
byte len, maskbit;
uint y, color, height;
byte pcolor;
@ -456,7 +458,8 @@ void AkosRenderer::codec1_spec2() {
}
void AkosRenderer::codec1_spec3() {
byte *src, *dst;
const byte *src;
byte *dst;
byte len, maskbit;
uint y, color, height;
uint pcolor;
@ -876,7 +879,7 @@ void AkosRenderer::codec1_ignorePakCols(int num) {
int n;
byte repcolor;
byte replen;
byte *src;
const byte *src;
n = _height;
if (num > 1)
@ -980,7 +983,7 @@ void AkosRenderer::codec5() {
_vm->_bompActorPalletePtr = NULL;
}
void AkosRenderer::akos16SetupBitReader(byte *src) {
void AkosRenderer::akos16SetupBitReader(const byte *src) {
akos16.unk5 = 0;
akos16.numbits = 16;
akos16.mask = (1 << *src) - 1;
@ -990,7 +993,7 @@ void AkosRenderer::akos16SetupBitReader(byte *src) {
akos16.dataptr = src + 4;
}
void AkosRenderer::akos16PutOnScreen(byte *dest, byte *src, byte transparency, int32 count) {
void AkosRenderer::akos16PutOnScreen(byte *dest, const byte *src, byte transparency, int32 count) {
byte tmp_data;
if (count == 0)
@ -1152,7 +1155,7 @@ void AkosRenderer::akos16ApplyMask(byte *dest, byte *maskptr, byte bits, int32 c
}
}
void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency) {
void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency) {
byte *tmp_buf = akos16.buffer;
if (dir < 0) {
@ -1179,7 +1182,7 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_
}
}
void AkosRenderer::akos16DecompressMask(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte * maskptr, int32 bitpos_start) {
void AkosRenderer::akos16DecompressMask(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte * maskptr, int32 bitpos_start) {
byte *tmp_buf = akos16.buffer;
int maskpitch;
@ -1334,8 +1337,8 @@ void AkosRenderer::codec16() {
akos16DecompressMask(dest, pitch, srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, ptr, clip_left / 8);
}
bool Scumm::akos_increaseAnims(byte *akos, Actor *a) {
byte *aksq, *akfo;
bool Scumm::akos_increaseAnims(const byte *akos, Actor *a) {
const byte *aksq, *akfo;
int i;
uint size;
bool result;
@ -1348,7 +1351,7 @@ bool Scumm::akos_increaseAnims(byte *akos, Actor *a) {
result = false;
for (i = 0; i < 16; i++) {
if (a->cost.active[i] != 0)
result |= akos_increaseAnim(a, i, aksq, (uint16 *)akfo, size);
result |= akos_increaseAnim(a, i, aksq, (const uint16 *)akfo, size);
}
return result;
}
@ -1357,7 +1360,7 @@ bool Scumm::akos_increaseAnims(byte *akos, Actor *a) {
#define GUW(o) READ_LE_UINT16(aksq+curpos+(o))
#define GB(o) aksq[curpos+(o)]
bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int numakfo) {
bool Scumm::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const uint16 *akfo, int numakfo) {
byte active;
uint old_curpos, curpos, end;
uint code;

View File

@ -36,7 +36,7 @@ public:
protected:
uint16 codec;
byte *srcptr;
const byte *srcptr;
// movement of cel to decode
int _xmoveCur, _ymoveCur;
@ -45,12 +45,12 @@ protected:
byte palette[256];
// pointer to various parts of the costume resource
byte *akos;
AkosHeader *akhd;
const byte *akos;
const AkosHeader *akhd;
byte *akpl, *akci, *aksq;
AkosOffset *akof;
byte *akcd;
const byte *akpl, *akci, *aksq;
const AkosOffset *akof;
const byte *akcd;
struct {
/* codec stuff */
@ -77,7 +77,7 @@ protected:
byte shift;
uint16 bits;
byte numbits;
byte *dataptr;
const byte *dataptr;
byte buffer[336];
} akos16;
@ -111,13 +111,13 @@ protected:
void codec5();
void codec16();
void akos16SetupBitReader(byte *src);
void akos16PutOnScreen(byte *dest, byte *src, byte transparency, int32 count);
void akos16SetupBitReader(const byte *src);
void akos16PutOnScreen(byte *dest, const byte *src, byte transparency, int32 count);
void akos16SkipData(int32 numskip);
void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir);
void akos16ApplyMask(byte *dest, byte *maskptr, byte bits, int32 count, byte fillwith);
void akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency);
void akos16DecompressMask(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start);
void akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency);
void akos16DecompressMask(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start);
};
#endif

