SWORD25: Moving Lua one level up

svn-id: r53178
This commit is contained in:
Eugene Sandulenko 2010-07-29 19:54:54 +00:00
parent 1af6e17b0e
commit 221fc150c6
101 changed files with 0 additions and 11201 deletions

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INSTALL for Lua 5.1
* Building Lua
------------
Lua is built in the src directory, but the build process can be
controlled from the top-level Makefile.
Building Lua on Unix systems should be very easy. First do "make" and
see if your platform is listed. If so, just do "make xxx", where xxx
is your platform name. The platforms currently supported are:
aix ansi bsd freebsd generic linux macosx mingw posix solaris
If your platform is not listed, try the closest one or posix, generic,
ansi, in this order.
See below for customization instructions and for instructions on how
to build with other Windows compilers.
If you want to check that Lua has been built correctly, do "make test"
after building Lua. Also, have a look at the example programs in test.
* Installing Lua
--------------
Once you have built Lua, you may want to install it in an official
place in your system. In this case, do "make install". The official
place and the way to install files are defined in Makefile. You must
have the right permissions to install files.
If you want to build and install Lua in one step, do "make xxx install",
where xxx is your platform name.
If you want to install Lua locally, then do "make local". This will
create directories bin, include, lib, man, and install Lua there as
follows:
bin: lua luac
include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
lib: liblua.a
man/man1: lua.1 luac.1
These are the only directories you need for development.
There are man pages for lua and luac, in both nroff and html, and a
reference manual in html in doc, some sample code in test, and some
useful stuff in etc. You don't need these directories for development.
If you want to install Lua locally, but in some other directory, do
"make install INSTALL_TOP=xxx", where xxx is your chosen directory.
See below for instructions for Windows and other systems.
* Customization
-------------
Three things can be customized by editing a file:
- Where and how to install Lua -- edit Makefile.
- How to build Lua -- edit src/Makefile.
- Lua features -- edit src/luaconf.h.
You don't actually need to edit the Makefiles because you may set the
relevant variables when invoking make.
On the other hand, if you need to select some Lua features, you'll need
to edit src/luaconf.h. The edited file will be the one installed, and
it will be used by any Lua clients that you build, to ensure consistency.
We strongly recommend that you enable dynamic loading. This is done
automatically for all platforms listed above that have this feature
(and also Windows). See src/luaconf.h and also src/Makefile.
* Building Lua on Windows and other systems
-----------------------------------------
If you're not using the usual Unix tools, then the instructions for
building Lua depend on the compiler you use. You'll need to create
projects (or whatever your compiler uses) for building the library,
the interpreter, and the compiler, as follows:
library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
ltable.c ltm.c lundump.c lvm.c lzio.c
lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
ltablib.c lstrlib.c loadlib.c linit.c
interpreter: library, lua.c
compiler: library, luac.c print.c
If you use Visual Studio .NET, you can use etc/luavs.bat in its
"Command Prompt".
If all you want is to build the Lua interpreter, you may put all .c files
in a single project, except for luac.c and print.c. Or just use etc/all.c.
To use Lua as a library in your own programs, you'll need to know how to
create and use libraries with your compiler.
As mentioned above, you may edit luaconf.h to select some features before
building Lua.
(end of INSTALL)

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# makefile for installing Lua
# see INSTALL for installation instructions
# see src/Makefile and src/luaconf.h for further customization
# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================
# Your platform. See PLATS for possible values.
PLAT= none
# Where to install. The installation starts in the src directory, so take care
# if INSTALL_TOP is not an absolute path. (Man pages are installed from the
# doc directory.) You may want to make these paths consistent with LUA_ROOT,
# LUA_LDIR, and LUA_CDIR in luaconf.h (and also with etc/lua.pc).
#
INSTALL_TOP= /usr/local
INSTALL_BIN= $(INSTALL_TOP)/bin
INSTALL_INC= $(INSTALL_TOP)/include
INSTALL_LIB= $(INSTALL_TOP)/lib
INSTALL_MAN= $(INSTALL_TOP)/man/man1
INSTALL_LMOD= $(INSTALL_TOP)/share/lua/$V
INSTALL_CMOD= $(INSTALL_TOP)/lib/lua/$V
# How to install. If you don't have "install" (unlikely) then get install-sh at
# http://dev.w3.org/cvsweb/libwww/config/install-sh
# or use cp instead.
INSTALL_EXEC= $(INSTALL) -p -m 0755
INSTALL_DATA= $(INSTALL) -p -m 0644
# Utilities.
INSTALL= install
MKDIR= mkdir
# == END OF USER SETTINGS. NO NEED TO CHANGE ANYTHING BELOW THIS LINE =========
# Convenience platforms targets.
PLATS= aix ansi bsd freebsd generic linux macosx mingw posix solaris
# What to install.
TO_BIN= lua luac
TO_INC= lua.h luaconf.h lualib.h lauxlib.h ../etc/lua.hpp
TO_LIB= liblua.a
TO_MAN= lua.1 luac.1
# Lua version and release.
V= 5.1
R= 5.1.3
all: $(PLAT)
$(PLATS) clean:
cd src && $(MAKE) $@
test: dummy
src/lua test/hello.lua
install: dummy
cd src && $(MKDIR) -p $(INSTALL_BIN) $(INSTALL_INC) $(INSTALL_LIB) $(INSTALL_MAN) $(INSTALL_LMOD) $(INSTALL_CMOD)
cd src && $(INSTALL_EXEC) $(TO_BIN) $(INSTALL_BIN)
cd src && $(INSTALL_DATA) $(TO_INC) $(INSTALL_INC)
cd src && $(INSTALL_DATA) $(TO_LIB) $(INSTALL_LIB)
cd doc && $(INSTALL_DATA) $(TO_MAN) $(INSTALL_MAN)
local:
$(MAKE) install INSTALL_TOP=..
none:
@echo "Please do"
@echo " make PLATFORM"
@echo "where PLATFORM is one of these:"
@echo " $(PLATS)"
@echo "See INSTALL for complete instructions."
# make may get confused with test/ and INSTALL in a case-insensitive OS
dummy:
# echo config parameters
echo:
@echo ""
@echo "These are the parameters currently set in src/Makefile to build Lua $R:"
@echo ""
@cd src && $(MAKE) -s echo
@echo ""
@echo "These are the parameters currently set in Makefile to install Lua $R:"
@echo ""
@echo "PLAT = $(PLAT)"
@echo "INSTALL_TOP = $(INSTALL_TOP)"
@echo "INSTALL_BIN = $(INSTALL_BIN)"
@echo "INSTALL_INC = $(INSTALL_INC)"
@echo "INSTALL_LIB = $(INSTALL_LIB)"
@echo "INSTALL_MAN = $(INSTALL_MAN)"
@echo "INSTALL_LMOD = $(INSTALL_LMOD)"
@echo "INSTALL_CMOD = $(INSTALL_CMOD)"
@echo "INSTALL_EXEC = $(INSTALL_EXEC)"
@echo "INSTALL_DATA = $(INSTALL_DATA)"
@echo ""
@echo "See also src/luaconf.h ."
@echo ""
# echo private config parameters
pecho:
@echo "V = $(V)"
@echo "R = $(R)"
@echo "TO_BIN = $(TO_BIN)"
@echo "TO_INC = $(TO_INC)"
@echo "TO_LIB = $(TO_LIB)"
@echo "TO_MAN = $(TO_MAN)"
# echo config parameters as Lua code
# uncomment the last sed expression if you want nil instead of empty strings
lecho:
@echo "-- installation parameters for Lua $R"
@echo "VERSION = '$V'"
@echo "RELEASE = '$R'"
@$(MAKE) echo | grep = | sed -e 's/= /= "/' -e 's/$$/"/' #-e 's/""/nil/'
@echo "-- EOF"
# list targets that do not create files (but not all makes understand .PHONY)
.PHONY: all $(PLATS) clean test install local none dummy echo pecho lecho
# (end of Makefile)

