- Implemented case insensitive file reading. Left old system as a fallback

in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
  now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
  weren't translated

svn-id: r21443
This commit is contained in:
Eugene Sandulenko 2006-03-25 04:17:17 +00:00
parent 3331de7105
commit 22042bc637
9 changed files with 106 additions and 11 deletions

View File

@ -276,6 +276,10 @@ static bool launcherDialog(GameDetector &detector, OSystem &system) {
}
static int runGame(GameDetector &detector, OSystem &system, const Common::String &edebuglevels) {
// We add it here, so MD5-based detection will be able to
// read mixed case files
Common::File::addDefaultDirectory(ConfMan.get("path"));
// Create the game engine
Engine *engine = detector.createEngine(&system);
if (!engine) {
@ -301,12 +305,17 @@ static int runGame(GameDetector &detector, OSystem &system, const Common::String
system.setWindowCaption(caption.c_str());
}
Common::File::addDefaultDirectoryRecursive(ConfMan.get("path"));
// Add extrapath (if any) to the directory search list
if (ConfMan.hasKey("extrapath"))
Common::File::addDefaultDirectory(ConfMan.get("extrapath"));
Common::File::addDefaultDirectoryRecursive(ConfMan.get("extrapath"));
if (ConfMan.hasKey("extrapath", Common::ConfigManager::kApplicationDomain))
Common::File::addDefaultDirectory(ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain));
Common::File::addDefaultDirectoryRecursive(ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain));
// As a last resort add current directory and lock further additions
Common::File::addDefaultDirectory(".", true);
int result;

View File

@ -22,6 +22,7 @@
#include "common/file.h"
#include "common/util.h"
#include "backends/fs/fs.h"
#ifdef MACOSX
#include "CoreFoundation/CoreFoundation.h"
@ -30,6 +31,8 @@
namespace Common {
StringList File::_defaultDirectories;
File::FilesMap File::_filesMap;
bool File::_lockedDirectories;
static FILE *fopenNoCase(const char *filename, const char *directory, const char *mode) {
@ -105,16 +108,80 @@ static FILE *fopenNoCase(const char *filename, const char *directory, const char
return file;
}
void File::addDefaultDirectory(const String &directory) {
void File::addDefaultDirectory(const String &directory, bool lockDirectories) {
String lfn;
if (_lockedDirectories)
error("addDefaultDirectory is called too late. Move all calls to engine constructor");
_lockedDirectories = lockDirectories;
FilesystemNode dir(directory.c_str());
if (!dir.isDirectory())
return;
_defaultDirectories.push_back(directory);
FSList fslist(dir.listDir(FilesystemNode::kListFilesOnly));
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
lfn = file->displayName();
lfn.toLowercase();
if (!_filesMap.contains(lfn))
_filesMap[lfn] = file->path();
}
}
void File::addDefaultDirectoryRecursive(const String &directory, int level, int baseLen) {
if (level > 4)
return;
String lfn;
if (_lockedDirectories)
error("addDefaultDirectoryRecursive is called too late. Move all calls to engine constructor");
FilesystemNode dir(directory.c_str());
if (!dir.isDirectory())
return;
_defaultDirectories.push_back(directory);
if (baseLen == 0) {
baseLen = directory.size();
if (directory.lastChar() != '/'
#if defined(__MORPHOS__) || defined(__amigaos4__)
&& directory.lastChar() != ':'
#endif
&& directory.lastChar() != '\\')
baseLen++;
}
FSList fslist(dir.listDir(FilesystemNode::kListAll));
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
addDefaultDirectoryRecursive(file->path(), level + 1, baseLen);
} else {
lfn = String(file->path().c_str() + baseLen);
lfn.toLowercase();
if (!_filesMap.contains(lfn))
_filesMap[lfn] = file->path();
}
}
}
void File::resetDefaultDirectories() {
_defaultDirectories.clear();
_filesMap.clear();
_lockedDirectories = false;
}
File::File()
: _handle(0), _ioFailed(false), _refcount(1) {
: _handle(0), _ioFailed(false), _refcount(1) {
_lockedDirectories = false;
}
//#define DEBUG_FILE_REFCOUNT
@ -155,10 +222,18 @@ bool File::open(const char *filename, AccessMode mode, const char *directory) {
clearIOFailed();
String fname(filename);
fname.toLowercase();
const char *modeStr = (mode == kFileReadMode) ? "rb" : "wb";
if (mode == kFileWriteMode || directory) {
_handle = fopenNoCase(filename, directory ? directory : "", modeStr);
} else if (_filesMap.contains(fname)) {
debug(3, "Opening hashed: %s", _filesMap[fname].c_str());
_handle = fopen(_filesMap[fname].c_str(), modeStr);
} else {
StringList::const_iterator x;
// Try all default directories
for (x = _defaultDirectories.begin(); _handle == NULL && x != _defaultDirectories.end(); ++x) {

