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SCUMM: Make MI2 Guybrush dialog when getting Rapp's map optional
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@ -229,7 +229,7 @@ const ExtraGuiOptions ScummMetaEngineDetection::getExtraGuiOptions(const Common:
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const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
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const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target));
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if (target.empty() || gameid == "monkey") {
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if (target.empty() || gameid == "monkey" || gameid == "monkey2") {
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options.push_back(enableEnhancements);
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}
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@ -67,7 +67,8 @@ void ScummEngine::printString(int m, const byte *msg) {
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if (_game.id == GID_MONKEY2 && _roomResource == 19 &&
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vm.slot[_currentScript].number == 203 &&
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_actorToPrintStrFor == 255 && strcmp((const char *)msg, " ") == 0 &&
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getOwner(200) == VAR(VAR_EGO) && VAR(VAR_HAVE_MSG)) {
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getOwner(200) == VAR(VAR_EGO) && VAR(VAR_HAVE_MSG) &&
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ConfMan.getBool("enable_enhancements")) {
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return;
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}
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