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<TITLE>Lua 5.1 Reference Manual - contents</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
<STYLE TYPE="text/css">
ul {
list-style-type: none ;
list-style-position: outside ;
}
</STYLE>
</HEAD>
<BODY>
<HR>
<H1>
<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="" BORDER=0></A>
Lua 5.1 Reference Manual
</H1>
This is an online version of
<BLOCKQUOTE>
<A HREF="http://www.amazon.com/exec/obidos/ASIN/8590379833/lua-indexmanual-20">
<IMG SRC="cover.png" ALT="" TITLE="buy from Amazon" BORDER=1 ALIGN="left" HSPACE=12>
</A>
<B>Lua 5.1 Reference Manual</B>
<BR>by R. Ierusalimschy, L. H. de Figueiredo, W. Celes
<BR>Lua.org, August 2006
<BR>ISBN 85-903798-3-3
<BR><A HREF="http://www.amazon.com/exec/obidos/ASIN/8590379833/lua-indexmanual-20">
<IMG SRC="amazon.gif" ALT="[Buy from Amazon]" BORDER=0></A>
<BR CLEAR="all">
</BLOCKQUOTE>
<P>
Buy a copy of this book and
<A HREF="http://www.lua.org/donations.html">help to support</A>
the Lua project.
<P>
The reference manual is the official definition of the Lua language.
For a complete introduction to Lua programming, see the book
<A HREF="http://www.lua.org/docs.html#books">Programming in Lua</A>.
<P>
<A HREF="manual.html">start</A>
&middot;
<A HREF="#contents">contents</A>
&middot;
<A HREF="#index">index</A>
&middot;
<A HREF="http://www.lua.org/manual/5.1/pt/">português</A>
&middot;
<A HREF="http://www.lua.org/manual/5.1/es/">español</A>
<HR>
<SMALL>
Copyright &copy; 2006-2008 Lua.org, PUC-Rio.
Freely available under the terms of the
<a href="http://www.lua.org/license.html#5">Lua license</a>.
</SMALL>
<P>
<H2><A NAME="contents">Contents</A></H2>
<UL style="padding: 0">
<LI><A HREF="manual.html">1 - Introduction</A>
<P>
<LI><A HREF="manual.html#2">2 - The Language</A>
<UL>
<LI><A HREF="manual.html#2.1">2.1 - Lexical Conventions</A>
<LI><A HREF="manual.html#2.2">2.2 - Values and Types</A>
<UL>
<LI><A HREF="manual.html#2.2.1">2.2.1 - Coercion</A>
</UL>
<LI><A HREF="manual.html#2.3">2.3 - Variables</A>
<LI><A HREF="manual.html#2.4">2.4 - Statements</A>
<UL>
<LI><A HREF="manual.html#2.4.1">2.4.1 - Chunks</A>
<LI><A HREF="manual.html#2.4.2">2.4.2 - Blocks</A>
<LI><A HREF="manual.html#2.4.3">2.4.3 - Assignment</A>
<LI><A HREF="manual.html#2.4.4">2.4.4 - Control Structures</A>
<LI><A HREF="manual.html#2.4.5">2.4.5 - For Statement</A>
<LI><A HREF="manual.html#2.4.6">2.4.6 - Function Calls as Statements</A>
<LI><A HREF="manual.html#2.4.7">2.4.7 - Local Declarations</A>
</UL>
<LI><A HREF="manual.html#2.5">2.5 - Expressions</A>
<UL>
<LI><A HREF="manual.html#2.5.1">2.5.1 - Arithmetic Operators</A>
<LI><A HREF="manual.html#2.5.2">2.5.2 - Relational Operators</A>
<LI><A HREF="manual.html#2.5.3">2.5.3 - Logical Operators</A>
<LI><A HREF="manual.html#2.5.4">2.5.4 - Concatenation</A>
<LI><A HREF="manual.html#2.5.5">2.5.5 - The Length Operator</A>
<LI><A HREF="manual.html#2.5.6">2.5.6 - Precedence</A>
<LI><A HREF="manual.html#2.5.7">2.5.7 - Table Constructors</A>
<LI><A HREF="manual.html#2.5.8">2.5.8 - Function Calls</A>
<LI><A HREF="manual.html#2.5.9">2.5.9 - Function Definitions</A>
</UL>
<LI><A HREF="manual.html#2.6">2.6 - Visibility Rules</A>
<LI><A HREF="manual.html#2.7">2.7 - Error Handling</A>
<LI><A HREF="manual.html#2.8">2.8 - Metatables</A>
<LI><A HREF="manual.html#2.9">2.9 - Environments</A>
<LI><A HREF="manual.html#2.10">2.10 - Garbage Collection</A>
<UL>
<LI><A HREF="manual.html#2.10.1">2.10.1 - Garbage-Collection Metamethods</A>
<LI><A HREF="manual.html#2.10.2">2.10.2 - Weak Tables</A>
</UL>
<LI><A HREF="manual.html#2.11">2.11 - Coroutines</A>
</UL>
<P>
<LI><A HREF="manual.html#3">3 - The Application Program Interface</A>
<UL>
<LI><A HREF="manual.html#3.1">3.1 - The Stack</A>
<LI><A HREF="manual.html#3.2">3.2 - Stack Size</A>
<LI><A HREF="manual.html#3.3">3.3 - Pseudo-Indices</A>
<LI><A HREF="manual.html#3.4">3.4 - C Closures</A>
<LI><A HREF="manual.html#3.5">3.5 - Registry</A>
<LI><A HREF="manual.html#3.6">3.6 - Error Handling in C</A>
<LI><A HREF="manual.html#3.7">3.7 - Functions and Types</A>
<LI><A HREF="manual.html#3.8">3.8 - The Debug Interface</A>
</UL>
<P>
<LI><A HREF="manual.html#4">4 - The Auxiliary Library</A>
<UL>
<LI><A HREF="manual.html#4.1">4.1 - Functions and Types</A>
</UL>
<P>
<LI><A HREF="manual.html#5">5 - Standard Libraries</A>
<UL>
<LI><A HREF="manual.html#5.1">5.1 - Basic Functions</A>
<LI><A HREF="manual.html#5.2">5.2 - Coroutine Manipulation</A>
<LI><A HREF="manual.html#5.3">5.3 - Modules</A>
<LI><A HREF="manual.html#5.4">5.4 - String Manipulation</A>
<UL>
<LI><A HREF="manual.html#5.4.1">5.4.1 - Patterns</A>
</UL>
<LI><A HREF="manual.html#5.5">5.5 - Table Manipulation</A>
<LI><A HREF="manual.html#5.6">5.6 - Mathematical Functions</A>
<LI><A HREF="manual.html#5.7">5.7 - Input and Output Facilities</A>
<LI><A HREF="manual.html#5.8">5.8 - Operating System Facilities</A>
<LI><A HREF="manual.html#5.9">5.9 - The Debug Library</A>
</UL>
<P>
<LI><A HREF="manual.html#6">6 - Lua Stand-alone</A>
<P>
<LI><A HREF="manual.html#7">7 - Incompatibilities with the Previous Version</A>
<UL>
<LI><A HREF="manual.html#7.1">7.1 - Changes in the Language</A>
<LI><A HREF="manual.html#7.2">7.2 - Changes in the Libraries</A>
<LI><A HREF="manual.html#7.3">7.3 - Changes in the API</A>
</UL>
<P>
<LI><A HREF="manual.html#8">8 - The Complete Syntax of Lua</A>
</UL>
<H2><A NAME="index">Index</A></H2>
<TABLE WIDTH="100%">
<TR VALIGN="top">
<TD>
<H3><A NAME="functions">Lua functions</A></H3>
<A HREF="manual.html#pdf-_G">_G</A><BR>
<A HREF="manual.html#pdf-_VERSION">_VERSION</A><BR>
<A HREF="manual.html#pdf-assert">assert</A><BR>
<A HREF="manual.html#pdf-collectgarbage">collectgarbage</A><BR>
<A HREF="manual.html#pdf-dofile">dofile</A><BR>
<A HREF="manual.html#pdf-error">error</A><BR>
<A HREF="manual.html#pdf-getfenv">getfenv</A><BR>
<A HREF="manual.html#pdf-getmetatable">getmetatable</A><BR>
<A HREF="manual.html#pdf-ipairs">ipairs</A><BR>
<A HREF="manual.html#pdf-load">load</A><BR>
<A HREF="manual.html#pdf-loadfile">loadfile</A><BR>
<A HREF="manual.html#pdf-loadstring">loadstring</A><BR>
<A HREF="manual.html#pdf-module">module</A><BR>
<A HREF="manual.html#pdf-next">next</A><BR>
<A HREF="manual.html#pdf-pairs">pairs</A><BR>
<A HREF="manual.html#pdf-pcall">pcall</A><BR>
<A HREF="manual.html#pdf-print">print</A><BR>
<A HREF="manual.html#pdf-rawequal">rawequal</A><BR>
<A HREF="manual.html#pdf-rawget">rawget</A><BR>
<A HREF="manual.html#pdf-rawset">rawset</A><BR>
<A HREF="manual.html#pdf-require">require</A><BR>
<A HREF="manual.html#pdf-select">select</A><BR>
<A HREF="manual.html#pdf-setfenv">setfenv</A><BR>
<A HREF="manual.html#pdf-setmetatable">setmetatable</A><BR>
<A HREF="manual.html#pdf-tonumber">tonumber</A><BR>
<A HREF="manual.html#pdf-tostring">tostring</A><BR>
<A HREF="manual.html#pdf-type">type</A><BR>
<A HREF="manual.html#pdf-unpack">unpack</A><BR>
<A HREF="manual.html#pdf-xpcall">xpcall</A><BR>
<P>
<A HREF="manual.html#pdf-coroutine.create">coroutine.create</A><BR>
<A HREF="manual.html#pdf-coroutine.resume">coroutine.resume</A><BR>
<A HREF="manual.html#pdf-coroutine.running">coroutine.running</A><BR>
<A HREF="manual.html#pdf-coroutine.status">coroutine.status</A><BR>
<A HREF="manual.html#pdf-coroutine.wrap">coroutine.wrap</A><BR>
<A HREF="manual.html#pdf-coroutine.yield">coroutine.yield</A><BR>
<P>
<A HREF="manual.html#pdf-debug.debug">debug.debug</A><BR>
<A HREF="manual.html#pdf-debug.getfenv">debug.getfenv</A><BR>
<A HREF="manual.html#pdf-debug.gethook">debug.gethook</A><BR>
<A HREF="manual.html#pdf-debug.getinfo">debug.getinfo</A><BR>
<A HREF="manual.html#pdf-debug.getlocal">debug.getlocal</A><BR>
<A HREF="manual.html#pdf-debug.getmetatable">debug.getmetatable</A><BR>
<A HREF="manual.html#pdf-debug.getregistry">debug.getregistry</A><BR>
<A HREF="manual.html#pdf-debug.getupvalue">debug.getupvalue</A><BR>
<A HREF="manual.html#pdf-debug.setfenv">debug.setfenv</A><BR>
<A HREF="manual.html#pdf-debug.sethook">debug.sethook</A><BR>
<A HREF="manual.html#pdf-debug.setlocal">debug.setlocal</A><BR>
<A HREF="manual.html#pdf-debug.setmetatable">debug.setmetatable</A><BR>
<A HREF="manual.html#pdf-debug.setupvalue">debug.setupvalue</A><BR>
<A HREF="manual.html#pdf-debug.traceback">debug.traceback</A><BR>
</TD>
<TD>
<H3>&nbsp;</H3>
<A HREF="manual.html#pdf-file:close">file:close</A><BR>
<A HREF="manual.html#pdf-file:flush">file:flush</A><BR>
<A HREF="manual.html#pdf-file:lines">file:lines</A><BR>
<A HREF="manual.html#pdf-file:read">file:read</A><BR>
<A HREF="manual.html#pdf-file:seek">file:seek</A><BR>
<A HREF="manual.html#pdf-file:setvbuf">file:setvbuf</A><BR>
<A HREF="manual.html#pdf-file:write">file:write</A><BR>
<P>
<A HREF="manual.html#pdf-io.close">io.close</A><BR>
<A HREF="manual.html#pdf-io.flush">io.flush</A><BR>
<A HREF="manual.html#pdf-io.input">io.input</A><BR>
<A HREF="manual.html#pdf-io.lines">io.lines</A><BR>
<A HREF="manual.html#pdf-io.open">io.open</A><BR>
<A HREF="manual.html#pdf-io.output">io.output</A><BR>
<A HREF="manual.html#pdf-io.popen">io.popen</A><BR>
<A HREF="manual.html#pdf-io.read">io.read</A><BR>
<A HREF="manual.html#pdf-io.stderr">io.stderr</A><BR>
<A HREF="manual.html#pdf-io.stdin">io.stdin</A><BR>
<A HREF="manual.html#pdf-io.stdout">io.stdout</A><BR>
<A HREF="manual.html#pdf-io.tmpfile">io.tmpfile</A><BR>
<A HREF="manual.html#pdf-io.type">io.type</A><BR>
<A HREF="manual.html#pdf-io.write">io.write</A><BR>
<P>
<A HREF="manual.html#pdf-math.abs">math.abs</A><BR>
<A HREF="manual.html#pdf-math.acos">math.acos</A><BR>
<A HREF="manual.html#pdf-math.asin">math.asin</A><BR>
<A HREF="manual.html#pdf-math.atan">math.atan</A><BR>
<A HREF="manual.html#pdf-math.atan2">math.atan2</A><BR>
<A HREF="manual.html#pdf-math.ceil">math.ceil</A><BR>
<A HREF="manual.html#pdf-math.cos">math.cos</A><BR>
<A HREF="manual.html#pdf-math.cosh">math.cosh</A><BR>
<A HREF="manual.html#pdf-math.deg">math.deg</A><BR>
<A HREF="manual.html#pdf-math.exp">math.exp</A><BR>
<A HREF="manual.html#pdf-math.floor">math.floor</A><BR>
<A HREF="manual.html#pdf-math.fmod">math.fmod</A><BR>
<A HREF="manual.html#pdf-math.frexp">math.frexp</A><BR>
<A HREF="manual.html#pdf-math.huge">math.huge</A><BR>
<A HREF="manual.html#pdf-math.ldexp">math.ldexp</A><BR>
<A HREF="manual.html#pdf-math.log">math.log</A><BR>
<A HREF="manual.html#pdf-math.log10">math.log10</A><BR>
<A HREF="manual.html#pdf-math.max">math.max</A><BR>
<A HREF="manual.html#pdf-math.min">math.min</A><BR>
<A HREF="manual.html#pdf-math.modf">math.modf</A><BR>
<A HREF="manual.html#pdf-math.pi">math.pi</A><BR>
<A HREF="manual.html#pdf-math.pow">math.pow</A><BR>
<A HREF="manual.html#pdf-math.rad">math.rad</A><BR>
<A HREF="manual.html#pdf-math.random">math.random</A><BR>
<A HREF="manual.html#pdf-math.randomseed">math.randomseed</A><BR>
<A HREF="manual.html#pdf-math.sin">math.sin</A><BR>
<A HREF="manual.html#pdf-math.sinh">math.sinh</A><BR>
<A HREF="manual.html#pdf-math.sqrt">math.sqrt</A><BR>
<A HREF="manual.html#pdf-math.tan">math.tan</A><BR>
<A HREF="manual.html#pdf-math.tanh">math.tanh</A><BR>
<P>
<A HREF="manual.html#pdf-os.clock">os.clock</A><BR>
<A HREF="manual.html#pdf-os.date">os.date</A><BR>
<A HREF="manual.html#pdf-os.difftime">os.difftime</A><BR>
<A HREF="manual.html#pdf-os.execute">os.execute</A><BR>
<A HREF="manual.html#pdf-os.exit">os.exit</A><BR>
<A HREF="manual.html#pdf-os.getenv">os.getenv</A><BR>
<A HREF="manual.html#pdf-os.remove">os.remove</A><BR>
<A HREF="manual.html#pdf-os.rename">os.rename</A><BR>
<A HREF="manual.html#pdf-os.setlocale">os.setlocale</A><BR>
<A HREF="manual.html#pdf-os.time">os.time</A><BR>
<A HREF="manual.html#pdf-os.tmpname">os.tmpname</A><BR>
<P>
<A HREF="manual.html#pdf-package.cpath">package.cpath</A><BR>
<A HREF="manual.html#pdf-package.loaded">package.loaded</A><BR>
<A HREF="manual.html#pdf-package.loaders">package.loaders</A><BR>
<A HREF="manual.html#pdf-package.loadlib">package.loadlib</A><BR>
<A HREF="manual.html#pdf-package.path">package.path</A><BR>
<A HREF="manual.html#pdf-package.preload">package.preload</A><BR>
<A HREF="manual.html#pdf-package.seeall">package.seeall</A><BR>
<P>
<A HREF="manual.html#pdf-string.byte">string.byte</A><BR>
<A HREF="manual.html#pdf-string.char">string.char</A><BR>
<A HREF="manual.html#pdf-string.dump">string.dump</A><BR>
<A HREF="manual.html#pdf-string.find">string.find</A><BR>
<A HREF="manual.html#pdf-string.format">string.format</A><BR>
<A HREF="manual.html#pdf-string.gmatch">string.gmatch</A><BR>
<A HREF="manual.html#pdf-string.gsub">string.gsub</A><BR>
<A HREF="manual.html#pdf-string.len">string.len</A><BR>
<A HREF="manual.html#pdf-string.lower">string.lower</A><BR>
<A HREF="manual.html#pdf-string.match">string.match</A><BR>
<A HREF="manual.html#pdf-string.rep">string.rep</A><BR>
<A HREF="manual.html#pdf-string.reverse">string.reverse</A><BR>
<A HREF="manual.html#pdf-string.sub">string.sub</A><BR>
<A HREF="manual.html#pdf-string.upper">string.upper</A><BR>
<P>
