TINSEL: Change SetMidiVolume() so that it doesn't start/stop music tracks

Previously, SetMidiVolume() would stop the currently playing track when
the MIDI volume was set to 0. Now, the music track always plays, even
when the volume is set to 0. This fixes bug #3541533 - "DW: Silencing
music volume stops music" and resolves two FIXME comments
This commit is contained in:
Filippos Karapetis 2012-07-15 17:37:55 +03:00
parent 4c3b4835aa
commit 1fffbe40ce
2 changed files with 16 additions and 49 deletions

View File

@ -131,13 +131,11 @@ bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
g_currentMidi = dwFileOffset;
g_currentLoop = bLoop;
if (_vm->_config->_musicVolume != 0) {
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
// the index and length of the last tune loaded
uint32 dwSeqLen = 0; // length of the sequence
@ -270,27 +268,7 @@ int GetMidiVolume() {
*/
void SetMidiVolume(int vol) {
assert(vol >= 0 && vol <= Audio::Mixer::kMaxChannelVolume);
static int priorVolMusic = 0; // FIXME: Avoid non-const global vars
if (vol == 0 && priorVolMusic == 0) {
// Nothing to do
} else if (vol == 0 && priorVolMusic != 0) {
// Stop current midi sequence
StopMidi();
_vm->_midiMusic->setVolume(vol);
} else if (vol != 0 && priorVolMusic == 0) {
// Perhaps restart last midi sequence
if (g_currentLoop)
PlayMidiSequence(g_currentMidi, true);
_vm->_midiMusic->setVolume(vol);
} else if (vol != 0 && priorVolMusic != 0) {
// Alter current volume
_vm->_midiMusic->setVolume(vol);
}
priorVolMusic = vol;
_vm->_midiMusic->setVolume(vol);
}
/**
@ -933,14 +911,12 @@ void RestoreMidiFacts(SCNHANDLE Midi, bool Loop) {
g_currentMidi = Midi;
g_currentLoop = Loop;
if (_vm->_config->_musicVolume != 0 && Loop) {
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
PlayMidiSequence(g_currentMidi, true);
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
PlayMidiSequence(g_currentMidi, true);
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
#if 0

View File

@ -1625,10 +1625,6 @@ static void Play(CORO_PARAM, SCNHANDLE hFilm, int x, int y, bool bComplete, int
* Play a midi file.
*/
static void PlayMidi(CORO_PARAM, SCNHANDLE hMidi, int loop, bool complete) {
// FIXME: This is a workaround for the FIXME below
if (GetMidiVolume() == 0)
return;
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
@ -1637,18 +1633,13 @@ static void PlayMidi(CORO_PARAM, SCNHANDLE hMidi, int loop, bool complete) {
PlayMidiSequence(hMidi, loop == MIDI_LOOP);
// FIXME: The following check messes up the script arguments when
// entering the secret door in the bookshelf in the library,
// leading to a crash, when the music volume is set to 0 (MidiPlaying()
// always false then).
//
// Why exactly this happens is unclear. An analysis of the involved
// script(s) might reveal more.
//
// Note: This check&sleep was added in DW v2. It was most likely added
// to ensure that the MIDI song started playing before the next opcode
// This check&sleep was added in DW v2. It was most likely added to
// ensure that the MIDI song started playing before the next opcode
// is executed.
if (!MidiPlaying())
// In DW1, it messes up the script arguments when entering the secret
// door in the bookshelf in the library, leading to a crash, when the
// music volume is set to 0.
if (!MidiPlaying() && TinselV2)
CORO_SLEEP(1);
if (complete) {