Changed "it's" to "its" in a few comments.

svn-id: r22408
This commit is contained in:
Torbjörn Andersson 2006-05-11 08:04:41 +00:00
parent dba0c5ca2c
commit 21b91adcdf
3 changed files with 4 additions and 4 deletions

View File

@ -283,7 +283,7 @@ void Game::handleClick() {
}
} else if ((room.cursorState() == CS_TALKING) ||
(res.getTalkState() != TALK_NONE)) {
// Currently talking, so let it's tick proc handle it
// Currently talking, so let its tick proc handle it
} else if (mouse.y() < MENUBAR_Y_SIZE) {
uint8 response = Menu::getReference().execute();
if (response != MENUITEM_NONE)

View File

@ -363,7 +363,7 @@ void Hotspot::faceHotspot(HotspotData *hotspot) {
}
}
// Sets or clears the hotspot as occupying an area in it's room's pathfinding data
// Sets or clears the hotspot as occupying an area in its room's pathfinding data
void Hotspot::setOccupied(bool occupiedFlag) {
int xp = x() >> 3;
@ -1456,7 +1456,7 @@ void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) {
res.deactivateHotspot(h.hotspotId());
res.activateHotspot(0x41C);
// Enable the fire and activate it's animation
// Enable the fire and activate its animation
HotspotData *fire = res.getHotspot(0x418);
fire->flags |= 0x80;
fire->loadOffset = 0x7172;

View File

@ -335,7 +335,7 @@ void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) {
hotspot->actions |= actions;
}
// Checks the status of the cell door, and starts music depending on it's state
// Checks the status of the cell door, and starts music depending on its state
void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
// In the original game, this method checks to see if the cell door