<A HREF="manual.html#pdf-table.concat">table.concat</A><BR>
<A HREF="manual.html#pdf-table.insert">table.insert</A><BR>
<A HREF="manual.html#pdf-table.maxn">table.maxn</A><BR>
<A HREF="manual.html#pdf-table.remove">table.remove</A><BR>
<A HREF="manual.html#pdf-table.sort">table.sort</A><BR>
</TD>
<TD>
<H3>C API</H3>
<A HREF="manual.html#lua_Alloc">lua_Alloc</A><BR>
<A HREF="manual.html#lua_CFunction">lua_CFunction</A><BR>
<A HREF="manual.html#lua_Debug">lua_Debug</A><BR>
<A HREF="manual.html#lua_Hook">lua_Hook</A><BR>
<A HREF="manual.html#lua_Integer">lua_Integer</A><BR>
<A HREF="manual.html#lua_Number">lua_Number</A><BR>
<A HREF="manual.html#lua_Reader">lua_Reader</A><BR>
<A HREF="manual.html#lua_State">lua_State</A><BR>
<A HREF="manual.html#lua_Writer">lua_Writer</A><BR>
<P>
<A HREF="manual.html#lua_atpanic">lua_atpanic</A><BR>
<A HREF="manual.html#lua_call">lua_call</A><BR>
<A HREF="manual.html#lua_checkstack">lua_checkstack</A><BR>
<A HREF="manual.html#lua_close">lua_close</A><BR>
<A HREF="manual.html#lua_concat">lua_concat</A><BR>
<A HREF="manual.html#lua_cpcall">lua_cpcall</A><BR>
<A HREF="manual.html#lua_createtable">lua_createtable</A><BR>
<A HREF="manual.html#lua_dump">lua_dump</A><BR>
<A HREF="manual.html#lua_equal">lua_equal</A><BR>
<A HREF="manual.html#lua_error">lua_error</A><BR>
<A HREF="manual.html#lua_gc">lua_gc</A><BR>
<A HREF="manual.html#lua_getallocf">lua_getallocf</A><BR>
<A HREF="manual.html#lua_getfenv">lua_getfenv</A><BR>
<A HREF="manual.html#lua_getfield">lua_getfield</A><BR>
<A HREF="manual.html#lua_getglobal">lua_getglobal</A><BR>
<A HREF="manual.html#lua_gethook">lua_gethook</A><BR>
<A HREF="manual.html#lua_gethookcount">lua_gethookcount</A><BR>
<A HREF="manual.html#lua_gethookmask">lua_gethookmask</A><BR>
<A HREF="manual.html#lua_getinfo">lua_getinfo</A><BR>
<A HREF="manual.html#lua_getlocal">lua_getlocal</A><BR>
<A HREF="manual.html#lua_getmetatable">lua_getmetatable</A><BR>
<A HREF="manual.html#lua_getstack">lua_getstack</A><BR>
<A HREF="manual.html#lua_gettable">lua_gettable</A><BR>
<A HREF="manual.html#lua_gettop">lua_gettop</A><BR>
<A HREF="manual.html#lua_getupvalue">lua_getupvalue</A><BR>
<A HREF="manual.html#lua_insert">lua_insert</A><BR>
<A HREF="manual.html#lua_isboolean">lua_isboolean</A><BR>
<A HREF="manual.html#lua_iscfunction">lua_iscfunction</A><BR>
<A HREF="manual.html#lua_isfunction">lua_isfunction</A><BR>
<A HREF="manual.html#lua_islightuserdata">lua_islightuserdata</A><BR>
<A HREF="manual.html#lua_isnil">lua_isnil</A><BR>
<A HREF="manual.html#lua_isnone">lua_isnone</A><BR>
<A HREF="manual.html#lua_isnoneornil">lua_isnoneornil</A><BR>
<A HREF="manual.html#lua_isnumber">lua_isnumber</A><BR>
<A HREF="manual.html#lua_isstring">lua_isstring</A><BR>
<A HREF="manual.html#lua_istable">lua_istable</A><BR>
<A HREF="manual.html#lua_isthread">lua_isthread</A><BR>
<A HREF="manual.html#lua_isuserdata">lua_isuserdata</A><BR>
<A HREF="manual.html#lua_lessthan">lua_lessthan</A><BR>
<A HREF="manual.html#lua_load">lua_load</A><BR>
<A HREF="manual.html#lua_newstate">lua_newstate</A><BR>
<A HREF="manual.html#lua_newtable">lua_newtable</A><BR>
<A HREF="manual.html#lua_newthread">lua_newthread</A><BR>
<A HREF="manual.html#lua_newuserdata">lua_newuserdata</A><BR>
<A HREF="manual.html#lua_next">lua_next</A><BR>
<A HREF="manual.html#lua_objlen">lua_objlen</A><BR>
<A HREF="manual.html#lua_pcall">lua_pcall</A><BR>
<A HREF="manual.html#lua_pop">lua_pop</A><BR>
<A HREF="manual.html#lua_pushboolean">lua_pushboolean</A><BR>
<A HREF="manual.html#lua_pushcclosure">lua_pushcclosure</A><BR>
<A HREF="manual.html#lua_pushcfunction">lua_pushcfunction</A><BR>
<A HREF="manual.html#lua_pushfstring">lua_pushfstring</A><BR>
<A HREF="manual.html#lua_pushinteger">lua_pushinteger</A><BR>
<A HREF="manual.html#lua_pushlightuserdata">lua_pushlightuserdata</A><BR>
<A HREF="manual.html#lua_pushliteral">lua_pushliteral</A><BR>
<A HREF="manual.html#lua_pushlstring">lua_pushlstring</A><BR>
<A HREF="manual.html#lua_pushnil">lua_pushnil</A><BR>
<A HREF="manual.html#lua_pushnumber">lua_pushnumber</A><BR>
<A HREF="manual.html#lua_pushstring">lua_pushstring</A><BR>
<A HREF="manual.html#lua_pushthread">lua_pushthread</A><BR>
<A HREF="manual.html#lua_pushvalue">lua_pushvalue</A><BR>
<A HREF="manual.html#lua_pushvfstring">lua_pushvfstring</A><BR>
<A HREF="manual.html#lua_rawequal">lua_rawequal</A><BR>
<A HREF="manual.html#lua_rawget">lua_rawget</A><BR>
<A HREF="manual.html#lua_rawgeti">lua_rawgeti</A><BR>
<A HREF="manual.html#lua_rawset">lua_rawset</A><BR>
<A HREF="manual.html#lua_rawseti">lua_rawseti</A><BR>
<A HREF="manual.html#lua_register">lua_register</A><BR>
<A HREF="manual.html#lua_remove">lua_remove</A><BR>
<A HREF="manual.html#lua_replace">lua_replace</A><BR>
<A HREF="manual.html#lua_resume">lua_resume</A><BR>
<A HREF="manual.html#lua_setallocf">lua_setallocf</A><BR>
<A HREF="manual.html#lua_setfenv">lua_setfenv</A><BR>
<A HREF="manual.html#lua_setfield">lua_setfield</A><BR>
<A HREF="manual.html#lua_setglobal">lua_setglobal</A><BR>
<A HREF="manual.html#lua_sethook">lua_sethook</A><BR>
<A HREF="manual.html#lua_setlocal">lua_setlocal</A><BR>
<A HREF="manual.html#lua_setmetatable">lua_setmetatable</A><BR>
<A HREF="manual.html#lua_settable">lua_settable</A><BR>
<A HREF="manual.html#lua_settop">lua_settop</A><BR>
<A HREF="manual.html#lua_setupvalue">lua_setupvalue</A><BR>
<A HREF="manual.html#lua_status">lua_status</A><BR>
<A HREF="manual.html#lua_toboolean">lua_toboolean</A><BR>
<A HREF="manual.html#lua_tocfunction">lua_tocfunction</A><BR>
<A HREF="manual.html#lua_tointeger">lua_tointeger</A><BR>
<A HREF="manual.html#lua_tolstring">lua_tolstring</A><BR>
<A HREF="manual.html#lua_tonumber">lua_tonumber</A><BR>
<A HREF="manual.html#lua_topointer">lua_topointer</A><BR>
<A HREF="manual.html#lua_tostring">lua_tostring</A><BR>
<A HREF="manual.html#lua_tothread">lua_tothread</A><BR>
<A HREF="manual.html#lua_touserdata">lua_touserdata</A><BR>
<A HREF="manual.html#lua_type">lua_type</A><BR>
<A HREF="manual.html#lua_typename">lua_typename</A><BR>
<A HREF="manual.html#lua_upvalueindex">lua_upvalueindex</A><BR>
<A HREF="manual.html#lua_xmove">lua_xmove</A><BR>
<A HREF="manual.html#lua_yield">lua_yield</A><BR>
</TD>
<TD>
<H3>auxiliary library</H3>
<A HREF="manual.html#luaL_Buffer">luaL_Buffer</A><BR>
<A HREF="manual.html#luaL_Reg">luaL_Reg</A><BR>
<P>
<A HREF="manual.html#luaL_addchar">luaL_addchar</A><BR>
<A HREF="manual.html#luaL_addlstring">luaL_addlstring</A><BR>
<A HREF="manual.html#luaL_addsize">luaL_addsize</A><BR>
<A HREF="manual.html#luaL_addstring">luaL_addstring</A><BR>
<A HREF="manual.html#luaL_addvalue">luaL_addvalue</A><BR>
<A HREF="manual.html#luaL_argcheck">luaL_argcheck</A><BR>
<A HREF="manual.html#luaL_argerror">luaL_argerror</A><BR>
<A HREF="manual.html#luaL_buffinit">luaL_buffinit</A><BR>
<A HREF="manual.html#luaL_callmeta">luaL_callmeta</A><BR>
<A HREF="manual.html#luaL_checkany">luaL_checkany</A><BR>
<A HREF="manual.html#luaL_checkint">luaL_checkint</A><BR>
<A HREF="manual.html#luaL_checkinteger">luaL_checkinteger</A><BR>
<A HREF="manual.html#luaL_checklong">luaL_checklong</A><BR>
<A HREF="manual.html#luaL_checklstring">luaL_checklstring</A><BR>
<A HREF="manual.html#luaL_checknumber">luaL_checknumber</A><BR>
<A HREF="manual.html#luaL_checkoption">luaL_checkoption</A><BR>
<A HREF="manual.html#luaL_checkstack">luaL_checkstack</A><BR>
<A HREF="manual.html#luaL_checkstring">luaL_checkstring</A><BR>
<A HREF="manual.html#luaL_checktype">luaL_checktype</A><BR>
<A HREF="manual.html#luaL_checkudata">luaL_checkudata</A><BR>
<A HREF="manual.html#luaL_dofile">luaL_dofile</A><BR>
<A HREF="manual.html#luaL_dostring">luaL_dostring</A><BR>
<A HREF="manual.html#luaL_error">luaL_error</A><BR>
<A HREF="manual.html#luaL_getmetafield">luaL_getmetafield</A><BR>
<A HREF="manual.html#luaL_getmetatable">luaL_getmetatable</A><BR>
<A HREF="manual.html#luaL_gsub">luaL_gsub</A><BR>
<A HREF="manual.html#luaL_loadbuffer">luaL_loadbuffer</A><BR>
<A HREF="manual.html#luaL_loadfile">luaL_loadfile</A><BR>
<A HREF="manual.html#luaL_loadstring">luaL_loadstring</A><BR>
<A HREF="manual.html#luaL_newmetatable">luaL_newmetatable</A><BR>
<A HREF="manual.html#luaL_newstate">luaL_newstate</A><BR>
<A HREF="manual.html#luaL_openlibs">luaL_openlibs</A><BR>
<A HREF="manual.html#luaL_optint">luaL_optint</A><BR>
<A HREF="manual.html#luaL_optinteger">luaL_optinteger</A><BR>
<A HREF="manual.html#luaL_optlong">luaL_optlong</A><BR>
<A HREF="manual.html#luaL_optlstring">luaL_optlstring</A><BR>
<A HREF="manual.html#luaL_optnumber">luaL_optnumber</A><BR>
<A HREF="manual.html#luaL_optstring">luaL_optstring</A><BR>
<A HREF="manual.html#luaL_prepbuffer">luaL_prepbuffer</A><BR>
<A HREF="manual.html#luaL_pushresult">luaL_pushresult</A><BR>
<A HREF="manual.html#luaL_ref">luaL_ref</A><BR>
<A HREF="manual.html#luaL_register">luaL_register</A><BR>
<A HREF="manual.html#luaL_typename">luaL_typename</A><BR>
<A HREF="manual.html#luaL_typerror">luaL_typerror</A><BR>
<A HREF="manual.html#luaL_unref">luaL_unref</A><BR>
<A HREF="manual.html#luaL_where">luaL_where</A><BR>
</TD>
</TR>
</TABLE>
<P>
<HR>
<SMALL>
Last update:
Sat Jan 19 13:24:29 BRST 2008
</SMALL>
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Last change: revised for Lua 5.1.3
-->
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.\" $Id: lua.man,v 1.11 2006/01/06 16:03:34 lhf Exp $
.TH LUA 1 "$Date: 2006/01/06 16:03:34 $"
.SH NAME
lua \- Lua interpreter
.SH SYNOPSIS
.B lua
[
.I options
]
[
.I script
[
.I args
]
]
.SH DESCRIPTION
.B lua
is the stand-alone Lua interpreter.
It loads and executes Lua programs,
either in textual source form or
in precompiled binary form.
(Precompiled binaries are output by
.BR luac ,
the Lua compiler.)
.B lua
can be used as a batch interpreter and also interactively.
.LP
The given
.I options
(see below)
are executed and then
the Lua program in file
.I script
is loaded and executed.
The given
.I args
are available to
.I script
as strings in a global table named
.BR arg .
If these arguments contain spaces or other characters special to the shell,
then they should be quoted
(but note that the quotes will be removed by the shell).
The arguments in
.B arg
start at 0,
which contains the string
.RI ' script '.
The index of the last argument is stored in
.BR arg.n .
The arguments given in the command line before
.IR script ,
including the name of the interpreter,
are available in negative indices in
.BR arg .
.LP
At the very start,
before even handling the command line,
.B lua
executes the contents of the environment variable
.BR LUA_INIT ,
if it is defined.
If the value of
.B LUA_INIT
is of the form
.RI '@ filename ',
then
.I filename
is executed.
Otherwise, the string is assumed to be a Lua statement and is executed.
.LP
Options start with
.B '\-'
and are described below.
You can use
.B "'\--'"
to signal the end of options.
.LP
If no arguments are given,
then
.B "\-v \-i"
is assumed when the standard input is a terminal;
otherwise,
.B "\-"
is assumed.
.LP
In interactive mode,
.B lua
prompts the user,
reads lines from the standard input,
and executes them as they are read.
If a line does not contain a complete statement,
then a secondary prompt is displayed and
lines are read until a complete statement is formed or
a syntax error is found.
So, one way to interrupt the reading of an incomplete statement is
to force a syntax error:
adding a
.B ';'
in the middle of a statement is a sure way of forcing a syntax error
(except inside multiline strings and comments; these must be closed explicitly).
If a line starts with
.BR '=' ,
then
.B lua
displays the values of all the expressions in the remainder of the
line. The expressions must be separated by commas.
The primary prompt is the value of the global variable
.BR _PROMPT ,
if this value is a string;
otherwise, the default prompt is used.
Similarly, the secondary prompt is the value of the global variable
.BR _PROMPT2 .
So,
to change the prompts,
set the corresponding variable to a string of your choice.
You can do that after calling the interpreter
or on the command line
(but in this case you have to be careful with quotes
if the prompt string contains a space; otherwise you may confuse the shell.)
The default prompts are "> " and ">> ".
.SH OPTIONS
.TP
.B \-
load and execute the standard input as a file,
that is,
not interactively,
even when the standard input is a terminal.
.TP
.BI \-e " stat"
execute statement
.IR stat .
You need to quote
.I stat
if it contains spaces, quotes,
or other characters special to the shell.
.TP
.B \-i
enter interactive mode after
.I script
is executed.
.TP
.BI \-l " name"
call
.BI require(' name ')
before executing
.IR script .
Typically used to load libraries.
.TP
.B \-v
show version information.
.SH "SEE ALSO"
.BR luac (1)
.br
http://www.lua.org/
.SH DIAGNOSTICS
Error messages should be self explanatory.
.SH AUTHORS
R. Ierusalimschy,
L. H. de Figueiredo,
and
W. Celes
.\" EOF

