MOHAWK: Fill in meanings of known resources

svn-id: r54497
This commit is contained in:
Matthew Hoops 2010-11-26 14:28:33 +00:00
parent 5562f9e087
commit 21c6bbde5d

View File

@ -42,7 +42,7 @@ namespace Mohawk {
// Myst Resource FourCC's
#define ID_CLRC MKID_BE('CLRC') // Cursor Hotspots
#define ID_EXIT MKID_BE('EXIT') // Card Exit Scripts
#define ID_HINT MKID_BE('HINT') // Specifies Cursors in What Area
#define ID_HINT MKID_BE('HINT') // Cursor Hints
#define ID_INIT MKID_BE('INIT') // Card Entrance Scripts
#define ID_MSND MKID_BE('MSND') // Standard Mohawk Sound
#define ID_RLST MKID_BE('RLST') // Resource List, Specifies HotSpots
@ -53,7 +53,7 @@ namespace Mohawk {
// Myst Masterpiece Edition Resource FourCC's (In addition to Myst FourCC's)
#define ID_HELP MKID_BE('HELP') // Help Chunk
#define ID_MJMP MKID_BE('MJMP') // MSND Jumps (To reduce MSND duplication)
#define ID_PICT MKID_BE('PICT') // JPEG/PICT Image
#define ID_PICT MKID_BE('PICT') // JPEG/PICT/WDIB Image
// Riven Resource FourCC's
#define ID_BLST MKID_BE('BLST') // Card Hotspot Enabling Lists
@ -63,34 +63,36 @@ namespace Mohawk {
#define ID_MLST MKID_BE('MLST') // Card Movie Lists
#define ID_NAME MKID_BE('NAME') // Object Names
#define ID_PLST MKID_BE('PLST') // Card Picture Lists
#define ID_RMAP MKID_BE('RMAP') // Card Code
#define ID_RMAP MKID_BE('RMAP') // Card Codes
#define ID_SFXE MKID_BE('SFXE') // Water Effect Animations
#define ID_SLST MKID_BE('SLST') // Card Ambient Sound Lists
#define ID_TMOV MKID_BE('tMOV') // Game Movie
#define ID_TMOV MKID_BE('tMOV') // QuickTime Movie
// Riven Saved Game FourCC's
#define ID_VARS MKID_BE('VARS') // Saved Game Variable Values
#define ID_VARS MKID_BE('VARS') // Variable Values
#define ID_VERS MKID_BE('VERS') // Version Info
#define ID_ZIPS MKID_BE('ZIPS') // Zip Mode Status
// Zoombini Resource FourCC's
#define ID_SND MKID_BE('\0SND') // Standard Mohawk Sound
#define ID_CURS MKID_BE('CURS') // Cursor?
#define ID_SCRB MKID_BE('SCRB') // ???
#define ID_SCRS MKID_BE('SCRS') // ???
#define ID_NODE MKID_BE('NODE') // ???
#define ID_PATH MKID_BE('PATH') // ???
#define ID_SHPL MKID_BE('SHPL') // ???
#define ID_SCRB MKID_BE('SCRB') // Script?
#define ID_SCRS MKID_BE('SCRS') // Script?
#define ID_NODE MKID_BE('NODE') // Walk Node?
#define ID_PATH MKID_BE('PATH') // Walk Path?
#define ID_SHPL MKID_BE('SHPL') // Shape List?
// Living Books Resource FourCC's
#define ID_TCUR MKID_BE('tCUR') // Cursor
#define ID_BITL MKID_BE('BITL') // ???
#define ID_CTBL MKID_BE('CTBL') // Color Table?
#define ID_SCRP MKID_BE('SCRP') // Script?
#define ID_SPR MKID_BE('SPR#') // Sprites?
#define ID_BITL MKID_BE('BITL') // Book Item List
#define ID_CTBL MKID_BE('CTBL') // Color Table
#define ID_SCRP MKID_BE('SCRP') // Script
#define ID_SPR MKID_BE('SPR#') // Sprite?
#define ID_VRSN MKID_BE('VRSN') // Version
#define ID_ANI MKID_BE('ANI ') // Animation?
#define ID_SHP MKID_BE('SHP#') // ???
#define ID_ANI MKID_BE('ANI ') // Animation
#define ID_SHP MKID_BE('SHP#') // Shape
#define ID_WAV MKID_BE('WAV ') // Old Sound Resource
#define ID_BMAP MKID_BE('BMAP') // Old Mohawk Bitmap
// JamesMath Resource FourCC's
#define ID_TANM MKID_BE('tANM') // Animation?
@ -104,11 +106,7 @@ namespace Mohawk {
// Mohawk MIDI Tags
#define ID_MIDI MKID_BE('MIDI') // Game Sound (Third Tag), instead of WAVE
#define ID_PRG MKID_BE('Prg#') // Midi Program?
// Old Mohawk Resource FourCC's
#define ID_WAV MKID_BE('WAV ') // Old Sound Resource
#define ID_BMAP MKID_BE('BMAP') // Standard Mohawk Bitmap
#define ID_PRG MKID_BE('Prg#') // MIDI Patch
// Common Resource FourCC's
#define ID_TBMP MKID_BE('tBMP') // Standard Mohawk Bitmap
@ -120,8 +118,8 @@ namespace Mohawk {
#define ID_TBMH MKID_BE('tBMH') // Standard Mohawk Bitmap
#define ID_TMID MKID_BE('tMID') // Standard Mohawk MIDI
#define ID_REGS MKID_BE('REGS') // ??? (Zoombini, Treehouse)
#define ID_BYTS MKID_BE('BYTS') // Database Entry (CSWorld, CSAmtrak)
#define ID_INTS MKID_BE('INTS') // ??? (CSWorld, CSAmtrak)
#define ID_BYTS MKID_BE('BYTS') // Byte Array? (Used as Database Entry in CSWorld, CSAmtrak)
#define ID_INTS MKID_BE('INTS') // uint16 Array? (CSWorld, CSAmtrak)
#define ID_BBOX MKID_BE('BBOX') // Boxes? (CSWorld, CSAmtrak)
#define ID_SYSX MKID_BE('SYSX') // MIDI Sysex