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ZVISION: Remove all AlphaEntries on room change
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@ -329,6 +329,9 @@ void ScriptManager::changeLocation(char world, char room, char node, char view,
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// Reset the background velocity
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_engine->getRenderManager()->setBackgroundVelocity(0);
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// Remove any alphaEntries
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_engine->getRenderManager()->clearAlphaEntries();
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// Clean the global state table
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cleanStateTable();
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