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body {
color: #000000 ;
background-color: #FFFFFF ;
font-family: sans-serif ;
text-align: justify ;
margin-right: 20px ;
margin-left: 20px ;
}
h1, h2, h3, h4 {
font-weight: normal ;
font-style: italic ;
}
a:link {
color: #000080 ;
background-color: inherit ;
text-decoration: none ;
}
a:visited {
background-color: inherit ;
text-decoration: none ;
}
a:link:hover, a:visited:hover {
color: #000080 ;
background-color: #E0E0FF ;
}
a:link:active, a:visited:active {
color: #FF0000 ;
}
hr {
border: 0 ;
height: 1px ;
color: #a0a0a0 ;
background-color: #a0a0a0 ;
}

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<!-- $Id: lua.man,v 1.11 2006/01/06 16:03:34 lhf Exp $ -->
<HTML>
<HEAD>
<TITLE>LUA man page</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<H2>NAME</H2>
lua - Lua interpreter
<H2>SYNOPSIS</H2>
<B>lua</B>
[
<I>options</I>
]
[
<I>script</I>
[
<I>args</I>
]
]
<H2>DESCRIPTION</H2>
<B>lua</B>
is the stand-alone Lua interpreter.
It loads and executes Lua programs,
either in textual source form or
in precompiled binary form.
(Precompiled binaries are output by
<B>luac</B>,
the Lua compiler.)
<B>lua</B>
can be used as a batch interpreter and also interactively.
<P>
The given
<I>options</I>
(see below)
are executed and then
the Lua program in file
<I>script</I>
is loaded and executed.
The given
<I>args</I>
are available to
<I>script</I>
as strings in a global table named
<B>arg</B>.
If these arguments contain spaces or other characters special to the shell,
then they should be quoted
(but note that the quotes will be removed by the shell).
The arguments in
<B>arg</B>
start at 0,
which contains the string
'<I>script</I>'.
The index of the last argument is stored in
<B>arg.n</B>.
The arguments given in the command line before
<I>script</I>,
including the name of the interpreter,
are available in negative indices in
<B>arg</B>.
<P>
At the very start,
before even handling the command line,
<B>lua</B>
executes the contents of the environment variable
<B>LUA_INIT</B>,
if it is defined.
If the value of
<B>LUA_INIT</B>
is of the form
'@<I>filename</I>',
then
<I>filename</I>
is executed.
Otherwise, the string is assumed to be a Lua statement and is executed.
<P>
Options start with
<B>'-'</B>
and are described below.
You can use
<B>'--'</B>
to signal the end of options.
<P>
If no arguments are given,
then
<B>"-v -i"</B>
is assumed when the standard input is a terminal;
otherwise,
<B>"-"</B>
is assumed.
<P>
In interactive mode,
<B>lua</B>
prompts the user,
reads lines from the standard input,
and executes them as they are read.
If a line does not contain a complete statement,
then a secondary prompt is displayed and
lines are read until a complete statement is formed or
a syntax error is found.
So, one way to interrupt the reading of an incomplete statement is
to force a syntax error:
adding a
<B>';'</B>
in the middle of a statement is a sure way of forcing a syntax error
(except inside multiline strings and comments; these must be closed explicitly).
If a line starts with
<B>'='</B>,
then
<B>lua</B>
displays the values of all the expressions in the remainder of the
line. The expressions must be separated by commas.
The primary prompt is the value of the global variable
<B>_PROMPT</B>,
if this value is a string;
otherwise, the default prompt is used.
Similarly, the secondary prompt is the value of the global variable
<B>_PROMPT2</B>.
So,
to change the prompts,
set the corresponding variable to a string of your choice.
You can do that after calling the interpreter
or on the command line
(but in this case you have to be careful with quotes
if the prompt string contains a space; otherwise you may confuse the shell.)
The default prompts are "&gt; " and "&gt;&gt; ".
<H2>OPTIONS</H2>
<P>
<B>-</B>
load and execute the standard input as a file,
that is,
not interactively,
even when the standard input is a terminal.
<P>
<B>-e </B><I>stat</I>
execute statement
<I>stat</I>.
You need to quote
<I>stat </I>
if it contains spaces, quotes,
or other characters special to the shell.
<P>
<B>-i</B>
enter interactive mode after
<I>script</I>
is executed.
<P>
<B>-l </B><I>name</I>
call
<B>require</B>('<I>name</I>')
before executing
<I>script</I>.
Typically used to load libraries.
<P>
<B>-v</B>
show version information.
<H2>SEE ALSO</H2>
<B>luac</B>(1)
<BR>
<A HREF="http://www.lua.org/">http://www.lua.org/</A>
<H2>DIAGNOSTICS</H2>
Error messages should be self explanatory.
<H2>AUTHORS</H2>
R. Ierusalimschy,
L. H. de Figueiredo,
and
W. Celes
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.\" $Id: luac.man,v 1.28 2006/01/06 16:03:34 lhf Exp $
.TH LUAC 1 "$Date: 2006/01/06 16:03:34 $"
.SH NAME
luac \- Lua compiler
.SH SYNOPSIS
.B luac
[
.I options
] [
.I filenames
]
.SH DESCRIPTION
.B luac
is the Lua compiler.
It translates programs written in the Lua programming language
into binary files that can be later loaded and executed.
.LP
The main advantages of precompiling chunks are:
faster loading,
protecting source code from accidental user changes,
and
off-line syntax checking.
.LP
Pre-compiling does not imply faster execution
because in Lua chunks are always compiled into bytecodes before being executed.
.B luac
simply allows those bytecodes to be saved in a file for later execution.
.LP
Pre-compiled chunks are not necessarily smaller than the corresponding source.
The main goal in pre-compiling is faster loading.
.LP
The binary files created by
.B luac
are portable only among architectures with the same word size and byte order.
.LP
.B luac
produces a single output file containing the bytecodes
for all source files given.
By default,
the output file is named
.BR luac.out ,
but you can change this with the
.B \-o
option.
.LP
In the command line,
you can mix
text files containing Lua source and
binary files containing precompiled chunks.
This is useful to combine several precompiled chunks,
even from different (but compatible) platforms,
into a single precompiled chunk.
.LP
You can use
.B "'\-'"
to indicate the standard input as a source file
and
.B "'\--'"
to signal the end of options
(that is,
all remaining arguments will be treated as files even if they start with
.BR "'\-'" ).
.LP
The internal format of the binary files produced by
.B luac
is likely to change when a new version of Lua is released.
So,
save the source files of all Lua programs that you precompile.
.LP
.SH OPTIONS
Options must be separate.
.TP
.B \-l
produce a listing of the compiled bytecode for Lua's virtual machine.
Listing bytecodes is useful to learn about Lua's virtual machine.
If no files are given, then
.B luac
loads
.B luac.out
and lists its contents.
.TP
.BI \-o " file"
output to
.IR file ,
instead of the default
.BR luac.out .
(You can use
.B "'\-'"
for standard output,
but not on platforms that open standard output in text mode.)
The output file may be a source file because
all files are loaded before the output file is written.
Be careful not to overwrite precious files.
.TP
.B \-p
load files but do not generate any output file.
Used mainly for syntax checking and for testing precompiled chunks:
corrupted files will probably generate errors when loaded.
Lua always performs a thorough integrity test on precompiled chunks.
Bytecode that passes this test is completely safe,
in the sense that it will not break the interpreter.
However,
there is no guarantee that such code does anything sensible.
(None can be given, because the halting problem is unsolvable.)
If no files are given, then
.B luac
loads
.B luac.out
and tests its contents.
No messages are displayed if the file passes the integrity test.
.TP
.B \-s
strip debug information before writing the output file.
This saves some space in very large chunks,
but if errors occur when running a stripped chunk,
then the error messages may not contain the full information they usually do.
For instance,
line numbers and names of local variables are lost.
.TP
.B \-v
show version information.
.SH FILES
.TP 15
.B luac.out
default output file
.SH "SEE ALSO"
.BR lua (1)
.br
http://www.lua.org/
.SH DIAGNOSTICS
Error messages should be self explanatory.
.SH AUTHORS
L. H. de Figueiredo,
R. Ierusalimschy and
W. Celes
.\" EOF