View File

@ -586,7 +586,7 @@ void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
#pragma mark -
void Scumm::initBGBuffers(int height) {
byte *ptr;
const byte *ptr;
int size, itemsize, i;
byte *room;
@ -923,15 +923,17 @@ bool Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) {
#pragma mark --- Image drawing ---
#pragma mark -
void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, int numstrip, byte flag) {
assert(ptr);
assert(height > 0);
byte *backbuff_ptr, *bgbak_ptr, *smap_ptr;
byte *backbuff_ptr, *bgbak_ptr;
const byte *smap_ptr;
const byte *z_plane_ptr;
byte *mask_ptr;
int i;
byte *zplane_list[9];
const byte *zplane_list[9];
int bottom;
int numzbuf;
@ -976,7 +978,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
}
} else if (_vm->_features & GF_AFTER_V8) {
// Find the OFFS chunk of the ZPLN chunk
byte *zplnOffsChunkStart = smap_ptr + READ_BE_UINT32(smap_ptr + 12) + 24;
const byte *zplnOffsChunkStart = smap_ptr + READ_BE_UINT32(smap_ptr + 12) + 24;
// Each ZPLN contains a WRAP chunk, which has (as always) an OFFS subchunk pointing
// at ZSTR chunks. These once more contain a WRAP chunk which contains nothing but
@ -1039,7 +1041,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
const int left = (stripnr << 3);
const int right = left + (numstrip << 3);
byte *dst = bgbak_ptr;
byte *src = smap_ptr;
const byte *src = smap_ptr;
byte color = 0, data = 0;
int run = 1;
bool dither = false;
@ -1202,7 +1204,6 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
// don't know what for. At the time of writing, these games
// are still too unstable for me to investigate.
byte *z_plane_ptr;
if (_vm->_features & GF_AFTER_V8)
z_plane_ptr = zplane_list[1] + READ_LE_UINT32(zplane_list[1] + stripnr * 4 + 8);
else
@ -1235,7 +1236,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + y * _numStrips + x + _imgBufOffs[i];
if (offs) {
byte *z_plane_ptr = zplane_list[i] + offs;
z_plane_ptr = zplane_list[i] + offs;
if (useOrDecompress && (flag & dbAllowMaskOr)) {
decompressMaskImgOr(mask_ptr, z_plane_ptr, height);
@ -1339,10 +1340,10 @@ void Gdi::decodeStripEGA(byte *dst, const byte *src, int height) {
}
}
bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess) {
bool Gdi::decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProcess) {
assert(numLinesToProcess);
byte code = *smap_ptr++;
byte code = *src++;
if (_vm->_features & GF_AMIGA)
_palette_mod = 16;
@ -1355,23 +1356,23 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
switch (code) {
case 1:
unkDecode7(bgbak_ptr, smap_ptr, numLinesToProcess);
unkDecode7(bgbak_ptr, src, numLinesToProcess);
break;
case 2:
unkDecode8(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
unkDecode8(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 3:
unkDecode9(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
unkDecode9(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 4:
unkDecode10(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
unkDecode10(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 7:
unkDecode11(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
unkDecode11(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 14:
@ -1379,7 +1380,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 16:
case 17:
case 18:
unkDecodeC(bgbak_ptr, smap_ptr, numLinesToProcess);
unkDecodeC(bgbak_ptr, src, numLinesToProcess);
break;
case 24:
@ -1387,7 +1388,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 26:
case 27:
case 28:
unkDecodeB(bgbak_ptr, smap_ptr, numLinesToProcess);
unkDecodeB(bgbak_ptr, src, numLinesToProcess);
break;
case 34:
@ -1396,7 +1397,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 37:
case 38:
useOrDecompress = true;
unkDecodeC_trans(bgbak_ptr, smap_ptr, numLinesToProcess);
