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FULLPIPE: Added debug info to scene28
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7155f14310
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@ -185,6 +185,8 @@ void sceneHandler28_turnOn2() {
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}
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void sceneHandler28_startWork1() {
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debugC(2, kDebugSceneLogic, "scene28: startWork");
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g_fp->_aniMan->hide();
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StaticANIObject *man = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN_28, -1);
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@ -245,6 +247,8 @@ void sceneHandler28_lift6Start() {
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void sceneHandler28_clickLift(int keycode) {
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int x = 0;
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debugC(2, kDebugSceneLogic, "scene28: clickLift(%d)", keycode);
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switch (keycode) {
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case 0: x = 600; break;
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case 1: x = 824; break;
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@ -258,6 +262,8 @@ void sceneHandler28_clickLift(int keycode) {
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if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(472 - g_fp->_aniMan->_oy) > 1
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|| g_fp->_aniMan->_movement
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|| g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) {
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debugC(2, kDebugSceneLogic, "scene28: clickLift: overwrite");
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MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, 472, 1, ST_MAN_UP);
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if (mq) {
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ExCommand *ex = new ExCommand(0, 17, MSG_SC28_CLICKLIFT, 0, 0, 0, 1, 0, 0, 0);
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