mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-19 08:25:35 +00:00
- Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
This commit is contained in:
parent
f6547e0691
commit
2257db88d3
@ -110,14 +110,14 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
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_lastTickMsec = 0;
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_yCellCount = _vm->_scene->getHeight();
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_xCellCount = _vm->getDisplayWidth();
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_xCellCount = _vm->getDisplayInfo().logicalWidth;
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_pathCell = (int8 *)malloc(_yCellCount * _xCellCount * sizeof(*_pathCell));
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_pathRect.left = 0;
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_pathRect.right = _vm->getDisplayWidth();
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_pathRect.right = _vm->getDisplayInfo().logicalWidth;
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_pathRect.top = _vm->getDisplayInfo().pathStartY;
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_pathRect.bottom = _vm->_scene->getHeight();
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_pathRect.bottom = _vm->getDisplayInfo().logicalHeight;
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// Get actor resource file context
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_actorContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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@ -820,13 +820,13 @@ void Actor::handleSpeech(int msec) {
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height = _vm->_font->getHeight(kKnownFontScript, _activeSpeech.strings[0], width - 2, _activeSpeech.getFontFlags(0)) + 1;
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if (_vm->getGameId() == GID_IHNM) {
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if (height > _vm->_scene->getHeight(true) / 2 && width < _vm->getDisplayWidth() - 20) {
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width = _vm->getDisplayWidth() - 20;
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if (height > _vm->_scene->getHeight(true) / 2 && width < _vm->getDisplayInfo().logicalWidth - 20) {
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width = _vm->getDisplayInfo().logicalWidth - 20;
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height = _vm->_font->getHeight(kKnownFontScript, _activeSpeech.strings[0], width - 2, _activeSpeech.getFontFlags(0)) + 1;
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}
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} else if (_vm->getGameId() == GID_ITE) {
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if (height > 40 && width < _vm->getDisplayWidth() - 100) {
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width = _vm->getDisplayWidth() - 100;
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if (height > 40 && width < _vm->getDisplayInfo().logicalWidth - 100) {
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width = _vm->getDisplayInfo().logicalWidth - 100;
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height = _vm->_font->getHeight(kKnownFontScript, _activeSpeech.strings[0], width - 2, _activeSpeech.getFontFlags(0)) + 1;
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}
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}
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@ -837,8 +837,8 @@ void Actor::handleSpeech(int msec) {
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actor = getActor(_activeSpeech.actorIds[0]);
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_activeSpeech.speechBox.setHeight(height);
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if (_activeSpeech.speechBox.right > _vm->getDisplayWidth() - 10) {
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_activeSpeech.drawRect.left = _vm->getDisplayWidth() - 10 - width;
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if (_activeSpeech.speechBox.right > _vm->getDisplayInfo().logicalWidth - 10) {
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_activeSpeech.drawRect.left = _vm->getDisplayInfo().logicalWidth - 10 - width;
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} else {
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_activeSpeech.drawRect.left = _activeSpeech.speechBox.left;
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}
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@ -891,7 +891,7 @@ bool Actor::calcScreenPosition(CommonObjectData *commonObjectData) {
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}
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result = commonObjectData->_screenPosition.x > -64 &&
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commonObjectData->_screenPosition.x < _vm->getDisplayWidth() + 64 &&
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commonObjectData->_screenPosition.x < _vm->getDisplayInfo().logicalWidth + 64 &&
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commonObjectData->_screenPosition.y > -64 &&
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commonObjectData->_screenPosition.y < _vm->_scene->getHeight() + 64;
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@ -1091,7 +1091,7 @@ void Actor::drawSpeech(void) {
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actor = getActor(_activeSpeech.actorIds[i]);
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calcScreenPosition(actor);
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textPoint.x = CLIP(actor->_screenPosition.x - width / 2, 10, _vm->getDisplayWidth() - 10 - width);
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textPoint.x = CLIP(actor->_screenPosition.x - width / 2, 10, _vm->getDisplayInfo().logicalWidth - 10 - width);
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if (_vm->getGameId() == GID_ITE)
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textPoint.y = CLIP(actor->_screenPosition.y - 58, 10, _vm->_scene->getHeight(true) - 10 - height);
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@ -1130,7 +1130,7 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
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_activeSpeech.playing = false;
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_activeSpeech.slowModeCharIndex = 0;
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dist = MIN(actor->_screenPosition.x - 10, _vm->getDisplayWidth() - 10 - actor->_screenPosition.x);
