TOON: More semi-colon cleanup.

svn-id: r53097
This commit is contained in:
Torbjörn Andersson 2010-10-09 10:41:01 +00:00
parent 2ab013941a
commit 20e6baca22
2 changed files with 5 additions and 5 deletions

View File

@ -63,7 +63,7 @@ void AudioManager::playMusic(Common::String dir, Common::String music) {
debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());
// two musics can be played at same time
Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());;
Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());
if (_currentMusicName == music)
return;

View File

@ -1501,7 +1501,7 @@ void ToonEngine::fadeIn(int32 numFrames) {
}
_system->setPalette(vmpalette, 0, 256);
_system->updateScreen();
_system->delayMillis(_tickLength);;
_system->delayMillis(_tickLength);
}
}
@ -1517,7 +1517,7 @@ void ToonEngine::fadeOut(int32 numFrames) {
}
_system->setPalette(vmpalette, 0, 256);
_system->updateScreen();
_system->delayMillis(_tickLength);;
_system->delayMillis(_tickLength);
}
}
@ -3186,7 +3186,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {
characterTalk(1296);
replaceItemFromInventory(107, 109);
_gameState->_mouseState = -1;
setCursor(0, false, 0, 0);;
setCursor(0, false, 0, 0);
rearrangeInventory();
return 1;
case 108:
@ -3501,7 +3501,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {
characterTalk(1296);
replaceItemFromInventory(107, 108);
_gameState->_mouseState = -1;
setCursor(0, false, 0, 0);;
setCursor(0, false, 0, 0);
rearrangeInventory();
return 1;
case 109: