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GNAP: Move debug channel registration to the top of the engine constructor
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@ -91,9 +91,10 @@ static const char *kSceneNames[] = {
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GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) :
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Engine(syst), _gameDescription(gd) {
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_random = new Common::RandomSource("gnap");
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DebugMan.addDebugChannel(kDebugBasic, "basic", "Basic debug level");
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_random = new Common::RandomSource("gnap");
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Engine::syncSoundSettings();
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_exe = nullptr;
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