SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing

(could cause invalid memory access in MI1)

svn-id: r54079
This commit is contained in:
Florian Kagerer 2010-11-05 00:36:23 +00:00
parent 8c997e2608
commit 206971d16b
5 changed files with 43 additions and 33 deletions

View File

@ -773,13 +773,13 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
if (charPtr)
drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel);
else if (_vm->_cjkFont)
_vm->_cjkFont->drawChar(dst, chr, vs->pitch, vs->bytesPerPixel, _color, _shadowColor);
_vm->_cjkFont->drawChar(vs, chr, _left, drawTop, _color, _shadowColor);
} else {
dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier);
if (charPtr)
drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte));
else if (_vm->_cjkFont)
_vm->_cjkFont->drawChar(dst, chr, _vm->_textSurface.pitch, vs->bytesPerPixel, _color, _shadowColor);
_vm->_cjkFont->drawChar(_vm->_textSurface, chr, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor);
if (is2byte)
origWidth /= _vm->_textSurfaceMultiplier;
}
@ -799,17 +799,14 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
_str.bottom = _top + height / _vm->_textSurfaceMultiplier;
}
void CharsetRendererV3::drawChar(int chr, const Graphics::Surface &s, int x, int y) {
void CharsetRendererV3::drawChar(int chr, Graphics::Surface &s, int x, int y) {
const byte *charPtr;
byte *dst;
int width, height;
int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0;
if (is2byte) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
width = _vm->_cjkFont->getCharWidth(chr);
height = _vm->_cjkFont->getFontHeight();
dst = (byte *)s.pixels + y * s.pitch + x;
_vm->_cjkFont->drawChar(dst, chr, s.pitch, s.bytesPerPixel, _color, _shadowColor);
_vm->_cjkFont->drawChar(s, chr, x * _vm->_textSurfaceMultiplier, y * _vm->_textSurfaceMultiplier, _color, _shadowColor);
return;
} else {
charPtr = _vm->get2byteCharPtr(chr);
@ -1079,9 +1076,9 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr,
drawTop = _top - _vm->_screenTop;
}
if (!charPtr && _vm->_cjkFont)
_vm->_cjkFont->drawChar(dstPtr, _vm->_cjkChar, dstSurface.pitch, dstSurface.bytesPerPixel, _vm->_townsCharsetColorMap[1], _shadowColor);
else if (is2byte) {
if (!charPtr && _vm->_cjkFont) {
_vm->_cjkFont->drawChar(dstSurface, _vm->_cjkChar, _left * _vm->_textSurfaceMultiplier, (_top - _vm->_screenTop) * _vm->_textSurfaceMultiplier, _vm->_townsCharsetColorMap[1], _shadowColor);
} else if (is2byte) {
drawBits1(dstSurface, dstPtr, charPtr, drawTop, origWidth, origHeight, dstSurface.bytesPerPixel);
} else {
drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight, _vm->_textSurfaceMultiplier == 2);
@ -1124,7 +1121,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr,
}
}
void CharsetRendererClassic::drawChar(int chr, const Graphics::Surface &s, int x, int y) {
void CharsetRendererClassic::drawChar(int chr, Graphics::Surface &s, int x, int y) {
const byte *charPtr;
byte *dst;
int width, height;
@ -1133,10 +1130,7 @@ void CharsetRendererClassic::drawChar(int chr, const Graphics::Surface &s, int x
if (is2byte) {
enableShadow(true);
if (_vm->_game.platform == Common::kPlatformFMTowns) {
width = _vm->_cjkFont->getCharWidth(chr);
height = _vm->_cjkFont->getFontHeight();
dst = (byte *)s.pixels + y * s.pitch + x;
_vm->_cjkFont->drawChar(dst, chr, s.pitch, s.bytesPerPixel, _color, _shadowColor);
_vm->_cjkFont->drawChar(s, chr, x * _vm->_textSurfaceMultiplier, y * _vm->_textSurfaceMultiplier, _color, _shadowColor);
return;
} else {
charPtr = _vm->get2byteCharPtr(chr);
@ -1525,7 +1519,7 @@ void CharsetRendererNES::printChar(int chr, bool ignoreCharsetMask) {
_str.bottom = _top + height;
}
void CharsetRendererNES::drawChar(int chr, const Graphics::Surface &s, int x, int y) {
void CharsetRendererNES::drawChar(int chr, Graphics::Surface &s, int x, int y) {
byte *charPtr, *dst;
int width, height;