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dist = MIN(actor->_screenPosition.x - 10, _vm->getDisplayInfo().logicalWidth - 10 - actor->_screenPosition.x);
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if (_vm->getGameId() == GID_ITE)
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dist = CLIP<int16>(dist, 60, 150);
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@ -1144,9 +1144,9 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
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_activeSpeech.speechBox.right += 10 - _activeSpeech.speechBox.left;
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_activeSpeech.speechBox.left = 10;
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}
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if (_activeSpeech.speechBox.right > _vm->getDisplayWidth() - 10) {
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_activeSpeech.speechBox.left -= _activeSpeech.speechBox.right - _vm->getDisplayWidth() - 10;
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_activeSpeech.speechBox.right = _vm->getDisplayWidth() - 10;
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if (_activeSpeech.speechBox.right > _vm->getDisplayInfo().logicalWidth - 10) {
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_activeSpeech.speechBox.left -= _activeSpeech.speechBox.right - _vm->getDisplayInfo().logicalWidth - 10;
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_activeSpeech.speechBox.right = _vm->getDisplayInfo().logicalWidth - 10;
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}
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// HACK for the compact disk in Ellen's chapter
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@ -101,7 +101,7 @@ bool Actor::validFollowerLocation(const Location &location) {
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Point point;
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location.toScreenPointXY(point);
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if ((point.x < 5) || (point.x >= _vm->getDisplayWidth() - 5) ||
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if ((point.x < 5) || (point.x >= _vm->getDisplayInfo().logicalWidth - 5) ||
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(point.y < 0) || (point.y > _vm->_scene->getHeight())) {
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return false;
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}
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@ -856,7 +856,7 @@ bool Actor::followProtagonist(ActorData *actor) {
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newLocation.y += _vm->_rnd.getRandomNumber(prefer1.y - 1) - prefer1.y / 2;
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}
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newLocation.x = CLIP<int>(newLocation.x, -31 * 4, (_vm->getDisplayWidth() + 31) * 4);
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newLocation.x = CLIP<int>(newLocation.x, -31 * 4, (_vm->getDisplayInfo().logicalWidth + 31) * 4);
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return actorWalkTo(actor->_id, newLocation);
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}
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@ -540,8 +540,8 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
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frame = anim->currentFrame;
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// FIXME: if start > 0, then this works incorrectly
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decodeFrame(anim, anim->frameOffsets[frame], displayBuffer, _vm->getDisplayWidth() * _vm->getDisplayHeight());
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_vm->_render->addDirtyRect(Common::Rect(0, 0, _vm->getDisplayWidth(), _vm->getDisplayHeight()));
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decodeFrame(anim, anim->frameOffsets[frame], displayBuffer, _vm->getDisplayInfo().logicalWidth * _vm->getDisplayInfo().logicalHeight);
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_vm->_render->addDirtyRect(Common::Rect(0, 0, _vm->getDisplayInfo().logicalWidth, _vm->getDisplayInfo().logicalHeight));
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_vm->_frameCount++;
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anim->currentFrame++;
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if (anim->completed != 65535) {
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@ -105,12 +105,16 @@ static const PlainGameDescriptor sagaGames[] = {
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{"saga", "SAGA Engine game"},
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{"ite", "Inherit the Earth: Quest for the Orb"},
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{"ihnm", "I Have No Mouth and I Must Scream"},
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{"dino", "Dinotopia"},
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{"fta2", "Faery Tale Adventure II: Halls of the Dead"},
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{0, 0}
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};
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static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
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{"ite", "saga", Common::kPlatformUnknown},
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{"ihnm", "saga", Common::kPlatformUnknown},
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{"dino", "saga", Common::kPlatformUnknown},
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{"fta2", "saga", Common::kPlatformUnknown},
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{0, 0, Common::kPlatformUnknown}
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};
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@ -315,17 +319,19 @@ bool SagaEngine::initGame() {
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}
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const GameDisplayInfo &SagaEngine::getDisplayInfo() {
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return _gameDescription->gameId == GID_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
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}
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int SagaEngine::getDisplayWidth() const {
