GLK: AGT: Skeleton engine

This commit is contained in:
Paul Gilbert 2019-11-22 19:27:02 -08:00
parent 27d26a49ea
commit 223f2613b2
9 changed files with 339 additions and 1 deletions

47
engines/glk/agt/agt.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/agt/agt.h"
#include "glk/quetzal.h"
#include "common/config-manager.h"
#include "common/translation.h"
namespace Glk {
namespace AGT {
AGT::AGT(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
}
void AGT::runGame() {
// TODO
}
Common::Error AGT::readSaveData(Common::SeekableReadStream *rs) {
return Common::kReadingFailed;
}
Common::Error AGT::writeGameData(Common::WriteStream *ws) {
return Common::kWritingFailed;
}
} // End of namespace AGT
} // End of namespace Glk

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engines/glk/agt/agt.h Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/* Based on Agility interpreter version 1.1.1 */
#ifndef GLK_AGT
#define GLK_AGT
#include "common/scummsys.h"
#include "glk/glk_api.h"
namespace Glk {
namespace AGT {
/**
* AGT Adams game interpreter
*/
class AGT : public GlkAPI {
public:
/**
* Constructor
*/
AGT(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Returns the running interpreter type
*/
virtual InterpreterType getInterpreterType() const override { return INTERPRETER_AGT; }
/**
* Execute the game
*/
virtual void runGame() override;
/**
* Load a savegame from the passed Quetzal file chunk stream
*/
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
/**
* Save the game. The passed write stream represents access to the UMem chunk
* in the Quetzal save file that will be created
*/
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
};
} // End of namespace AGT
} // End of namespace Glk
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/agt/detection.h"
#include "glk/agt/detection_tables.h"
#include "glk/blorb.h"
#include "common/file.h"
#include "common/md5.h"
#include "engines/game.h"
namespace Glk {
namespace AGT {
void AGTMetaEngine::getSupportedGames(PlainGameList &games) {
for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd)
games.push_back(*pd);
}
GameDescriptor AGTMetaEngine::findGame(const char *gameId) {
for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd) {
if (!strcmp(gameId, pd->gameId))
return *pd;
}
return GameDescriptor::empty();
}
bool AGTMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
const char *const EXTENSIONS[] = { ".saga", ".dat", nullptr };
// Loop through the files of the folder
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
// Check for a recognised filename
if (file->isDirectory())
continue;
Common::String filename = file->getName();
if (!filename.hasSuffixIgnoreCase(".d$$"))
continue;
Common::File gameFile;
if (!gameFile.open(*file))
continue;
Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
size_t filesize = (size_t)gameFile.size();
// Scan through the AGT game list for a match
const GlkDetectionEntry *p = AGT_GAMES;
while (p->_md5 && p->_filesize != filesize && md5 != p->_md5)
++p;
if (!p->_gameId) {
const PlainGameDescriptor &desc = AGT_GAME_LIST[0];
gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
} else {
// Found a match
PlainGameDescriptor gameDesc = findGame(p->_gameId);
gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename));
}
}
return !gameList.empty();
}
void AGTMetaEngine::detectClashes(Common::StringMap &map) {
for (const PlainGameDescriptor *pd = AGT_GAME_LIST; pd->gameId; ++pd) {
if (map.contains(pd->gameId))
error("Duplicate game Id found - %s", pd->gameId);
map[pd->gameId] = "";
}
}
} // End of namespace AGT
} // End of namespace Glk

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@ -0,0 +1,60 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_AGT_DETECTION
#define GLK_AGT_DETECTION
#include "common/fs.h"
#include "common/hash-str.h"
#include "engines/game.h"
#include "glk/detection.h"
namespace Glk {
namespace AGT {
class AGTMetaEngine {
public:
/**
* Get a list of supported games
*/
static void getSupportedGames(PlainGameList &games);
/**
* Returns a game description for the given game Id, if it's supported
*/
static GameDescriptor findGame(const char *gameId);
/**
* Detect supported games
*/
static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
/**
* Check for game Id clashes with other sub-engines
*/
static void detectClashes(Common::StringMap &map);
};
} // End of namespace AGT
} // End of namespace Glk
#endif

