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BACKENDS: Add PaletteManager interface as comments to GraphicsManager.
This should be a little more comfortable about finding out what's needed to implement a new graphics manager.
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@ -84,6 +84,10 @@ public:
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virtual void setCursorPalette(const byte *colors, uint start, uint num) = 0;
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virtual void displayMessageOnOSD(const char *msg) {}
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// Graphics::PaletteManager interface
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//virtual void setPalette(const byte *colors, uint start, uint num) = 0;
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//virtual void grabPalette(byte *colors, uint start, uint num) = 0;
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};
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#endif
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