unkDecodeC_trans(bgbak_ptr, src, numLinesToProcess);
break;
case 44:
@ -1405,7 +1406,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 47:
case 48:
useOrDecompress = true;
unkDecodeB_trans(bgbak_ptr, smap_ptr, numLinesToProcess);
unkDecodeB_trans(bgbak_ptr, src, numLinesToProcess);
break;
case 64:
@ -1418,7 +1419,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 106:
case 107:
case 108:
unkDecodeA(bgbak_ptr, smap_ptr, numLinesToProcess);
unkDecodeA(bgbak_ptr, src, numLinesToProcess);
break;
case 84:
@ -1432,7 +1433,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 127:
case 128:
useOrDecompress = true;
unkDecodeA_trans(bgbak_ptr, smap_ptr, numLinesToProcess);
unkDecodeA_trans(bgbak_ptr, src, numLinesToProcess);
break;
default:
@ -2791,7 +2792,7 @@ void Scumm::setDirtyColors(int min, int max) {
_palDirtyMax = max;
}
void Scumm::initCycl(byte *ptr) {
void Scumm::initCycl(const byte *ptr) {
int j;
ColorCycle *cycl;
@ -3011,9 +3012,9 @@ void Scumm::setupShadowPalette(int slot, int redScale, int greenScale, int blueS
}
void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
byte *basepal = getPalettePtr();
byte *pal = basepal;
byte *compareptr;
const byte *basepal = getPalettePtr();
const byte *pal = basepal;
const byte *compareptr;
byte *table = _shadowPalette;
int i;
@ -3086,9 +3087,8 @@ void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int
/* Yazoo: This function create the specialPalette used for semi-transparency in SamnMax */
void Scumm::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 greenScale, int16 blueScale,
int16 startColor, int16 endColor) {
byte *palPtr;
byte *curPtr;
byte *searchPtr;
const byte *palPtr, *curPtr;
const byte *searchPtr;
uint bestResult;
uint currentResult;
@ -3141,7 +3141,8 @@ void Scumm::darkenPalette(int redScale, int greenScale, int blueScale, int start
return;
if (startColor <= endColor) {
byte *cptr, *cur;
const byte *cptr;
byte *cur;
int j;
int color;
@ -3199,7 +3200,8 @@ void Scumm::desaturatePalette(int hueScale, int satScale, int lightScale, int st
// FIXME: Rewrite using integer arithmetics only?
if (startColor <= endColor) {
byte *cptr, *cur;
const byte *cptr;
byte *cur;
int j;
cptr = getPalettePtr() + startColor * 3;
@ -3380,15 +3382,15 @@ void Scumm::setPalColor(int idx, int r, int g, int b) {
}
void Scumm::setPalette(int palindex) {
byte *pals;
const byte *pals;
_curPalIndex = palindex;
pals = getPalettePtr();
setPaletteFromPtr(pals);
}
byte *Scumm::findPalInPals(byte *pal, int idx) {
byte *offs;
const byte *Scumm::findPalInPals(const byte *pal, int idx) {
const byte *offs;
uint32 size;
pal = findResource(MKID('WRAP'), pal);
@ -3407,8 +3409,8 @@ byte *Scumm::findPalInPals(byte *pal, int idx) {
return offs + READ_LE_UINT32(offs + idx * sizeof(uint32));
}
byte *Scumm::getPalettePtr() {
byte *cptr;
const byte *Scumm::getPalettePtr() {
const byte *cptr;
cptr = getResourceAddress(rtRoom, _roomResource);
assert(cptr);
@ -3459,9 +3461,10 @@ void Scumm::grabCursor(byte *ptr, int width, int height) {
updateCursor();
}
void Scumm::useIm01Cursor(byte *im, int w, int h) {
void Scumm::useIm01Cursor(const byte *im, int w, int h) {
VirtScreen *vs = &virtscr[0];
byte *buf, *src, *dst;
byte *buf, *dst;
const byte *src;
int i;
w <<= 3;
@ -3529,7 +3532,7 @@ void Scumm::animateCursor() {
}
}
void Scumm::useBompCursor(byte *im, int width, int height) {
void Scumm::useBompCursor(const byte *im, int width, int height) {
uint size;
width <<= 3;
@ -3830,7 +3833,7 @@ void Scumm::drawBomp(BompDrawData *bd, int decode_mode, int mask) {
clip_bottom -= tmp_y - bd->outheight;
}
byte *src = bd->dataptr;
const byte *src = bd->dataptr;
byte *dst = bd->out + bd->y * bd->outwidth + bd->x + clip_left;
mask_pitch = _screenWidth / 8;