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@ -1,145 +0,0 @@
<!-- $Id: luac.man,v 1.28 2006/01/06 16:03:34 lhf Exp $ -->
<HTML>
<HEAD>
<TITLE>LUAC man page</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<H2>NAME</H2>
luac - Lua compiler
<H2>SYNOPSIS</H2>
<B>luac</B>
[
<I>options</I>
] [
<I>filenames</I>
]
<H2>DESCRIPTION</H2>
<B>luac</B>
is the Lua compiler.
It translates programs written in the Lua programming language
into binary files that can be later loaded and executed.
<P>
The main advantages of precompiling chunks are:
faster loading,
protecting source code from accidental user changes,
and
off-line syntax checking.
<P>
Precompiling does not imply faster execution
because in Lua chunks are always compiled into bytecodes before being executed.
<B>luac</B>
simply allows those bytecodes to be saved in a file for later execution.
<P>
Precompiled chunks are not necessarily smaller than the corresponding source.
The main goal in precompiling is faster loading.
<P>
The binary files created by
<B>luac</B>
are portable only among architectures with the same word size and byte order.
<P>
<B>luac</B>
produces a single output file containing the bytecodes
for all source files given.
By default,
the output file is named
<B>luac.out</B>,
but you can change this with the
<B>-o</B>
option.
<P>
In the command line,
you can mix
text files containing Lua source and
binary files containing precompiled chunks.
This is useful because several precompiled chunks,
even from different (but compatible) platforms,
can be combined into a single precompiled chunk.
<P>
You can use
<B>'-'</B>
to indicate the standard input as a source file
and
<B>'--'</B>
to signal the end of options
(that is,
all remaining arguments will be treated as files even if they start with
<B>'-'</B>).
<P>
The internal format of the binary files produced by
<B>luac</B>
is likely to change when a new version of Lua is released.
So,
save the source files of all Lua programs that you precompile.
<P>
<H2>OPTIONS</H2>
Options must be separate.
<P>
<B>-l</B>
produce a listing of the compiled bytecode for Lua's virtual machine.
Listing bytecodes is useful to learn about Lua's virtual machine.
If no files are given, then
<B>luac</B>
loads
<B>luac.out</B>
and lists its contents.
<P>
<B>-o </B><I>file</I>
output to
<I>file</I>,
instead of the default
<B>luac.out</B>.
(You can use
<B>'-'</B>
for standard output,
but not on platforms that open standard output in text mode.)
The output file may be a source file because
all files are loaded before the output file is written.
Be careful not to overwrite precious files.
<P>
<B>-p</B>
load files but do not generate any output file.
Used mainly for syntax checking and for testing precompiled chunks:
corrupted files will probably generate errors when loaded.
Lua always performs a thorough integrity test on precompiled chunks.
Bytecode that passes this test is completely safe,
in the sense that it will not break the interpreter.
However,
there is no guarantee that such code does anything sensible.
(None can be given, because the halting problem is unsolvable.)
If no files are given, then
<B>luac</B>
loads
<B>luac.out</B>
and tests its contents.
No messages are displayed if the file passes the integrity test.
<P>
<B>-s</B>
strip debug information before writing the output file.
This saves some space in very large chunks,
but if errors occur when running a stripped chunk,
then the error messages may not contain the full information they usually do.
For instance,
line numbers and names of local variables are lost.
<P>
<B>-v</B>
show version information.
<H2>FILES</H2>
<P>
<B>luac.out</B>
default output file
<H2>SEE ALSO</H2>
<B>lua</B>(1)
<BR>
<A HREF="http://www.lua.org/">http://www.lua.org/</A>
<H2>DIAGNOSTICS</H2>
Error messages should be self explanatory.
<H2>AUTHORS</H2>
L. H. de Figueiredo,
R. Ierusalimschy and
W. Celes
<!-- EOF -->
</BODY>
</HTML>

