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MADS: Resolve some old TODOs
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531ebab4da
commit
21a0e38f34
@ -309,10 +309,6 @@ void Game::initSection(int sectionNumber) {
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CURSOR_ARROW : CURSOR_WAIT);
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}
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void Game::loadResourceSequence(const Common::String prefix, int v) {
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warning("TODO: loadResourceSequence");
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}
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void Game::loadQuotes() {
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File f("*QUOTES.DAT");
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@ -90,8 +90,6 @@ protected:
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*/
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void initSection(int sectionNumber);
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void loadResourceSequence(const Common::String prefix, int v);
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//@{
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/** @name Virtual Method list */
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@ -232,8 +232,8 @@ void GameNebular::initialiseGlobals() {
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_player._facing = FACING_NORTH;
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_player._turnToFacing = FACING_NORTH;
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loadResourceSequence("RXM", 1);
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loadResourceSequence("ROX", 1);
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Player::preloadSequences("RXM", 1);
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Player::preloadSequences("ROX", 1);
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}
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void GameNebular::setSectionHandler() {
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@ -210,6 +210,10 @@ public:
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* Delete any sprites used by the player
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*/
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void releasePlayerSprites();
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static void preloadSequences(const Common::String &prefix, int level) {
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// No implementation in ScummVM
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}
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};
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} // End of namespace MADS
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@ -168,7 +168,7 @@ void Scene::loadScene(int sceneId, const Common::String &prefix, bool palFlag) {
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_userInterface.setup(_vm->_game->_screenObjects._inputMode);
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warning("TODO: showMouse");
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_vm->_events->showCursor();
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warning("TODO: inventory_anim_allocate");
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}
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