View File

@ -104,7 +104,7 @@ struct BompDrawData { /* Bomp graphics data */
int outwidth, outheight;
int x, y;
byte scale_x, scale_y;
byte *dataptr;
const byte *dataptr;
int srcwidth, srcheight;
uint16 shadowMode;
};
@ -133,7 +133,7 @@ protected:
bool _zbufferDisabled;
/* Bitmap decompressors */
bool decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess);
bool decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProcess);
void decodeStripEGA(byte *dst, const byte *src, int height);
void decodeStripOldEGA(byte *dst, const byte *src, int height, int stripnr);
void decompressMaskImgOld(byte *dst, const byte *src, int stripnr);
@ -161,7 +161,7 @@ protected:
void updateDirtyScreen(VirtScreen *vs);
public:
void drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
void drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, int numstrip, byte flag);
void clearUpperMask();

View File

@ -190,8 +190,8 @@ int Scumm::getObjectOrActorXY(int object, int &x, int &y) {
void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) {
ObjectData *od = &_objs[getObjectIndex(object)];
int state;
byte *ptr;
ImageHeader *imhd;
const byte *ptr;
const ImageHeader *imhd;
if (_features & GF_AFTER_V6) {
state = getState(object) - 1;
@ -206,7 +206,7 @@ void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) {
ptr += od->OBIMoffset;
}
assert(ptr);
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), ptr);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
if (_features & GF_AFTER_V8) {
x = od->x_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].x);
y = od->y_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].y);
@ -343,7 +343,7 @@ static const uint32 IMxx_tags[] = {
void Scumm::drawObject(int obj, int arg) {
ObjectData *od;
int xpos, ypos, height, width;
byte *ptr;
const byte *ptr;
int x, a, numstrip;
int tmp;
@ -451,16 +451,16 @@ void Scumm::clearRoomObjects() {
void Scumm::loadRoomObjects() {
int i, j;
ObjectData *od;
byte *ptr;
const byte *ptr;
uint16 obim_id;
byte *room, *searchptr, *rootptr;
ImageHeader *imhd;
RoomHeader *roomhdr;
CodeHeader *cdhd;
const byte *room, *searchptr, *rootptr;
const ImageHeader *imhd;
const RoomHeader *roomhdr;
const CodeHeader *cdhd;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), room);
roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
if (_features & GF_AFTER_V8)
_numObjectsInRoom = (byte)READ_LE_UINT32(&(roomhdr->v8.numObjects));
@ -490,7 +490,7 @@ void Scumm::loadRoomObjects() {
error("Room %d missing object code block(s)", _roomResource);
od->OBCDoffset = ptr - rootptr;
cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), ptr);
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), ptr);
if (_features & GF_AFTER_V7)
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
@ -515,7 +515,7 @@ void Scumm::loadRoomObjects() {
if (ptr == NULL)
error("Room %d missing image blocks(s)", _roomResource);
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), ptr);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
if (_features & GF_AFTER_V8)
// In V8, IMHD has no obj_id, but rather a name string. We map the name
// back to an object id using a table derived from the DOBJ resource.
@ -543,7 +543,7 @@ void Scumm::loadRoomObjects() {
void Scumm::loadRoomObjectsOldBundle() {
int i;
ObjectData *od;
byte *room, *ptr;
const byte *room, *ptr;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
@ -583,14 +583,14 @@ void Scumm::loadRoomObjectsOldBundle() {
void Scumm::loadRoomObjectsSmall() {
int i, j;
ObjectData *od;
byte *ptr;
const byte *ptr;
uint16 obim_id;
byte *room, *searchptr;
RoomHeader *roomhdr;
const byte *room, *searchptr;
const RoomHeader *roomhdr;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), room);
roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
_numObjectsInRoom = READ_LE_UINT16(&(roomhdr->old.numObjects));
@ -643,15 +643,15 @@ void Scumm::loadRoomObjectsSmall() {
