MADS: Resolve some old TODOs

This commit is contained in:
Paul Gilbert 2014-04-08 22:21:45 -04:00
parent 531ebab4da
commit 21a0e38f34
5 changed files with 7 additions and 9 deletions

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@ -309,10 +309,6 @@ void Game::initSection(int sectionNumber) {
CURSOR_ARROW : CURSOR_WAIT);
}
void Game::loadResourceSequence(const Common::String prefix, int v) {
warning("TODO: loadResourceSequence");
}
void Game::loadQuotes() {
File f("*QUOTES.DAT");

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@ -90,8 +90,6 @@ protected:
*/
void initSection(int sectionNumber);
void loadResourceSequence(const Common::String prefix, int v);
//@{
/** @name Virtual Method list */

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@ -232,8 +232,8 @@ void GameNebular::initialiseGlobals() {
_player._facing = FACING_NORTH;
_player._turnToFacing = FACING_NORTH;
loadResourceSequence("RXM", 1);
loadResourceSequence("ROX", 1);
Player::preloadSequences("RXM", 1);
Player::preloadSequences("ROX", 1);
}
void GameNebular::setSectionHandler() {

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@ -210,6 +210,10 @@ public:
* Delete any sprites used by the player
*/
void releasePlayerSprites();
static void preloadSequences(const Common::String &prefix, int level) {
// No implementation in ScummVM
}
};
} // End of namespace MADS

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@ -168,7 +168,7 @@ void Scene::loadScene(int sceneId, const Common::String &prefix, bool palFlag) {
_userInterface.setup(_vm->_game->_screenObjects._inputMode);
warning("TODO: showMouse");
_vm->_events->showCursor();
warning("TODO: inventory_anim_allocate");
}