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GLK: AGT: Skeleton engine
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47
engines/glk/agt/agt.cpp
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47
engines/glk/agt/agt.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/agt/agt.h"
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#include "glk/quetzal.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Glk {
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namespace AGT {
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AGT::AGT(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
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}
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void AGT::runGame() {
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// TODO
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}
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Common::Error AGT::readSaveData(Common::SeekableReadStream *rs) {
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return Common::kReadingFailed;
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}
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Common::Error AGT::writeGameData(Common::WriteStream *ws) {
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return Common::kWritingFailed;
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}
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} // End of namespace AGT
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} // End of namespace Glk
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70
engines/glk/agt/agt.h
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70
engines/glk/agt/agt.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/* Based on Agility interpreter version 1.1.1 */
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#ifndef GLK_AGT
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#define GLK_AGT
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#include "common/scummsys.h"
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#include "glk/glk_api.h"
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namespace Glk {
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namespace AGT {
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/**
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* AGT Adams game interpreter
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*/
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class AGT : public GlkAPI {
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public:
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/**
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* Constructor
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*/
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AGT(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Returns the running interpreter type
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*/
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virtual InterpreterType getInterpreterType() const override { return INTERPRETER_AGT; }
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/**
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* Execute the game
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*/
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virtual void runGame() override;
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/**
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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virtual Common::Error writeGameData(Common::WriteStream *ws) override;
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};
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} // End of namespace AGT
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} // End of namespace Glk
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#endif
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93
engines/glk/agt/detection.cpp
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93
engines/glk/agt/detection.cpp
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@ -0,0 +1,93 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/agt/detection.h"
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#include "glk/agt/detection_tables.h"
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#include "glk/blorb.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "engines/game.h"
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namespace Glk {
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namespace AGT {
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void AGTMetaEngine::getSupportedGames(PlainGameList &games) {
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for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd)
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games.push_back(*pd);
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}
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GameDescriptor AGTMetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return GameDescriptor::empty();
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}
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bool AGTMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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const char *const EXTENSIONS[] = { ".saga", ".dat", nullptr };
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// Loop through the files of the folder
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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// Check for a recognised filename
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if (file->isDirectory())
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continue;
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Common::String filename = file->getName();
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if (!filename.hasSuffixIgnoreCase(".d$$"))
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continue;
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Common::File gameFile;
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if (!gameFile.open(*file))
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continue;
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Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
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size_t filesize = (size_t)gameFile.size();
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// Scan through the AGT game list for a match
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const GlkDetectionEntry *p = AGT_GAMES;
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while (p->_md5 && p->_filesize != filesize && md5 != p->_md5)
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++p;
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if (!p->_gameId) {
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const PlainGameDescriptor &desc = AGT_GAME_LIST[0];
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gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
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} else {
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// Found a match
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PlainGameDescriptor gameDesc = findGame(p->_gameId);
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gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename));
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}
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}
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return !gameList.empty();
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}
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void AGTMetaEngine::detectClashes(Common::StringMap &map) {
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for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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}
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}
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} // End of namespace AGT
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} // End of namespace Glk
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60
engines/glk/agt/detection.h
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60
engines/glk/agt/detection.h
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@ -0,0 +1,60 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_AGT_DETECTION
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#define GLK_AGT_DETECTION
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace AGT {
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class AGTMetaEngine {
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public:
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/**
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* Get a list of supported games
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*/
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static void getSupportedGames(PlainGameList &games);
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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*/
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static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