CHECK_HEAP
}
void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
CodeHeader *cdhd = NULL;
ImageHeader *imhd = NULL;
void Scumm::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
const CodeHeader *cdhd = NULL;
const ImageHeader *imhd = NULL;
assert(room);
if (_features & GF_SMALL_HEADER) {
byte *ptr = room + od->OBCDoffset;
const byte *ptr = room + od->OBCDoffset;
if (_features & GF_OLD_BUNDLE)
ptr -= 2;
@ -691,7 +691,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
searchptr = room;
}
cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), searchptr + od->OBCDoffset);
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), searchptr + od->OBCDoffset);
if (cdhd == NULL)
error("Room %d missing CDHD blocks(s)", _roomResource);
@ -701,7 +701,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
od->parent = cdhd->v7.parent;
od->parentstate = cdhd->v7.parentstate;
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
od->x_pos = (int)READ_LE_UINT32(&imhd->v8.x_pos);
od->y_pos = (int)READ_LE_UINT32(&imhd->v8.y_pos);
od->width = (uint)READ_LE_UINT32(&imhd->v8.width);
@ -715,7 +715,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
od->parent = cdhd->v7.parent;
od->parentstate = cdhd->v7.parentstate;
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
od->x_pos = READ_LE_UINT16(&imhd->v7.x_pos);
od->y_pos = READ_LE_UINT16(&imhd->v7.y_pos);
od->width = READ_LE_UINT16(&imhd->v7.width);
@ -874,7 +874,7 @@ byte *Scumm::getObjOrActorName(int obj) {
}
if (_features & GF_AFTER_V6) {
for (i = 1; i < 50; i++) {
for (i = 0; i < _numNewNames; i++) {
if (_newNames[i] == obj) {
debug(5, "Found new name for object %d at _newNames[i]", obj, i);
return getResourceAddress(rtObjectName, i);
@ -887,7 +887,50 @@ byte *Scumm::getObjOrActorName(int obj) {
if (objptr == NULL)
return NULL;
#if 0
return findResourceData(MKID('OBNA'), objptr);
#else
// FIXME: we can't use findResourceData anymore, because it returns const
// data, while this function *must* return a non-const pointer. That is so
// because in o2_setObjectName / o5_setObjectName we directly modify this
// data. Now, we could add a non-const version of findResourceData, too
// (C++ makes that easy); but this here is really the *only* place in all
// of ScummVM where it wold be needed! That seems kind of a waste...
//
// So for now, I duplicate some code from findResourceData / findResource
// here. However, a much nicer solution might be (with stress on "might")
// to use the same technique as in V6 games: that is, use a seperate
// resource for changed names. That would be the cleanest solution, but
// might proof to be infeasible, as it might lead to unforseen regressions.
uint32 tag = MKID('OBNA');
byte *searchin = objptr;
uint32 curpos, totalsize, size;
assert(searchin);
searchin += 4;
totalsize = READ_BE_UINT32_UNALIGNED(searchin);
curpos = 8;
searchin += 4;
while (curpos < totalsize) {
if (READ_UINT32_UNALIGNED(searchin) == tag)
return searchin + _resourceHeaderSize;
size = READ_BE_UINT32_UNALIGNED(searchin + 4);
if ((int32)size <= 0) {
error("(%c%c%c%c) Not found in %d... illegal block len %d",
tag & 0xFF, (tag >> 8) & 0xFF, (tag >> 16) & 0xFF, (tag >> 24) & 0xFF, 0, size);
return NULL;
}
curpos += size;
searchin += size;
}
return NULL;
#endif
}
uint32 Scumm::getOBCDOffs(int object) {
@ -931,7 +974,8 @@ byte *Scumm::getOBCDFromObject(int obj) {
void Scumm::addObjectToInventory(uint obj, uint room) {
int i, slot;
uint32 size;
byte *ptr, *dst;
const byte *ptr;
byte *dst;
FindObjectInRoom foir;
debug(1, "Adding object %d from room %d into inventory", obj, room);
@ -963,10 +1007,10 @@ void Scumm::addObjectToInventory(uint obj, uint room) {
void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) {
CodeHeader *cdhd;
const CodeHeader *cdhd;
int i, numobj;
byte *roomptr, *obcdptr, *obimptr, *searchptr;
ImageHeader *imhd;
const byte *roomptr, *obcdptr, *obimptr, *searchptr;
