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VOYEUR: Clean up debug channels
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d13b529c47
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@ -55,6 +55,8 @@ VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc)
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_voyeurArea = AREA_NONE;
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_loadGameSlot = -1;
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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initialiseManagers();
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}
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@ -98,9 +100,6 @@ void VoyeurEngine::initialiseManagers() {
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void VoyeurEngine::ESP_Init() {
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ThreadResource::init();
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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if (ConfMan.hasKey("save_slot"))
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_loadGameSlot = ConfMan.getInt("save_slot");
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}
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@ -66,8 +66,7 @@ namespace Voyeur {
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#define MANSION_SCROLL_INC_Y 4
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enum VoyeurDebugChannels {
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kDebugPath = 1 << 0,
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kDebugScripts = 1 << 1
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kDebugScripts = 1 << 0
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};
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enum VoyeurArea { AREA_NONE, AREA_APARTMENT, AREA_INTERFACE, AREA_ROOM, AREA_EVIDENCE };
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