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TEENAGENT: Added missing callback for pushing House #2 doorbell.
This is incomplete, but an improvement. It also shows where one of the missing messages is used.
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@ -1596,6 +1596,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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displayMessage(dsAddr_dontNeedToOpenMsg); // "I don't need to open it"
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break;
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case 0x5b44:
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// FIXME - This is the doorbell use callback on House #2
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// i.e. Granny and Anne's House. Need to analyse cseg data properly.
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// Current code inferred from behaviour.
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// FIXME - Add animation call for Ego pushing doorbell.
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displayMessage(dsAddr_ItsOpenMsg);
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break;
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case 0x5c72:
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displayMessage(dsAddr_notTiredMsg); // "Thanks, I'm not tired"
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break;
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@ -4912,10 +4920,6 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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default:
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warning("unknown callback %04x called", addr);
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// FIXME - unknown non-trivial callback 0x5b44 called!
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// This is the doorbell use callback on House #2 i.e.
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// Granny and Anne's House. Need to analyse cseg data.
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// FIXME - unknown non-trivial callback 0x4056 called!
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// This is the bird use callback in the first act at
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// the mudpool. Need to analyse cseg data.
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@ -756,11 +756,8 @@ const uint16 dsAddr_nothingToPlayMsg = 0x5d6e; // "I have nothing to play"
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const uint16 dsAddr_notMineMsg = 0x5d87; // "I can't take it. It's not mine."
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// Hey What's The Matter Message : 0x5da8 to 0x5dc1
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const uint16 dsAddr_HeyWtmQMsg = 0x5da8; // "Hey! What's the matter?!"
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// FIXME - Where is this used?!
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// Its Open Message : 0x5dc2 to 0x5dcd
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const uint16 dsAddr_ItsOpenMsg = 0x5dc2; // "It's Open!"
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// Out Of Order Message : 0x5dce to 0x5de1
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const uint16 dsAddr_outOfOrderMsg = 0x5dce; // "It's out of order"
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// Captain Watching Message : 0x5de2 to 0x5e0a
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