const ImageHeader *imhd;
int id2;
int id3;
@ -978,10 +1022,10 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
error("findObjectInRoom foCheckAlreadyLoaded NYI for GF_OLD_BUNDLE (id = %d, room = %d)", id, room);
}
fo->obcd = obcdptr = getOBCDFromObject(id);
assert((byte *)obcdptr > (byte *)256);
assert((const byte *)obcdptr > (byte *)256);
fo->obim = obimptr = obcdptr + RES_SIZE(obcdptr);
fo->cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
fo->imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
fo->cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
fo->imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
return;
}
@ -992,7 +1036,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
if (_features & GF_OLD_BUNDLE) {
numobj = roomptr[20];
} else {
RoomHeader *roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
const RoomHeader *roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
if (_features & GF_AFTER_V8)
numobj = READ_LE_UINT32(&(roomhdr->v8.numObjects));
@ -1021,7 +1065,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
if (id2 == (uint16)id) {
if (findWhat & foCodeHeader) {
fo->obcd = obcdptr;
fo->cdhd = (CodeHeader *)(obcdptr + 10); // TODO - FIXME
fo->cdhd = (const CodeHeader *)(obcdptr + 10); // TODO - FIXME
}
if (findWhat & foImageHeader) {
fo->obim = obimptr;
@ -1047,7 +1091,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
obcdptr = findResource(MKID('OBCD'), searchptr);
if (obcdptr == NULL)
error("findObjectInRoom: Not enough code blocks in room %d", room);
cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
if (_features & GF_SMALL_HEADER)
id2 = READ_LE_UINT16(obcdptr + 6);
@ -1080,7 +1124,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
obimptr = findResource(MKID('OBIM'), searchptr);
if (obimptr == NULL)
error("findObjectInRoom: Not enough image blocks in room %d", room);
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
if (_features & GF_SMALL_HEADER)
id3 = READ_LE_UINT16(obimptr + 6);
else if (_features & GF_AFTER_V8)
@ -1272,7 +1316,7 @@ int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e,
void Scumm::setCursorImg(uint img, uint room, uint imgindex) {
int w, h;
byte *dataptr, *bomp;
const byte *dataptr, *bomp;
uint32 size;
FindObjectInRoom foir;
@ -1395,7 +1439,7 @@ void Scumm::drawBlastObjects() {
void Scumm::drawBlastObject(BlastObject *eo) {
VirtScreen *vs;
byte *bomp, *ptr;
const byte *bomp, *ptr;
int idx, objnum;
BompDrawData bdd;
@ -1432,7 +1476,7 @@ void Scumm::drawBlastObject(BlastObject *eo) {
// Get the address of the specified BOMP (we really should verify it's a BOMP and not a SMAP
bomp = ptr + READ_LE_UINT32(ptr + 4 + 4*eo->image) + 8;
} else {
byte *img = findResource(IMxx_tags[eo->image], ptr);
const byte *img = findResource(IMxx_tags[eo->image], ptr);
if (!img)
img = findResource(IMxx_tags[1], ptr); // Backward compatibility with samnmax blast objects
@ -1448,11 +1492,11 @@ void Scumm::drawBlastObject(BlastObject *eo) {
//hexdump(bomp,32);
if (_features & GF_AFTER_V8) {
bdd.srcwidth = READ_LE_UINT32(&((BompHeader *)bomp)->v8.width);
bdd.srcheight = READ_LE_UINT32(&((BompHeader *)bomp)->v8.height);
bdd.srcwidth = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.width);
bdd.srcheight = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.height);
} else {
bdd.srcwidth = READ_LE_UINT16(&((BompHeader *)bomp)->old.width);
bdd.srcheight = READ_LE_UINT16(&((BompHeader *)bomp)->old.height);
bdd.srcwidth = READ_LE_UINT16(&((const BompHeader *)bomp)->old.width);
bdd.srcheight = READ_LE_UINT16(&((const BompHeader *)bomp)->old.height);
}
bdd.out = vs->screenPtr + vs->xstart;
@ -1746,7 +1790,7 @@ void Scumm::loadFlObject(uint object, uint room) {
// Dump object script
if (_dumpScripts) {
char buf[32];
byte *ptr = foir.obcd;
const byte *ptr = foir.obcd;
sprintf(buf, "roomobj-%d-", room);
ptr = findResource(MKID('VERB'), ptr, 0);
dumpResource(buf, object, ptr);