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@ -0,0 +1,39 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/game.h"
#include "common/gui_options.h"
#include "common/language.h"
namespace Glk {
namespace AGT {
const PlainGameDescriptor AGT_GAME_LIST[] = {
{ nullptr, nullptr }
};
const GlkDetectionEntry AGT_GAMES[] = {
DT_END_MARKER
};
} // End of namespace AGT
} // End of namespace Glk

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@ -1,8 +1,9 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_archetype glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_agt glk_alan2 glk_alan3 glk_archetype glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
add_engine glk_adrift "ADRIFT" no
add_engine glk_advsys "AdvSys" no
add_engine glk_agt "AGT" no
add_engine glk_alan2 "Alan2" no
add_engine glk_alan3 "Alan3" no
add_engine glk_archetype "Archetype" no

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@ -34,6 +34,11 @@
#include "glk/advsys/advsys.h"
#endif
#ifdef ENABLE_GLK_AGT
#include "glk/agt/detection.h"
#include "glk/agt/agt.h"
#endif
#ifdef ENABLE_GLK_ALAN2
#include "glk/alan2/detection.h"
#include "glk/alan2/alan2.h"
@ -214,6 +219,10 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
if ((*engine = create<Glk::AdvSys::AdvSysMetaEngine, Glk::AdvSys::AdvSys>(syst, gameDesc)) != nullptr) {}
else
#endif
#ifdef ENABLE_GLK_AGT
if ((*engine = create<Glk::AGT::AGTMetaEngine, Glk::AGT::AGT>(syst, gameDesc)) != nullptr) {}
else
#endif
#ifdef ENABLE_GLK_ALAN2
if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nullptr) {}
else
@ -303,6 +312,9 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
#ifdef ENABLE_GLK_ADVSYS
Glk::AdvSys::AdvSysMetaEngine::getSupportedGames(list);
#endif
#ifdef ENABLE_GLK_AGT
Glk::AGT::AGTMetaEngine::getSupportedGames(list);
#endif
#ifdef ENABLE_GLK_ALAN2
Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
#endif
@ -357,6 +369,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
#ifdef ENABLE_GLK_ALAN2
FIND_GAME(Alan2);
#endif
#ifdef ENABLE_GLK_AGT
FIND_GAME(AGT);
#endif
#ifdef ENABLE_GLK_ALAN3
FIND_GAME(Alan3);
#endif
@ -407,6 +422,9 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
#ifdef ENABLE_GLK_ADVSYS
Glk::AdvSys::AdvSysMetaEngine::detectGames(fslist, detectedGames);
#endif
#ifdef ENABLE_GLK_AGT
Glk::AGT::AGTMetaEngine::detectGames(fslist, detectedGames);
#endif
#ifdef ENABLE_GLK_ALAN2
Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
#endif
@ -455,6 +473,9 @@ void GlkMetaEngine::detectClashes() const {
#ifdef ENABLE_GLK_ADVSYS
Glk::AdvSys::AdvSysMetaEngine::detectClashes(map);
#endif
#ifdef ENABLE_GLK_AGT
Glk::AGT::AGTMetaEngine::detectClashes(map);
#endif
#ifdef ENABLE_GLK_ALAN2
Glk::Alan2::Alan2MetaEngine::detectClashes(map);
#endif

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@ -38,6 +38,7 @@ enum InterpreterType {
INTERPRETER_ADRIFT,
INTERPRETER_ADVSYS,
INTERPRETER_AGILITY,
INTERPRETER_AGT,
INTERPRETER_ALAN2,
INTERPRETER_ALAN3,
INTERPRETER_ARCHETYPE,

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@ -69,6 +69,12 @@ MODULE_OBJS += \
advsys/vm.o
endif
ifdef ENABLE_GLK_AGT
MODULE_OBJS += \
agt/agt.o \
agt/detection.o
endif
ifdef ENABLE_GLK_ALAN2
MODULE_OBJS += \
alan2/alan2.o \