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SDL: Remove code for unused DoubleBufferSDLMixerManager
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@ -1,137 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(MACOSX) || defined(GP2X) || defined(CAANOO) || defined(GP2XWIZ)
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#include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h"
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DoubleBufferSDLMixerManager::DoubleBufferSDLMixerManager()
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:
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_soundMutex(0), _soundCond(0), _soundThread(0),
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_soundThreadIsRunning(false), _soundThreadShouldQuit(false) {
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}
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DoubleBufferSDLMixerManager::~DoubleBufferSDLMixerManager() {
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deinitThreadedMixer();
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}
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void DoubleBufferSDLMixerManager::startAudio() {
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_soundThreadIsRunning = false;
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_soundThreadShouldQuit = false;
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// Create mutex and condition variable
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_soundMutex = SDL_CreateMutex();
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_soundCond = SDL_CreateCond();
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// Create two sound buffers
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_activeSoundBuf = 0;
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uint bufSize = _obtained.samples * 4;
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_soundBufSize = bufSize;
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_soundBuffers[0] = (byte *)calloc(1, bufSize);
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_soundBuffers[1] = (byte *)calloc(1, bufSize);
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_soundThreadIsRunning = true;
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// Finally start the thread
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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_soundThread = SDL_CreateThread(mixerProducerThreadEntry, "ScummVM Double Buffer Mixer", this);
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#else
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_soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
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#endif
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SdlMixerManager::startAudio();
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}
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SDL_AudioSpec DoubleBufferSDLMixerManager::getAudioSpec(uint32 rate) {
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SDL_AudioSpec desired = SdlMixerManager::getAudioSpec(rate);
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// Don't double audio latency when double buffering
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desired.samples /= 2;
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return desired;
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}
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void DoubleBufferSDLMixerManager::mixerProducerThread() {
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byte nextSoundBuffer;
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SDL_LockMutex(_soundMutex);
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while (true) {
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// Wait till we are allowed to produce data
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SDL_CondWait(_soundCond, _soundMutex);
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if (_soundThreadShouldQuit)
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break;
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// Generate samples and put them into the next buffer
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nextSoundBuffer = _activeSoundBuf ^ 1;
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_mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
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// Swap buffers
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_activeSoundBuf = nextSoundBuffer;
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}
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SDL_UnlockMutex(_soundMutex);
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}
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int SDLCALL DoubleBufferSDLMixerManager::mixerProducerThreadEntry(void *arg) {
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DoubleBufferSDLMixerManager *mixer = (DoubleBufferSDLMixerManager *)arg;
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assert(mixer);
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mixer->mixerProducerThread();
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return 0;
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}
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void DoubleBufferSDLMixerManager::deinitThreadedMixer() {
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// Kill thread?? _soundThread
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if (_soundThreadIsRunning) {
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// Signal the producer thread to end, and wait for it to actually finish.
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_soundThreadShouldQuit = true;
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SDL_CondBroadcast(_soundCond);
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SDL_WaitThread(_soundThread, NULL);
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// Kill the mutex & cond variables.
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// Attention: AT this point, the mixer callback must not be running
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// anymore, else we will crash!
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SDL_DestroyMutex(_soundMutex);
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SDL_DestroyCond(_soundCond);
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_soundThreadIsRunning = false;
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free(_soundBuffers[0]);
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free(_soundBuffers[1]);
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}
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}
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void DoubleBufferSDLMixerManager::callbackHandler(byte *samples, int len) {
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assert(_mixer);
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assert((int)_soundBufSize == len);
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// Lock mutex, to ensure our data is not overwritten by the producer thread
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SDL_LockMutex(_soundMutex);
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// Copy data from the current sound buffer
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memcpy(samples, _soundBuffers[_activeSoundBuf], len);
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// Unlock mutex and wake up the produced thread
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SDL_UnlockMutex(_soundMutex);
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SDL_CondSignal(_soundCond);
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}
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#endif
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@ -1,68 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_MIXER_DOUBLEBUFFERSDL_H
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#define BACKENDS_MIXER_DOUBLEBUFFERSDL_H
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#include "backends/mixer/sdl/sdl-mixer.h"
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/**
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* SDL mixer manager with double buffering support.
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*/
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class DoubleBufferSDLMixerManager : public SdlMixerManager {
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public:
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DoubleBufferSDLMixerManager();
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virtual ~DoubleBufferSDLMixerManager();
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protected:
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SDL_mutex *_soundMutex;
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SDL_cond *_soundCond;
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SDL_Thread *_soundThread;
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bool _soundThreadIsRunning;
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bool _soundThreadShouldQuit;
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byte _activeSoundBuf;
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uint _soundBufSize;
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byte *_soundBuffers[2];
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virtual SDL_AudioSpec getAudioSpec(uint32 rate) override;
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/**
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* Handles and swap the sound buffers
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*/
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void mixerProducerThread();
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/**
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* Finish the mixer manager
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*/
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void deinitThreadedMixer();
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/**
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* Callback entry point for the sound thread
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*/
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static int SDLCALL mixerProducerThreadEntry(void *arg);
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virtual void startAudio();
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virtual void callbackHandler(byte *samples, int len);
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};
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#endif
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@ -139,7 +139,6 @@ MODULE_OBJS += \
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events/sdl/sdl-events.o \
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graphics/sdl/sdl-graphics.o \
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graphics/surfacesdl/surfacesdl-graphics.o \
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mixer/doublebuffersdl/doublebuffersdl-mixer.o \
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mixer/sdl/sdl-mixer.o \
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mutex/sdl/sdl-mutex.o \
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plugins/sdl/sdl-provider.o \
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