View File

@ -136,11 +136,11 @@ struct ImageHeader { /* file format */
#endif
struct FindObjectInRoom {
CodeHeader *cdhd;
byte *obcd;
ImageHeader *imhd;
byte *obim;
byte *roomptr;
const CodeHeader *cdhd;
const byte *obcd;
const ImageHeader *imhd;
const byte *obim;
const byte *roomptr;
};
enum FindObjectWhat {

View File

@ -1344,7 +1344,7 @@ void Scumm::nukeResource(int type, int idx) {
}
}
byte *Scumm::findResourceData(uint32 tag, byte *ptr) {
const byte *Scumm::findResourceData(uint32 tag, const byte *ptr) {
if (_features & GF_OLD_BUNDLE)
error("findResourceData must not be used in GF_OLD_BUNDLE games");
else if (_features & GF_SMALL_HEADER)
@ -1371,11 +1371,11 @@ int Scumm::getResourceDataSize(const byte *ptr) const {
struct FindResourceState {
uint32 size, pos;
byte *ptr;
const byte *ptr;
};
/* just O(N) complexity when iterating with this function */
byte *findResource(uint32 tag, byte *searchin) {
const byte *findResource(uint32 tag, const byte *searchin) {
uint32 size;
static FindResourceState frs;
FindResourceState *f = &frs; /* easier to make it thread safe like this */
@ -1403,7 +1403,7 @@ byte *findResource(uint32 tag, byte *searchin) {
return f->ptr;
}
byte *findResourceSmall(uint32 tag, byte *searchin) {
const byte *findResourceSmall(uint32 tag, const byte *searchin) {
uint32 size;
static FindResourceState frs;
FindResourceState *f = &frs; /* easier to make it thread safe like this */
@ -1434,7 +1434,7 @@ byte *findResourceSmall(uint32 tag, byte *searchin) {
return f->ptr;
}
byte *findResource(uint32 tag, byte *searchin, int idx) {
const byte *findResource(uint32 tag, const byte *searchin, int idx) {
uint32 curpos, totalsize, size;
assert(searchin);
@ -1462,7 +1462,7 @@ byte *findResource(uint32 tag, byte *searchin, int idx) {
return NULL;
}
byte *findResourceSmall(uint32 tag, byte *searchin, int idx) {
const byte *findResourceSmall(uint32 tag, const byte *searchin, int idx) {
uint32 curpos, totalsize, size;
uint16 smallTag;

View File

@ -33,8 +33,8 @@ struct ResHdr {
#pragma END_PACK_STRUCTS
#endif
#define RES_DATA(x) (((byte*)x) + sizeof(ResHdr))
#define RES_SIZE(x) (READ_BE_UINT32_UNALIGNED(&((ResHdr* )x)->size))
#define RES_DATA(x) (((const byte*)x) + sizeof(ResHdr))
#define RES_SIZE(x) (READ_BE_UINT32_UNALIGNED(&((const ResHdr* )x)->size))
enum {
OF_OWNER_MASK = 0x0F,
@ -50,9 +50,9 @@ enum {
};
byte *findResource(uint32 tag, byte *searchin, int index);
byte *findResourceSmall(uint32 tag, byte *searchin, int index);
byte *findResource(uint32 tag, byte *searchin);
byte *findResourceSmall(uint32 tag, byte *searchin);
const byte *findResource(uint32 tag, const byte *searchin, int index);
const byte *findResourceSmall(uint32 tag, const byte *searchin, int index);
const byte *findResource(uint32 tag, const byte *searchin);
const byte *findResourceSmall(uint32 tag, const byte *searchin);
#endif

View File

@ -128,7 +128,7 @@ void Scumm::initializeLocals(int slot, int *vars) {
}
int Scumm::getVerbEntrypoint(int obj, int entry) {
byte *objptr, *verbptr;
const byte *objptr, *verbptr;
int verboffs;
if (whereIsObject(obj) == WIO_NOT_FOUND)
@ -154,7 +154,7 @@ int Scumm::getVerbEntrypoint(int obj, int entry) {
verbptr += _resourceHeaderSize;
if (_features & GF_AFTER_V8) {
uint32 *ptr = (uint32 *)verbptr;
const uint32 *ptr = (const uint32 *)verbptr;
uint32 verb;
do {
verb = READ_LE_UINT32(ptr);
@ -729,7 +729,7 @@ void Scumm::runExitScript() {
// FIXME: Oddly, Indy3 seems to contain exit scripts with only a size
// and a tag - not even a terminating NULL!
byte *roomptr = getResourceAddress(rtRoom, _roomResource);
byte *excd = findResourceData(MKID('EXCD'), roomptr) - _resourceHeaderSize;
const byte *excd = findResourceData(MKID('EXCD'), roomptr) - _resourceHeaderSize;
if (!excd || (getResourceDataSize(excd) < 1)) {
debug(2, "Exit-%d is empty", _roomResource);
return;

