SCI: kCelWide/kCelHigh now adjust on hires views

somewhat fixes gk1 hires inventory issue

svn-id: r51245
This commit is contained in:
Martin Kiewitz 2010-07-24 15:15:38 +00:00
parent 5a5f8387ad
commit 2047e75d2b
4 changed files with 39 additions and 15 deletions

View File

@ -436,15 +436,6 @@ reg_t kCelWide(EngineState *s, int argc, reg_t *argv) {
celWidth = g_sci->_gfxCache->kernelViewGetCelWidth(viewId, loopNo, celNo);
#ifdef ENABLE_SCI32
if (getSciVersion() == SCI_VERSION_2_1) {
if (g_sci->_gfxScreen->getWidth() > 320)
celWidth = celWidth / 2; // half the width returned here, fixes lsl6 action icon placements
}
// the scripts work low-res and add the returned value from here to the coordinate
// TODO: check, if this is actually right. I'm slightly confused by this, but even GK1CD has some idivs in this
// code, so it seems plausible.
#endif
return make_reg(0, celWidth);
}
@ -1159,6 +1150,8 @@ reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
reg_t planeObj = argv[0];
warning("AddPlane %s", s->_segMan->getObjectName(argv[0]));
g_sci->_gfxFrameout->kernelAddPlane(planeObj);
return NULL_REG;
}

View File

@ -90,11 +90,11 @@ GfxView *GfxCache::getView(GuiResourceId viewId) {
}
int16 GfxCache::kernelViewGetCelWidth(GuiResourceId viewId, int16 loopNo, int16 celNo) {
return getView(viewId)->getCelInfo(loopNo, celNo)->width;
return getView(viewId)->getCelInfo(loopNo, celNo)->scriptWidth;
}
int16 GfxCache::kernelViewGetCelHeight(GuiResourceId viewId, int16 loopNo, int16 celNo) {
return getView(viewId)->getCelInfo(loopNo, celNo)->height;
return getView(viewId)->getCelInfo(loopNo, celNo)->scriptHeight;
}
int16 GfxCache::kernelViewGetLoopCount(GuiResourceId viewId) {

View File

@ -160,8 +160,8 @@ void GfxView::initData(GuiResourceId resourceId) {
// For EGA
// Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE EGAData starts now directly
cel = &_loop[loopNo].cel[celNo];
cel->width = READ_LE_UINT16(celData);
cel->height = READ_LE_UINT16(celData + 2);
cel->scriptWidth = cel->width = READ_LE_UINT16(celData);
cel->scriptHeight = cel->height = READ_LE_UINT16(celData + 2);
cel->displaceX = (signed char)celData[4];
cel->displaceY = celData[5];
cel->clearKey = celData[6];
@ -231,8 +231,8 @@ void GfxView::initData(GuiResourceId resourceId) {
_loop[loopNo].cel = new CelInfo[celCount];
for (celNo = 0; celNo < celCount; celNo++) {
cel = &_loop[loopNo].cel[celNo];
cel->width = READ_SCI11ENDIAN_UINT16(celData);
cel->height = READ_SCI11ENDIAN_UINT16(celData + 2);
cel->scriptWidth = cel->width = READ_SCI11ENDIAN_UINT16(celData);
cel->scriptHeight = cel->height = READ_SCI11ENDIAN_UINT16(celData + 2);
cel->displaceX = READ_SCI11ENDIAN_UINT16(celData + 4);
cel->displaceY = READ_SCI11ENDIAN_UINT16(celData + 6);
@ -253,6 +253,36 @@ void GfxView::initData(GuiResourceId resourceId) {
celData += celSize;
}
}
#ifdef ENABLE_SCI32
// adjust width/height returned to scripts
switch (getSciVersion()) {
case SCI_VERSION_2:
if (_isSci2Hires) {
for (loopNo = 0; loopNo < _loopCount; loopNo++) {
for (celNo = 0; celNo < _loop[loopNo].celCount; celNo++) {
_screen->adjustBackUpscaledCoordinates(_loop[loopNo].cel[celNo].scriptWidth, _loop[loopNo].cel[celNo].scriptHeight);
}
}
}
break;
case SCI_VERSION_2_1:
// half the width returned here, fixes lsl6 action icon placements
// the scripts work low-res and add the returned value from here to the coordinate
// TODO: check, if this is actually right. I'm slightly confused by this, but even GK1CD has some idivs in this
// code, so it seems plausible.
if (_screen->getDisplayWidth() > 320) {
for (loopNo = 0; loopNo < _loopCount; loopNo++) {
for (celNo = 0; celNo < _loop[loopNo].celCount; celNo++) {
_loop[loopNo].cel[celNo].scriptWidth /= 2;
_loop[loopNo].cel[celNo].scriptHeight /= 2;
}
}
}
default:
break;
}
#endif
break;
default:

View File

@ -30,6 +30,7 @@ namespace Sci {
struct CelInfo {
int16 width, height;
int16 scriptWidth, scriptHeight;
int16 displaceX;
int16 displaceY;
byte clearKey;