View File

@ -27,6 +27,7 @@
#include "common/scummsys.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/assocarray.h"
namespace Common {
@ -44,8 +45,11 @@ protected:
/** The name of this file, for debugging. */
String _name;
typedef AssocArray<String, String> FilesMap;
static StringList _defaultDirectories;
static FilesMap _filesMap;
static bool _lockedDirectories;
public:
enum AccessMode {
@ -53,7 +57,8 @@ public:
kFileWriteMode = 2
};
static void addDefaultDirectory(const String &directory);
static void addDefaultDirectory(const String &directory, bool lockDirectories = false);
static void addDefaultDirectoryRecursive(const String &directory, int level = 0, int baseLen = 0);
static void resetDefaultDirectories();
File();

View File

@ -343,7 +343,7 @@ Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
if (Common::md5_file("intro.stk", md5sum, NULL, kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}

View File

@ -276,7 +276,7 @@ KyraEngine::KyraEngine(GameDetector *detector, OSystem *system)
if (!Common::File::exists(g->checkFile))
continue;
if (Common::md5_file(g->checkFile, md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
if (Common::md5_file(g->checkFile, md5sum, NULL, kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}

View File

@ -221,7 +221,7 @@ void LureEngine::detectGame() {
if (!Common::File::exists(g->checkFile))
continue;
if (Common::md5_file(g->checkFile, md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
if (Common::md5_file(g->checkFile, md5sum, NULL, kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j * 2, "%02x", (int)md5sum[j]);
}

View File

@ -560,7 +560,7 @@ int ScummEngine_v72he::convertFilePath(byte *dst, bool setFilePath) {
if (setFilePath) {
char filePath[256];
sprintf(filePath, "%s%s", _gameDataPath.c_str(), dst + r);
sprintf(filePath, "%s", dst + r);
if (!Common::File::exists(filePath)) {
sprintf(filePath, "%s%s", _saveFileMan->getSavePath(), dst + r);
}

View File

@ -399,9 +399,15 @@ void ScummEngine_v80he::o80_createSound() {
void ScummEngine_v80he::o80_getFileSize() {
byte filename[256];
uint i;
copyScriptString(filename, sizeof(filename));
for (i = 0; i < strlen((const char *)filename); i++) {
if (filename[i] == '\\')
filename[i] = '/';
}
Common::File f;
if (!f.open((char *)filename)) {
push(-1);

View File

@ -1595,7 +1595,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
// Instead, use the fs.h code to get a list of all files in that
// directory and simply check whether that filename is contained
// in it.
if (Common::File::exists(detectName, ConfMan.get("path").c_str())) {
if (Common::File::exists(detectName)) {
found = true;
break;
}
@ -1630,7 +1630,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
} else {
// Compute the MD5 of the file, and (if we succeeded) store a hex version
// of it in gameMD5 (useful to print it to the user in messages).
if (Common::md5_file(detectName, md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
if (Common::md5_file(detectName, md5sum, NULL, kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(gameMD5 + j*2, "%02x", (int)md5sum[j]);
}