View File

@ -622,9 +622,9 @@ protected:
int _lastLoadedRoom;
public:
byte *findResourceData(uint32 tag, byte *ptr);
const byte *findResourceData(uint32 tag, const byte *ptr);
int getResourceDataSize(const byte *ptr) const;
void dumpResource(const char *tag, int index, byte *ptr, int length = -1);
void dumpResource(const char *tag, int index, const byte *ptr, int length = -1);
protected:
int getArrayId();
@ -651,7 +651,7 @@ protected:
ObjectIDMap _objectIDMap;
byte _numObjectsInRoom;
void setupRoomObject(ObjectData *od, byte *room, byte *searchptr = NULL);
void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
void removeObjectFromRoom(int obj);
void loadFlObject(uint object, uint room);
void nukeFlObjects(int min, int max);
@ -755,8 +755,8 @@ public:
int cost_frameToAnim(Actor *a, int frame);
// Akos Class
bool akos_increaseAnims(byte *akos, Actor *a);
bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
bool akos_increaseAnims(const byte *akos, Actor *a);
bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
bool akos_compare(int a, int b, byte cmd);
void akos_decodeData(Actor *a, int frame, uint usemask);
@ -804,7 +804,7 @@ protected:
void initScreens(int a, int b, int w, int h);
void initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs, bool scrollable);
void initBGBuffers(int height);
void initCycl(byte *ptr); // Color cycle
void initCycl(const byte *ptr); // Color cycle
void createSpecialPalette(int16 a, int16 b, int16 c, int16 d, int16 e, int16 colorMin, int16 colorMax);
@ -825,14 +825,14 @@ protected:
void setCameraFollows(Actor *a);
void clampCameraPos(ScummVM::Point *pt);
byte *getPalettePtr();
const byte *getPalettePtr();
void setupEGAPalette();
void setPalette(int pal);
void setPaletteFromPtr(const byte *ptr);
void setPaletteFromRes();
void setPalColor(int index, int r, int g, int b);
void setDirtyColors(int min, int max);
byte *findPalInPals(byte *pal, int index);
const byte *findPalInPals(const byte *pal, int index);
void swapPalColors(int a, int b);
void copyPalColor(int dst, int src);
void cyclePalette();
@ -856,8 +856,8 @@ protected:
void makeCursorColorTransparent(int a);
void setupCursor() { _cursor.animate = 1; }
void decompressDefaultCursor(int index);
void useIm01Cursor(byte *im, int w, int h);
void useBompCursor(byte *im, int w, int h);
void useIm01Cursor(const byte *im, int w, int h);
void useBompCursor(const byte *im, int w, int h);
public:

View File

@ -1244,9 +1244,9 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
void Scumm::initRoomSubBlocks() {
int i, offs;
byte *ptr;
const byte *ptr;
byte *roomptr, *searchptr, *roomResPtr;
RoomHeader *rmhd;
const RoomHeader *rmhd;
_ENCD_offs = 0;
_EXCD_offs = 0;
@ -1274,9 +1274,9 @@ void Scumm::initRoomSubBlocks() {
// Determine the room dimensions (width/height)
//
if (_features & GF_OLD_BUNDLE)
rmhd = (RoomHeader *)(roomptr + 4);
rmhd = (const RoomHeader *)(roomptr + 4);
else
rmhd = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
rmhd = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
if (_features & GF_AFTER_V8) {
_roomWidth = READ_LE_UINT32(&(rmhd->v8.width));
@ -1610,7 +1610,7 @@ void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, i
_scaleSlots[slot-1].scale1 = scale1;
}
void Scumm::dumpResource(const char *tag, int idx, byte *ptr, int length) {
void Scumm::dumpResource(const char *tag, int idx, const byte *ptr, int length) {
char buf[256];
File out;

View File

@ -287,12 +287,13 @@ void Scumm::restoreVerbBG(int verb) {
void Scumm::drawVerbBitmap(int verb, int x, int y) {
VirtScreen *vs;
VerbSlot *vst;
byte twobufs, *imptr = 0;
byte twobufs;
const byte *imptr = 0;
int ydiff, xstrip;
int imgw, imgh;
int i, tmp;
byte *obim;
ImageHeader *imhd;
const ImageHeader *imhd;
uint32 size;
if ((vs = findVirtScreen(y)) == NULL)
@ -319,7 +320,7 @@ void Scumm::drawVerbBitmap(int verb, int x, int y) {
imgh = (*(obim + size + 17)) >> 3;
imptr = (obim + 8);
} else {
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obim);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obim);
if (_features & GF_AFTER_V7) {
imgw = READ_LE_UINT16(&imhd->v7.width) >> 3;
imgh = READ_LE_UINT16(&imhd->v7.height) >> 3;
@ -393,8 +394,8 @@ void Scumm::killVerb(int slot) {
}
void Scumm::setVerbObject(uint room, uint object, uint verb) {
byte *obimptr;
byte *obcdptr;
const byte *obimptr;
const byte *obcdptr;
uint32 size, size2;
FindObjectInRoom foir;
int i;