View File

@ -75,7 +75,7 @@ public:
virtual ~CharsetRenderer();
virtual void printChar(int chr, bool ignoreCharsetMask) = 0;
virtual void drawChar(int chr, const Graphics::Surface &s, int x, int y) {}
virtual void drawChar(int chr, Graphics::Surface &s, int x, int y) {}
int getStringWidth(int a, const byte *str);
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
@ -134,7 +134,7 @@ public:
CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
void drawChar(int chr, Graphics::Surface &s, int x, int y);
int getCharWidth(uint16 chr);
@ -155,7 +155,7 @@ public:
void setCurID(int32 id) {}
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
void drawChar(int chr, Graphics::Surface &s, int x, int y);
int getFontHeight() { return 8; }
int getCharWidth(uint16 chr) { return 8; }
@ -169,7 +169,7 @@ public:
CharsetRendererV3(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
void drawChar(int chr, Graphics::Surface &s, int x, int y);
void setCurID(int32 id);
void setColor(byte color);
int getCharWidth(uint16 chr);

View File

@ -1025,7 +1025,7 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns && _game.id == GID_MONKEY && vs->number == kVerbVirtScreen && rect.bottom <= 154)
rect.right = 320;
rect.right = 319;
#endif
markRectAsDirty(vs->number, rect, USAGE_BIT_RESTORED);

View File

@ -138,9 +138,12 @@ const uint8 *FontSJISBase::flipCharacter(const uint8 *glyph, const int w) const
}
#endif
void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2) const {
void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const {
const uint8 *glyphSource = 0;
int width = 0, height = 0;
int outlineExtraWidth = 2, outlineExtraHeight = 2;
int outlineXOffset = 0, outlineYOffset = 0;
if (is8x16(ch)) {
glyphSource = getCharData8x16(ch);
width = 8;
@ -151,6 +154,21 @@ void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1,
height = 16;
}
if (maxW != -1 && maxW < width) {
width = maxW;
outlineExtraWidth = 0;
outlineXOffset = 1;
}
if (maxH != -1 && maxH < height) {
height = maxH;
outlineExtraHeight = 0;
outlineYOffset = 1;
}
if (width <= 0 || height <= 0)
return;
if (!glyphSource) {
warning("FontSJISBase::drawChar: Font does not offer data for %02X %02X", ch & 0xFF, ch >> 8);
return;
@ -169,15 +187,15 @@ void FontSJISBase::drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1,
if (bpp == 1) {
if (_drawMode == kOutlineMode) {
blitCharacter<uint8>(outline, width + 2, height + 2, (uint8 *)dst, pitch, c2);
blitCharacter<uint8>(glyphSource, width, height, (uint8 *)dst + pitch + 1, pitch, c1);
blitCharacter<uint8>(outline, width + outlineExtraWidth, height + outlineExtraHeight, (uint8 *)dst, pitch, c2);
blitCharacter<uint8>(glyphSource, width - outlineXOffset, height - outlineYOffset, (uint8 *)dst + pitch + 1, pitch, c1);
} else {
blitCharacter<uint8>(glyphSource, width, height, (uint8 *)dst, pitch, c1, c2);
}
} else if (bpp == 2) {
if (_drawMode == kOutlineMode) {
blitCharacter<uint16>(outline, width + 2, height + 2, (uint8 *)dst, pitch, c2);
blitCharacter<uint16>(glyphSource, width, height, (uint8 *)dst + pitch + 2, pitch, c1);
blitCharacter<uint16>(outline, width + outlineExtraWidth, height + outlineExtraHeight, (uint8 *)dst, pitch, c2);
blitCharacter<uint16>(glyphSource, width - outlineXOffset, height - outlineYOffset, (uint8 *)dst + pitch + 2, pitch, c1);
} else {
blitCharacter<uint16>(glyphSource, width, height, (uint8 *)dst, pitch, c1, c2);
}

View File

@ -115,13 +115,9 @@ public:
/**
* Draws a SJIS encoded character on the given surface.
*
* TODO: Currently there is no assurance, that this method will only draw within
* the surface boundaries. Thus the caller has to assure the glyph will fit at
* the specified position.
*/
void drawChar(Graphics::Surface &dst, uint16 ch, int x, int y, uint32 c1, uint32 c2) const {
drawChar(dst.getBasePtr(x, y), ch, c1, c2, dst.pitch, dst.bytesPerPixel);
drawChar(dst.getBasePtr(x, y), ch, dst.pitch, dst.bytesPerPixel, c1, c2, dst.w - x, dst.h - y);
}
/**
@ -133,8 +129,10 @@ public:
* @param bpp bytes per pixel of the destination buffer
* @param c1 forground color
* @param c2 outline color
* @param maxW max draw width (to ensure that character drawing takes place within surface boundaries)
* @param maxH max draw height (to ensure that character drawing takes place within surface boundaries)
*/
virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2) const = 0;
virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW = -1, int maxH = -1) const = 0;
};
/**
@ -154,7 +152,7 @@ public:
uint getCharWidth(uint16 ch) const;
void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2) const;
void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW = -1, int maxH = -1) const;
private:
template<typename Color>
void blitCharacter(const uint8 *glyph, const int w, const int h, uint8 *dst, int pitch, Color c1, Color c2 = 0) const;