BACKENDS: Add PaletteManager interface as comments to GraphicsManager.

This should be a little more comfortable about finding out what's needed to
implement a new graphics manager.
This commit is contained in:
Johannes Schickel 2011-08-08 21:27:32 +02:00
parent c3cfdd36a5
commit 222064cdb6

@ -84,6 +84,10 @@ public:
virtual void setCursorPalette(const byte *colors, uint start, uint num) = 0;
virtual void displayMessageOnOSD(const char *msg) {}
// Graphics::PaletteManager interface
//virtual void setPalette(const byte *colors, uint start, uint num) = 0;
//virtual void grabPalette(byte *colors, uint start, uint num) = 0;
};
#endif