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FREESCAPE: deallocate array of coordinates in opengl renderer
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@ -45,6 +45,7 @@ OpenGLRenderer::OpenGLRenderer(int screenW, int screenH, Common::RenderMode rend
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OpenGLRenderer::~OpenGLRenderer() {
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free(_verts);
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free(_coords);
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}
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Texture *OpenGLRenderer::createTexture(const Graphics::Surface *surface) {
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