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@ -1,13 +0,0 @@
h3 code {
font-family: inherit ;
}
pre {
font-size: 105% ;
}
span.apii {
float: right ;
font-family: inherit ;
}

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@ -1,40 +0,0 @@
<HTML>
<HEAD>
<TITLE>Lua documentation</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
</HEAD>
<BODY>
<HR>
<H1>
<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
Documentation
</H1>
This is the documentation included in the source distribution of Lua 5.1.3.
<UL>
<LI><A HREF="contents.html">Reference manual</A>
<LI><A HREF="lua.html">lua man page</A>
<LI><A HREF="luac.html">luac man page</A>
<LI><A HREF="../README">lua/README</A>
<LI><A HREF="../etc/README">lua/etc/README</A>
<LI><A HREF="../test/README">lua/test/README</A>
</UL>
Lua's
<A HREF="http://www.lua.org/">official web site</A>
contains updated documentation,
especially the
<A HREF="http://www.lua.org/manual/5.1/">reference manual</A>.
<P>
<HR>
<SMALL>
Last update:
Wed Dec 19 13:59:14 BRST 2007
</SMALL>
</BODY>
</HTML>

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@ -1,44 +0,0 @@
# makefile for Lua etc
TOP= ..
LIB= $(TOP)/src
INC= $(TOP)/src
BIN= $(TOP)/src
SRC= $(TOP)/src
TST= $(TOP)/test
CC= gcc
CFLAGS= -O2 -Wall -I$(INC) $(MYCFLAGS)
MYCFLAGS=
MYLDFLAGS= -Wl,-E
MYLIBS= -lm
#MYLIBS= -lm -Wl,-E -ldl -lreadline -lhistory -lncurses
RM= rm -f
default:
@echo 'Please choose a target: min noparser one strict clean'
min: min.c
$(CC) $(CFLAGS) $@.c -L$(LIB) -llua $(MYLIBS)
echo 'print"Hello there!"' | ./a.out
noparser: noparser.o
$(CC) noparser.o $(SRC)/lua.o -L$(LIB) -llua $(MYLIBS)
$(BIN)/luac $(TST)/hello.lua
-./a.out luac.out
-./a.out -e'a=1'
one:
$(CC) $(CFLAGS) all.c $(MYLIBS)
./a.out $(TST)/hello.lua
strict:
-$(BIN)/lua -e 'print(a);b=2'
-$(BIN)/lua -lstrict -e 'print(a)'
-$(BIN)/lua -e 'function f() b=2 end f()'
-$(BIN)/lua -lstrict -e 'function f() b=2 end f()'
clean:
$(RM) a.out core core.* *.o luac.out
.PHONY: default min noparser one strict clean

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@ -1,37 +0,0 @@
This directory contains some useful files and code.
Unlike the code in ../src, everything here is in the public domain.
If any of the makes fail, you're probably not using the same libraries
used to build Lua. Set MYLIBS in Makefile accordingly.
all.c
Full Lua interpreter in a single file.
Do "make one" for a demo.
lua.hpp
Lua header files for C++ using 'extern "C"'.
lua.ico
A Lua icon for Windows (and web sites: save as favicon.ico).
Drawn by hand by Markus Gritsch <gritsch@iue.tuwien.ac.at>.
lua.pc
pkg-config data for Lua
luavs.bat
Script to build Lua under "Visual Studio .NET Command Prompt".
Run it from the toplevel as etc\luavs.bat.
min.c
A minimal Lua interpreter.
Good for learning and for starting your own.
Do "make min" for a demo.
noparser.c
Linking with noparser.o avoids loading the parsing modules in lualib.a.
Do "make noparser" for a demo.
strict.lua
Traps uses of undeclared global variables.
Do "make strict" for a demo.

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@ -1,38 +0,0 @@
/*
* all.c -- Lua core, libraries and interpreter in a single file
*/
#define luaall_c
#include "lapi.c"
#include "lcode.c"
#include "ldebug.c"
#include "ldo.c"
#include "ldump.c"
#include "lfunc.c"
#include "lgc.c"
#include "llex.c"
#include "lmem.c"
#include "lobject.c"
#include "lopcodes.c"
#include "lparser.c"
#include "lstate.c"
#include "lstring.c"
#include "ltable.c"
#include "ltm.c"
#include "lundump.c"
#include "lvm.c"
#include "lzio.c"
#include "lauxlib.c"
#include "lbaselib.c"
#include "ldblib.c"
#include "liolib.c"
#include "linit.c"
#include "lmathlib.c"
#include "loadlib.c"
#include "loslib.c"
#include "lstrlib.c"
#include "ltablib.c"
#include "lua.c"

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@ -1,9 +0,0 @@
// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

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@ -1,31 +0,0 @@
# lua.pc -- pkg-config data for Lua
# vars from install Makefile
# grep '^V=' ../Makefile
V= 5.1
# grep '^R=' ../Makefile
R= 5.1.3
# grep '^INSTALL_.*=' ../Makefile | sed 's/INSTALL_TOP/prefix/'
prefix= /usr/local
INSTALL_BIN= ${prefix}/bin
INSTALL_INC= ${prefix}/include
INSTALL_LIB= ${prefix}/lib
INSTALL_MAN= ${prefix}/man/man1
INSTALL_LMOD= ${prefix}/share/lua/${V}
INSTALL_CMOD= ${prefix}/lib/lua/${V}
# canonical vars
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: Lua
Description: An Extensible Extension Language
Version: ${R}
Requires:
Libs: -L${libdir} -llua -lm
Cflags: -I${includedir}
# (end of lua.pc)

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@ -1,28 +0,0 @@
@rem Script to build Lua under "Visual Studio .NET Command Prompt".
@rem Do not run from this directory; run it from the toplevel: etc\luavs.bat .
@rem It creates lua51.dll, lua51.lib, lua.exe, and luac.exe in src.
@rem (contributed by David Manura and Mike Pall)
@setlocal
@set MYCOMPILE=cl /nologo /MD /O2 /W3 /c /D_CRT_SECURE_NO_DEPRECATE
@set MYLINK=link /nologo
@set MYMT=mt /nologo
cd src
%MYCOMPILE% /DLUA_BUILD_AS_DLL l*.c
del lua.obj luac.obj
%MYLINK% /DLL /out:lua51.dll l*.obj
if exist lua51.dll.manifest^
%MYMT% -manifest lua51.dll.manifest -outputresource:lua51.dll;2
%MYCOMPILE% /DLUA_BUILD_AS_DLL lua.c
%MYLINK% /out:lua.exe lua.obj lua51.lib
if exist lua.exe.manifest^
%MYMT% -manifest lua.exe.manifest -outputresource:lua.exe
%MYCOMPILE% l*.c print.c
del lua.obj linit.obj lbaselib.obj ldblib.obj liolib.obj lmathlib.obj^
loslib.obj ltablib.obj lstrlib.obj loadlib.obj
%MYLINK% /out:luac.exe *.obj
if exist luac.exe.manifest^
%MYMT% -manifest luac.exe.manifest -outputresource:luac.exe
del *.obj *.manifest
cd ..

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@ -1,39 +0,0 @@
/*
* min.c -- a minimal Lua interpreter
* loads stdin only with minimal error handling.
* no interaction, and no standard library, only a "print" function.
*/
#include <stdio.h>
#include "lua.h"
#include "lauxlib.h"
static int print(lua_State *L)
{
int n=lua_gettop(L);
int i;
for (i=1; i<=n; i++)
{
if (i>1) printf("\t");
if (lua_isstring(L,i))
printf("%s",lua_tostring(L,i));
else if (lua_isnil(L,i))
printf("%s","nil");
else if (lua_isboolean(L,i))
printf("%s",lua_toboolean(L,i) ? "true" : "false");
else
printf("%s:%p",luaL_typename(L,i),lua_topointer(L,i));
}
printf("\n");
return 0;
}
int main(void)
{
lua_State *L=lua_open();
lua_register(L,"print",print);
if (luaL_dofile(L,NULL)!=0) fprintf(stderr,"%s\n",lua_tostring(L,-1));
lua_close(L);
return 0;
}

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/*
* The code below can be used to make a Lua core that does not contain the
* parsing modules (lcode, llex, lparser), which represent 35% of the total core.
* You'll only be able to load binary files and strings, precompiled with luac.
* (Of course, you'll have to build luac with the original parsing modules!)
*
* To use this module, simply compile it ("make noparser" does that) and list
* its object file before the Lua libraries. The linker should then not load
* the parsing modules. To try it, do "make luab".
*
* If you also want to avoid the dump module (ldump.o), define NODUMP.
* #define NODUMP
*/
#define LUA_CORE
#include "llex.h"
#include "lparser.h"
#include "lzio.h"
LUAI_FUNC void luaX_init (lua_State *L) {
UNUSED(L);
}
LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, const char *name) {
UNUSED(z);
UNUSED(buff);
UNUSED(name);
lua_pushliteral(L,"parser not loaded");
lua_error(L);
return NULL;
}
#ifdef NODUMP
#include "lundump.h"
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) {
UNUSED(f);
UNUSED(w);
UNUSED(data);
UNUSED(strip);
#if 1
UNUSED(L);
return 0;
#else
lua_pushliteral(L,"dumper not loaded");
lua_error(L);
#endif
}
#endif

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@ -1,41 +0,0 @@
--
-- strict.lua
-- checks uses of undeclared global variables
-- All global variables must be 'declared' through a regular assignment
-- (even assigning nil will do) in a main chunk before being used
-- anywhere or assigned to inside a function.
--
local getinfo, error, rawset, rawget = debug.getinfo, error, rawset, rawget
local mt = getmetatable(_G)
if mt == nil then
mt = {}
setmetatable(_G, mt)
end
mt.__declared = {}
local function what ()
local d = getinfo(3, "S")
return d and d.what or "C"
end
mt.__newindex = function (t, n, v)
if not mt.__declared[n] then
local w = what()
if w ~= "main" and w ~= "C" then
error("assign to undeclared variable '"..n.."'", 2)
end
mt.__declared[n] = true
end
rawset(t, n, v)
end
mt.__index = function (t, n)
if not mt.__declared[n] and what() ~= "C" then
error("variable '"..n.."' is not declared", 2)
end
return rawget(t, n)
end

