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TOON: More semi-colon cleanup.
svn-id: r53097
This commit is contained in:
parent
2ab013941a
commit
20e6baca22
@ -63,7 +63,7 @@ void AudioManager::playMusic(Common::String dir, Common::String music) {
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debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());
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// two musics can be played at same time
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Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());;
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Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());
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if (_currentMusicName == music)
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return;
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@ -1501,7 +1501,7 @@ void ToonEngine::fadeIn(int32 numFrames) {
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}
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_system->setPalette(vmpalette, 0, 256);
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_system->updateScreen();
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_system->delayMillis(_tickLength);;
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_system->delayMillis(_tickLength);
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}
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}
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@ -1517,7 +1517,7 @@ void ToonEngine::fadeOut(int32 numFrames) {
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}
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_system->setPalette(vmpalette, 0, 256);
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_system->updateScreen();
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_system->delayMillis(_tickLength);;
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_system->delayMillis(_tickLength);
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}
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}
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@ -3186,7 +3186,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {
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characterTalk(1296);
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replaceItemFromInventory(107, 109);
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_gameState->_mouseState = -1;
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setCursor(0, false, 0, 0);;
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setCursor(0, false, 0, 0);
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rearrangeInventory();
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return 1;
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case 108:
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@ -3501,7 +3501,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {
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characterTalk(1296);
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replaceItemFromInventory(107, 108);
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_gameState->_mouseState = -1;
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setCursor(0, false, 0, 0);;
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setCursor(0, false, 0, 0);
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rearrangeInventory();
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return 1;
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case 109:
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