Change the AGI image stack to use Common::Stack

svn-id: r29608
This commit is contained in:
Max Horn 2007-11-22 10:32:36 +00:00
parent ddaa391110
commit 207ecdb332
4 changed files with 26 additions and 53 deletions

View File

@ -297,46 +297,27 @@ void AgiEngine::agiTimerFunctionLow(void *refCon) {
}
void AgiEngine::clearImageStack(void) {
_imageStackPointer = 0;
_imageStack.clear();
}
void AgiEngine::releaseImageStack(void) {
if (_imageStack)
free(_imageStack);
_imageStack = NULL;
_stackSize = 0;
_imageStackPointer = 0;
_imageStack.clear();
}
void AgiEngine::recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) {
struct ImageStackElement *pnew;
ImageStackElement pnew;
if (_imageStackPointer == _stackSize) {
if (_stackSize == 0) { /* first call */
_imageStack = (ImageStackElement *)malloc(INITIAL_IMAGE_STACK_SIZE * sizeof(ImageStackElement));
_stackSize = INITIAL_IMAGE_STACK_SIZE;
} else { /* has to grow */
struct ImageStackElement *newStack;
newStack = (ImageStackElement *)malloc(2 * _stackSize * sizeof(ImageStackElement));
memcpy(newStack, _imageStack, _stackSize * sizeof(ImageStackElement));
free(_imageStack);
_imageStack = newStack;
_stackSize *= 2;
}
}
pnew.type = type;
pnew.parm1 = p1;
pnew.parm2 = p2;
pnew.parm3 = p3;
pnew.parm4 = p4;
pnew.parm5 = p5;
pnew.parm6 = p6;
pnew.parm7 = p7;
pnew = &_imageStack[_imageStackPointer];
_imageStackPointer++;
pnew->type = type;
pnew->parm1 = p1;
pnew->parm2 = p2;
pnew->parm3 = p3;
pnew->parm4 = p4;
pnew->parm5 = p5;
pnew->parm6 = p6;
pnew->parm7 = p7;
_imageStack.push(pnew);
}
void AgiEngine::replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
@ -660,10 +641,6 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
_intobj = NULL;
_stackSize = 0;
_imageStack = NULL;
_imageStackPointer = 0;
_menu = NULL;
_lastSentence[0] = 0;

View File

@ -34,6 +34,7 @@
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/stack.h"
#include "engines/engine.h"
@ -658,12 +659,6 @@ public:
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc);
#define INITIAL_IMAGE_STACK_SIZE 32
int _stackSize;
ImageStackElement *_imageStack;
int _imageStackPointer;
virtual void clearImageStack() = 0;
virtual void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
@ -746,6 +741,8 @@ public:
PictureMgr *_picture;
AgiLoader *_loader; /* loader */
Common::Stack<ImageStackElement> _imageStack;
void clearImageStack();
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7);

View File

@ -54,7 +54,7 @@ public:
}
GfxMgr *_gfx;
SoundMgr *_sound;
//SoundMgr *_sound;
PictureMgr *_picture;
PreAGI_Console *_console;

View File

@ -53,7 +53,6 @@ static const uint32 AGIflag=MKID_BE('AGI:');
int AgiEngine::saveGame(const char *fileName, const char *description) {
char gameIDstring[8]="gameIDX";
int i;
struct ImageStackElement *ptr = _imageStack;
Common::OutSaveFile *out;
int result = errOK;
@ -190,16 +189,16 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
/* Save image stack */
for (i = 0; i < _imageStackPointer; i++) {
ptr = &_imageStack[i];
out->writeByte(ptr->type);
out->writeSint16BE(ptr->parm1);
out->writeSint16BE(ptr->parm2);
out->writeSint16BE(ptr->parm3);
out->writeSint16BE(ptr->parm4);
out->writeSint16BE(ptr->parm5);
out->writeSint16BE(ptr->parm6);
out->writeSint16BE(ptr->parm7);
for (i = 0; i < _imageStack.size(); i++) {
ImageStackElement ise = _imageStack[i];
out->writeByte(ise.type);
out->writeSint16BE(ise.parm1);
out->writeSint16BE(ise.parm2);
out->writeSint16BE(ise.parm3);
out->writeSint16BE(ise.parm4);
out->writeSint16BE(ise.parm5);
out->writeSint16BE(ise.parm6);
out->writeSint16BE(ise.parm7);
}
out->writeByte(0);