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@ -1,182 +0,0 @@
# makefile for building Lua
# see ../INSTALL for installation instructions
# see ../Makefile and luaconf.h for further customization
# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================
# Your platform. See PLATS for possible values.
PLAT= none
CC= gcc
CFLAGS= -O2 -Wall $(MYCFLAGS)
AR= ar rcu
RANLIB= ranlib
RM= rm -f
LIBS= -lm $(MYLIBS)
MYCFLAGS=
MYLDFLAGS=
MYLIBS=
# == END OF USER SETTINGS. NO NEED TO CHANGE ANYTHING BELOW THIS LINE =========
PLATS= aix ansi bsd freebsd generic linux macosx mingw posix solaris
LUA_A= liblua.a
CORE_O= lapi.o lcode.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o lmem.o \
lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o ltm.o \
lundump.o lvm.o lzio.o
LIB_O= lauxlib.o lbaselib.o ldblib.o liolib.o lmathlib.o loslib.o ltablib.o \
lstrlib.o loadlib.o linit.o
LUA_T= lua
LUA_O= lua.o
LUAC_T= luac
LUAC_O= luac.o print.o
ALL_O= $(CORE_O) $(LIB_O) $(LUA_O) $(LUAC_O)
ALL_T= $(LUA_A) $(LUA_T) $(LUAC_T)
ALL_A= $(LUA_A)
default: $(PLAT)
all: $(ALL_T)
o: $(ALL_O)
a: $(ALL_A)
$(LUA_A): $(CORE_O) $(LIB_O)
$(AR) $@ $?
$(RANLIB) $@
$(LUA_T): $(LUA_O) $(LUA_A)
$(CC) -o $@ $(MYLDFLAGS) $(LUA_O) $(LUA_A) $(LIBS)
$(LUAC_T): $(LUAC_O) $(LUA_A)
$(CC) -o $@ $(MYLDFLAGS) $(LUAC_O) $(LUA_A) $(LIBS)
clean:
$(RM) $(ALL_T) $(ALL_O)
depend:
@$(CC) $(CFLAGS) -MM l*.c print.c
echo:
@echo "PLAT = $(PLAT)"
@echo "CC = $(CC)"
@echo "CFLAGS = $(CFLAGS)"
@echo "AR = $(AR)"
@echo "RANLIB = $(RANLIB)"
@echo "RM = $(RM)"
@echo "MYCFLAGS = $(MYCFLAGS)"
@echo "MYLDFLAGS = $(MYLDFLAGS)"
@echo "MYLIBS = $(MYLIBS)"
# convenience targets for popular platforms
none:
@echo "Please choose a platform:"
@echo " $(PLATS)"
aix:
$(MAKE) all CC="xlc" CFLAGS="-O2 -DLUA_USE_POSIX -DLUA_USE_DLOPEN" MYLIBS="-ldl" MYLDFLAGS="-brtl -bexpall"
ansi:
$(MAKE) all MYCFLAGS=-DLUA_ANSI
bsd:
$(MAKE) all MYCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN" MYLIBS="-Wl,-E"
freebsd:
$(MAKE) all MYCFLAGS="-DLUA_USE_LINUX" MYLIBS="-Wl,-E -lreadline"
generic:
$(MAKE) all MYCFLAGS=
linux:
$(MAKE) all MYCFLAGS=-DLUA_USE_LINUX MYLIBS="-Wl,-E -ldl -lreadline -lhistory -lncurses"
macosx:
$(MAKE) all MYCFLAGS=-DLUA_USE_LINUX MYLIBS="-lreadline"
# use this on Mac OS X 10.3-
# $(MAKE) all MYCFLAGS=-DLUA_USE_MACOSX
mingw:
$(MAKE) "LUA_A=lua51.dll" "LUA_T=lua.exe" \
"AR=$(CC) -shared -o" "RANLIB=strip --strip-unneeded" \
"MYCFLAGS=-DLUA_BUILD_AS_DLL" "MYLIBS=" "MYLDFLAGS=-s" lua.exe
$(MAKE) "LUAC_T=luac.exe" luac.exe
posix:
$(MAKE) all MYCFLAGS=-DLUA_USE_POSIX
solaris:
$(MAKE) all MYCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN" MYLIBS="-ldl"
# list targets that do not create files (but not all makes understand .PHONY)
.PHONY: all $(PLATS) default o a clean depend echo none
# DO NOT DELETE
lapi.o: lapi.c lua.h luaconf.h lapi.h lobject.h llimits.h ldebug.h \
lstate.h ltm.h lzio.h lmem.h ldo.h lfunc.h lgc.h lstring.h ltable.h \
lundump.h lvm.h
lauxlib.o: lauxlib.c lua.h luaconf.h lauxlib.h
lbaselib.o: lbaselib.c lua.h luaconf.h lauxlib.h lualib.h
lcode.o: lcode.c lua.h luaconf.h lcode.h llex.h lobject.h llimits.h \
lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h lgc.h \
ltable.h
ldblib.o: ldblib.c lua.h luaconf.h lauxlib.h lualib.h
ldebug.o: ldebug.c lua.h luaconf.h lapi.h lobject.h llimits.h lcode.h \
llex.h lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h \
lfunc.h lstring.h lgc.h ltable.h lvm.h
ldo.o: ldo.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \
lzio.h lmem.h ldo.h lfunc.h lgc.h lopcodes.h lparser.h lstring.h \
ltable.h lundump.h lvm.h
ldump.o: ldump.c lua.h luaconf.h lobject.h llimits.h lstate.h ltm.h \
lzio.h lmem.h lundump.h
lfunc.o: lfunc.c lua.h luaconf.h lfunc.h lobject.h llimits.h lgc.h lmem.h \
lstate.h ltm.h lzio.h
lgc.o: lgc.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \
lzio.h lmem.h ldo.h lfunc.h lgc.h lstring.h ltable.h
linit.o: linit.c lua.h luaconf.h lualib.h lauxlib.h
liolib.o: liolib.c lua.h luaconf.h lauxlib.h lualib.h
llex.o: llex.c lua.h luaconf.h ldo.h lobject.h llimits.h lstate.h ltm.h \
lzio.h lmem.h llex.h lparser.h lstring.h lgc.h ltable.h
lmathlib.o: lmathlib.c lua.h luaconf.h lauxlib.h lualib.h
lmem.o: lmem.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \
ltm.h lzio.h lmem.h ldo.h
loadlib.o: loadlib.c lua.h luaconf.h lauxlib.h lualib.h
lobject.o: lobject.c lua.h luaconf.h ldo.h lobject.h llimits.h lstate.h \
ltm.h lzio.h lmem.h lstring.h lgc.h lvm.h
lopcodes.o: lopcodes.c lopcodes.h llimits.h lua.h luaconf.h
loslib.o: loslib.c lua.h luaconf.h lauxlib.h lualib.h
lparser.o: lparser.c lua.h luaconf.h lcode.h llex.h lobject.h llimits.h \
lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h \
lfunc.h lstring.h lgc.h ltable.h
lstate.o: lstate.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \
ltm.h lzio.h lmem.h ldo.h lfunc.h lgc.h llex.h lstring.h ltable.h
lstring.o: lstring.c lua.h luaconf.h lmem.h llimits.h lobject.h lstate.h \
ltm.h lzio.h lstring.h lgc.h
lstrlib.o: lstrlib.c lua.h luaconf.h lauxlib.h lualib.h
ltable.o: ltable.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \
ltm.h lzio.h lmem.h ldo.h lgc.h ltable.h
ltablib.o: ltablib.c lua.h luaconf.h lauxlib.h lualib.h
ltm.o: ltm.c lua.h luaconf.h lobject.h llimits.h lstate.h ltm.h lzio.h \
lmem.h lstring.h lgc.h ltable.h
lua.o: lua.c lua.h luaconf.h lauxlib.h lualib.h
luac.o: luac.c lua.h luaconf.h lauxlib.h ldo.h lobject.h llimits.h \
lstate.h ltm.h lzio.h lmem.h lfunc.h lopcodes.h lstring.h lgc.h \
lundump.h
lundump.o: lundump.c lua.h luaconf.h ldebug.h lstate.h lobject.h \
llimits.h ltm.h lzio.h lmem.h ldo.h lfunc.h lstring.h lgc.h lundump.h
lvm.o: lvm.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \
lzio.h lmem.h ldo.h lfunc.h lgc.h lopcodes.h lstring.h ltable.h lvm.h
lzio.o: lzio.c lua.h luaconf.h llimits.h lmem.h lstate.h lobject.h ltm.h \
lzio.h
print.o: print.c ldebug.h lstate.h lua.h luaconf.h lobject.h llimits.h \
ltm.h lzio.h lmem.h lopcodes.h lundump.h
# (end of Makefile)

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These are simple tests for Lua. Some of them contain useful code.
They are meant to be run to make sure Lua is built correctly and also
to be read, to see how Lua programs look.
Here is a one-line summary of each program:
bisect.lua bisection method for solving non-linear equations
cf.lua temperature conversion table (celsius to farenheit)
echo.lua echo command line arguments
env.lua environment variables as automatic global variables
factorial.lua factorial without recursion
fib.lua fibonacci function with cache
fibfor.lua fibonacci numbers with coroutines and generators
globals.lua report global variable usage
hello.lua the first program in every language
life.lua Conway's Game of Life
luac.lua bare-bones luac
printf.lua an implementation of printf
readonly.lua make global variables readonly
sieve.lua the sieve of of Eratosthenes programmed with coroutines
sort.lua two implementations of a sort function
table.lua make table, grouping all data for the same item
trace-calls.lua trace calls
trace-globals.lua trace assigments to global variables
xd.lua hex dump

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-- bisection method for solving non-linear equations
delta=1e-6 -- tolerance
function bisect(f,a,b,fa,fb)
local c=(a+b)/2
io.write(n," c=",c," a=",a," b=",b,"\n")
if c==a or c==b or math.abs(a-b)<delta then return c,b-a end
n=n+1
local fc=f(c)
if fa*fc<0 then return bisect(f,a,c,fa,fc) else return bisect(f,c,b,fc,fb) end
end
-- find root of f in the inverval [a,b]. needs f(a)*f(b)<0
function solve(f,a,b)
n=0
local z,e=bisect(f,a,b,f(a),f(b))
io.write(string.format("after %d steps, root is %.17g with error %.1e, f=%.1e\n",n,z,e,f(z)))
end
-- our function
function f(x)
return x*x*x-x-1
end
-- find zero in [1,2]
solve(f,1,2)

