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ICB: Fix Various GCC Set But Not Used Variable Warnings
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@ -374,7 +374,6 @@ void _game_session::Animate_turn_to_pan(__mega_set_names anim_type, uint32 speed
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// snap pan
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// restore x,z
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PXreal xnext, znext;
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uint32 next_pc, info_pc;
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PXfloat this_pan_change;
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@ -460,8 +459,9 @@ void _game_session::Animate_turn_to_pan(__mega_set_names anim_type, uint32 speed
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// Note, assumes current frame hasn't changed i.e L->info_pc is same
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currentFrame->markers[ORG_POS].GetXYZ(&x1, &unused, &z1);
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xnext = x2 - x1;
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znext = z2 - z1;
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// FIXME: xnext and znext are not used currently...
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//PXreal xnext = x2 - x1;
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//PXreal znext = z2 - z1;
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// update pc
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L->anim_pc = next_pc; // allready computed
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@ -474,11 +474,12 @@ void _game_session::Animate_turn_to_pan(__mega_set_names anim_type, uint32 speed
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L->pan_adjust = pan;
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// FIXME: ang, cang and sang are not used currently...
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// calculate the new x and z coordinate from this frames motion offset
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// do the z and x together
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PXfloat ang = (L->pan - L->pan_adjust) * TWO_PI;
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PXfloat cang = (PXfloat)PXcos(ang);
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PXfloat sang = (PXfloat)PXsin(ang);
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// PXfloat ang = (L->pan - L->pan_adjust) * TWO_PI;
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//PXfloat cang = (PXfloat)PXcos(ang);
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//PXfloat sang = (PXfloat)PXsin(ang);
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// FIXME: x and z are not used currently...
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//PXreal x = M->actor_xyz.x + PXfloat2PXreal(xnext * cang + znext * sang);
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