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/**
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* Check for game Id clashes with other sub-engines
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*/
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static void detectClashes(Common::StringMap &map);
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};
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} // End of namespace AGT
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} // End of namespace Glk
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#endif
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39
engines/glk/agt/detection_tables.h
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39
engines/glk/agt/detection_tables.h
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@ -0,0 +1,39 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/game.h"
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#include "common/gui_options.h"
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#include "common/language.h"
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namespace Glk {
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namespace AGT {
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const PlainGameDescriptor AGT_GAME_LIST[] = {
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{ nullptr, nullptr }
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};
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const GlkDetectionEntry AGT_GAMES[] = {
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DT_END_MARKER
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};
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} // End of namespace AGT
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} // End of namespace Glk
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@ -1,8 +1,9 @@
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_archetype glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
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add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_agt glk_alan2 glk_alan3 glk_archetype glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
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add_engine glk_adrift "ADRIFT" no
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add_engine glk_advsys "AdvSys" no
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add_engine glk_agt "AGT" no
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add_engine glk_alan2 "Alan2" no
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add_engine glk_alan3 "Alan3" no
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add_engine glk_archetype "Archetype" no
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@ -34,6 +34,11 @@
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#include "glk/advsys/advsys.h"
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#endif
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#ifdef ENABLE_GLK_AGT
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#include "glk/agt/detection.h"
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#include "glk/agt/agt.h"
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#endif
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#ifdef ENABLE_GLK_ALAN2
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#include "glk/alan2/detection.h"
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#include "glk/alan2/alan2.h"
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@ -214,6 +219,10 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
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if ((*engine = create<Glk::AdvSys::AdvSysMetaEngine, Glk::AdvSys::AdvSys>(syst, gameDesc)) != nullptr) {}
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else
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#endif
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#ifdef ENABLE_GLK_AGT
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if ((*engine = create<Glk::AGT::AGTMetaEngine, Glk::AGT::AGT>(syst, gameDesc)) != nullptr) {}
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else
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#endif
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#ifdef ENABLE_GLK_ALAN2
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if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nullptr) {}
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else
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@ -303,6 +312,9 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
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#ifdef ENABLE_GLK_ADVSYS
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Glk::AdvSys::AdvSysMetaEngine::getSupportedGames(list);
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#endif
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#ifdef ENABLE_GLK_AGT
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Glk::AGT::AGTMetaEngine::getSupportedGames(list);
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#endif
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#ifdef ENABLE_GLK_ALAN2
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Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
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#endif
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@ -357,6 +369,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
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#ifdef ENABLE_GLK_ALAN2
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FIND_GAME(Alan2);
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#endif
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#ifdef ENABLE_GLK_AGT
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FIND_GAME(AGT);
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#endif
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#ifdef ENABLE_GLK_ALAN3
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FIND_GAME(Alan3);
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#endif
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@ -407,6 +422,9 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
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#ifdef ENABLE_GLK_ADVSYS
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Glk::AdvSys::AdvSysMetaEngine::detectGames(fslist, detectedGames);
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#endif
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#ifdef ENABLE_GLK_AGT
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Glk::AGT::AGTMetaEngine::detectGames(fslist, detectedGames);
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#endif
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#ifdef ENABLE_GLK_ALAN2
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Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
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#endif
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@ -455,6 +473,9 @@ void GlkMetaEngine::detectClashes() const {
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#ifdef ENABLE_GLK_ADVSYS
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Glk::AdvSys::AdvSysMetaEngine::detectClashes(map);
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#endif
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#ifdef ENABLE_GLK_AGT
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Glk::AGT::AGTMetaEngine::detectClashes(map);
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#endif
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#ifdef ENABLE_GLK_ALAN2
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Glk::Alan2::Alan2MetaEngine::detectClashes(map);
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#endif
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@ -38,6 +38,7 @@ enum InterpreterType {
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INTERPRETER_ADRIFT,
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INTERPRETER_ADVSYS,
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INTERPRETER_AGILITY,
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INTERPRETER_AGT,
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INTERPRETER_ALAN2,
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INTERPRETER_ALAN3,
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INTERPRETER_ARCHETYPE,
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@ -69,6 +69,12 @@ MODULE_OBJS += \
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advsys/vm.o
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endif
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ifdef ENABLE_GLK_AGT
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MODULE_OBJS += \
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agt/agt.o \
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agt/detection.o
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endif
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ifdef ENABLE_GLK_ALAN2
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MODULE_OBJS += \
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alan2/alan2.o \
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