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-- temperature conversion table (celsius to farenheit)
for c0=-20,50-1,10 do
io.write("C ")
for c=c0,c0+10-1 do
io.write(string.format("%3.0f ",c))
end
io.write("\n")
io.write("F ")
for c=c0,c0+10-1 do
f=(9/5)*c+32
io.write(string.format("%3.0f ",f))
end
io.write("\n\n")
end

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-- echo command line arguments
for i=0,table.getn(arg) do
print(i,arg[i])
end

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-- read environment variables as if they were global variables
local f=function (t,i) return os.getenv(i) end
setmetatable(getfenv(),{__index=f})
-- an example
print(a,USER,PATH)

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-- function closures are powerful
-- traditional fixed-point operator from functional programming
Y = function (g)
local a = function (f) return f(f) end
return a(function (f)
return g(function (x)
local c=f(f)
return c(x)
end)
end)
end
-- factorial without recursion
F = function (f)
return function (n)
if n == 0 then return 1
else return n*f(n-1) end
end
end
factorial = Y(F) -- factorial is the fixed point of F
-- now test it
function test(x)
io.write(x,"! = ",factorial(x),"\n")
end
for n=0,16 do
test(n)
end

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-- fibonacci function with cache
-- very inefficient fibonacci function
function fib(n)
N=N+1
if n<2 then
return n
else
return fib(n-1)+fib(n-2)
end
end
-- a general-purpose value cache
function cache(f)
local c={}
return function (x)
local y=c[x]
if not y then
y=f(x)
c[x]=y
end
return y
end
end
-- run and time it
function test(s,f)
N=0
local c=os.clock()
local v=f(n)
local t=os.clock()-c
print(s,n,v,t,N)
end
n=arg[1] or 24 -- for other values, do lua fib.lua XX
n=tonumber(n)
print("","n","value","time","evals")
test("plain",fib)
fib=cache(fib)
test("cached",fib)

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-- example of for with generator functions
function generatefib (n)
return coroutine.wrap(function ()
local a,b = 1, 1
while a <= n do
coroutine.yield(a)
a, b = b, a+b
end
end)
end
for i in generatefib(1000) do print(i) end

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-- reads luac listings and reports global variable usage
-- lines where a global is written to are marked with "*"
-- typical usage: luac -p -l file.lua | lua globals.lua | sort | lua table.lua
while 1 do
local s=io.read()
if s==nil then break end
local ok,_,l,op,g=string.find(s,"%[%-?(%d*)%]%s*([GS])ETGLOBAL.-;%s+(.*)$")
if ok then
if op=="S" then op="*" else op="" end
io.write(g,"\t",l,op,"\n")
end
end

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-- the first program in every language
io.write("Hello world, from ",_VERSION,"!\n")

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-- life.lua
-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l
-- modified to use ANSI terminal escape sequences
-- modified to use for instead of while
local write=io.write
ALIVE="¥" DEAD="þ"
ALIVE="O" DEAD="-"
function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary
for i=1,10000 do end
-- local i=os.clock()+1 while(os.clock()<i) do end
end
function ARRAY2D(w,h)
local t = {w=w,h=h}
for y=1,h do
t[y] = {}
for x=1,w do
t[y][x]=0
end
end
return t
end
_CELLS = {}
-- give birth to a "shape" within the cell array
function _CELLS:spawn(shape,left,top)
for y=0,shape.h-1 do
for x=0,shape.w-1 do
self[top+y][left+x] = shape[y*shape.w+x+1]
end
end
end
-- run the CA and produce the next generation
function _CELLS:evolve(next)
local ym1,y,yp1,yi=self.h-1,self.h,1,self.h
while yi > 0 do
local xm1,x,xp1,xi=self.w-1,self.w,1,self.w
while xi > 0 do
local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] +
self[y][xm1] + self[y][xp1] +
self[yp1][xm1] + self[yp1][x] + self[yp1][xp1]
next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0
xm1,x,xp1,xi = x,xp1,xp1+1,xi-1
end
ym1,y,yp1,yi = y,yp1,yp1+1,yi-1
end
end
-- output the array to screen
function _CELLS:draw()
local out="" -- accumulate to reduce flicker
for y=1,self.h do
for x=1,self.w do
out=out..(((self[y][x]>0) and ALIVE) or DEAD)
end
out=out.."\n"
end
write(out)
end
-- constructor
function CELLS(w,h)
local c = ARRAY2D(w,h)
c.spawn = _CELLS.spawn
c.evolve = _CELLS.evolve
c.draw = _CELLS.draw
return c
end
--
-- shapes suitable for use with spawn() above
--
HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 }
GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 }
EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 }
FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 }
BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 }
-- the main routine
function LIFE(w,h)
-- create two arrays
local thisgen = CELLS(w,h)
local nextgen = CELLS(w,h)
-- create some life
-- about 1000 generations of fun, then a glider steady-state
thisgen:spawn(GLIDER,5,4)
thisgen:spawn(EXPLODE,25,10)
thisgen:spawn(FISH,4,12)
-- run until break
local gen=1
write("\027[2J") -- ANSI clear screen
while 1 do
thisgen:evolve(nextgen)
thisgen,nextgen = nextgen,thisgen
write("\027[H") -- ANSI home cursor
thisgen:draw()
write("Life - generation ",gen,"\n")
gen=gen+1
if gen>2000 then break end
--delay() -- no delay
end
end
LIFE(40,20)

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-- bare-bones luac in Lua
-- usage: lua luac.lua file.lua
assert(arg[1]~=nil and arg[2]==nil,"usage: lua luac.lua file.lua")
f=assert(io.open("luac.out","wb"))
assert(f:write(string.dump(assert(loadfile(arg[1])))))
assert(f:close())

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-- an implementation of printf
function printf(...)
io.write(string.format(...))
end
printf("Hello %s from %s on %s\n",os.getenv"USER" or "there",_VERSION,os.date())

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-- make global variables readonly
local f=function (t,i) error("cannot redefine global variable `"..i.."'",2) end
local g={}
local G=getfenv()
setmetatable(g,{__index=G,__newindex=f})
setfenv(1,g)
-- an example
rawset(g,"x",3)
x=2
y=1 -- cannot redefine `y'

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-- the sieve of of Eratosthenes programmed with coroutines
-- typical usage: lua -e N=1000 sieve.lua | column
-- generate all the numbers from 2 to n
function gen (n)
return coroutine.wrap(function ()
for i=2,n do coroutine.yield(i) end
end)
end
-- filter the numbers generated by `g', removing multiples of `p'
function filter (p, g)
return coroutine.wrap(function ()
while 1 do
local n = g()
if n == nil then return end
if math.mod(n, p) ~= 0 then coroutine.yield(n) end
end
end)
end
N=N or 1000 -- from command line
x = gen(N) -- generate primes up to N
while 1 do
local n = x() -- pick a number until done
if n == nil then break end
print(n) -- must be a prime number
x = filter(n, x) -- now remove its multiples
end

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-- two implementations of a sort function
-- this is an example only. Lua has now a built-in function "sort"
-- extracted from Programming Pearls, page 110
function qsort(x,l,u,f)
if l<u then
local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u
x[l],x[m]=x[m],x[l] -- swap pivot to first position
local t=x[l] -- pivot value
m=l
local i=l+1
while i<=u do
-- invariant: x[l+1..m] < t <= x[m+1..i-1]
if f(x[i],t) then
m=m+1
x[m],x[i]=x[i],x[m] -- swap x[i] and x[m]
end
i=i+1
end
x[l],x[m]=x[m],x[l] -- swap pivot to a valid place
-- x[l+1..m-1] < x[m] <= x[m+1..u]
qsort(x,l,m-1,f)
qsort(x,m+1,u,f)
end
end
function selectionsort(x,n,f)
local i=1
while i<=n do
local m,j=i,i+1
while j<=n do
if f(x[j],x[m]) then m=j end
j=j+1
end
x[i],x[m]=x[m],x[i] -- swap x[i] and x[m]
i=i+1
end
end
function show(m,x)
io.write(m,"\n\t")
local i=1
while x[i] do
io.write(x[i])
i=i+1
if x[i] then io.write(",") end
end
io.write("\n")
end
function testsorts(x)
local n=1
while x[n] do n=n+1 end; n=n-1 -- count elements
show("original",x)
qsort(x,1,n,function (x,y) return x<y end)
show("after quicksort",x)
selectionsort(x,n,function (x,y) return x>y end)
show("after reverse selection sort",x)
qsort(x,1,n,function (x,y) return x<y end)
show("after quicksort again",x)
end
-- array to be sorted
x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"}
testsorts(x)

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-- make table, grouping all data for the same item
-- input is 2 columns (item, data)
local A
while 1 do
local l=io.read()
if l==nil then break end
local _,_,a,b=string.find(l,'"?([_%w]+)"?%s*(.*)$')
if a~=A then A=a io.write("\n",a,":") end
io.write(" ",b)
end
io.write("\n")

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-- trace calls
-- example: lua -ltrace-calls bisect.lua
local level=0
local function hook(event)
local t=debug.getinfo(3)
io.write(level," >>> ",string.rep(" ",level))
if t~=nil and t.currentline>=0 then io.write(t.short_src,":",t.currentline," ") end
t=debug.getinfo(2)
if event=="call" then
level=level+1
else
level=level-1 if level<0 then level=0 end
end
if t.what=="main" then
if event=="call" then
io.write("begin ",t.short_src)
else
io.write("end ",t.short_src)
end
elseif t.what=="Lua" then
-- table.foreach(t,print)
io.write(event," ",t.name or "(Lua)"," <",t.linedefined,":",t.short_src,">")
else
io.write(event," ",t.name or "(C)"," [",t.what,"] ")
end
io.write("\n")
end
debug.sethook(hook,"cr")
level=0

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-- trace assigments to global variables
do
-- a tostring that quotes strings. note the use of the original tostring.
local _tostring=tostring
local tostring=function(a)
if type(a)=="string" then
return string.format("%q",a)
else
return _tostring(a)
end
end
local log=function (name,old,new)
local t=debug.getinfo(3,"Sl")
local line=t.currentline
io.write(t.short_src)
if line>=0 then io.write(":",line) end
io.write(": ",name," is now ",tostring(new)," (was ",tostring(old),")","\n")
end
local g={}
local set=function (t,name,value)
log(name,g[name],value)
g[name]=value
end
setmetatable(getfenv(),{__index=g,__newindex=set})
end
-- an example
a=1
b=2
a=10
b=20
b=nil
b=200
print(a,b,c)

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