codec1 is not bomp codec

svn-id: r11317
This commit is contained in:
Paweł Kołodziejski 2003-11-16 21:53:22 +00:00
parent b19119e89f
commit 20672bd904

View File

@ -685,6 +685,8 @@ void SmushPlayer::handleNewPalette(Chunk &b) {
setPalette(_pal);
}
void smush_decode_codec1(byte *dst, byte *src, int height);
void SmushPlayer::handleFrameObject(Chunk &b) {
checkBlock(b, TYPE_FOBJ, 14);
if (_skipNext) {
@ -720,17 +722,8 @@ void SmushPlayer::handleFrameObject(Chunk &b) {
switch (codec) {
case 1:
bompDecodeLine(_dst, chunk_buffer, chunk_size);
case 3:
// FIXME: I am not 100% sure if this is correct. I tried to test this,
// but the only place I found codec 1 being used was in FT.
// But either is the codec only used to encode all-black frames, or
// smush_decode_codec1 already produced invalid (all-black?) output.
//
// BTW regarding codec 3: I haven't yet actually seen it being used,
// but is it really identical to codec 1? Or isn't it maybe a
// 'reverse' version (see also bompDecodeLineReverse).
bompDecodeLineReverse(_dst, chunk_buffer, chunk_size);
smush_decode_codec1(_dst, chunk_buffer, _height);
break;
case 37:
_codec37.decode(_dst, chunk_buffer);