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const GameDisplayInfo &di = _gameDescription->gameId == GID_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
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return di.logicalWidth;
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}
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int SagaEngine::getDisplayHeight() const {
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const GameDisplayInfo &di = _gameDescription->gameId == GID_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
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return di.logicalHeight;
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switch (_gameDescription->gameId) {
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case GID_ITE:
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return ITE_DisplayInfo;
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case GID_IHNM:
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return IHNM_DisplayInfo;
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case GID_DINO:
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return IHNM_DisplayInfo; // TODO
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case GID_FTA2:
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return FTA2_DisplayInfo;
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default:
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error("getDisplayInfo: Unknown game ID");
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return IHNM_DisplayInfo; // unreachable
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}
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}
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Common::Error SagaEngine::loadGameState(int slot) {
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@ -834,6 +834,41 @@ static const SAGAGameDescription gameDescriptions[] = {
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&MAC_GameSound,
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NULL,
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},
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// Dinotopia Section //////////////////////////////////////////////////////////////////////////////////////
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// TODO
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// Faery Tale Adventure II: Halls of the Dead Section /////////////////////////////////////////////////////
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// Faery Tale Adventure II: Halls of the Dead - English CD version
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{
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{
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"fta2",
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"",
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{
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// TODO: this is still quite incomplete
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{"fta.hrs", GAME_RESOURCEFILE, "c34a5ee5f1a14a87712a35c4a209a033", 213376},
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{"scripts.hrs", GAME_SCRIPTFILE, "95f33928f6c4f02ee04d2ec5c3314c30", 1041948},
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{"ftasound.hrs", GAME_SOUNDFILE, "ce930cb38922e6a03461f55d51b4e165", 12403350},
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{ NULL, 0, NULL, 0}
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},
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GID_FTA2,
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0,
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// TODO: fill out the data below
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-1, // default scene
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NULL, // game resources
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0, // number of fonts
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NULL, // font array
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NULL, // voice info
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NULL, // SFX info
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NULL,
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},
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{ AD_TABLE_END_MARKER, 0, 0, 0, NULL, 0, NULL, NULL, NULL, NULL }
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};
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@ -428,6 +428,74 @@ static const GameDisplayInfo IHNM_DisplayInfo = {
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IHNM_SavePanelButtons
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};
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// TODO: Fill in missing bits, currently contains IHNM_DisplayInfo
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static const GameDisplayInfo FTA2_DisplayInfo = {
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640, 480, // logical width&height
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0, // scene path y offset
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304, // scene height
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0, // status x offset
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304, // status y offset
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616, // status width
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24, // status height
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8, // status text y offset
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253, // status text color
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250, // status BG color
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616, 304, // save reminder pos
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24, 24, // save reminder w&h
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0, // save reminder first sprite number
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16, // number of save reminder sprites
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11, 12, // left portrait x, y offset
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-1, -1, // right portrait x, y offset
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8, 9, // inventory Up & Down button indexes
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2, 4, // inventory rows, columns
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0, 328, // main panel offsets
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ARRAYSIZE(IHNM_MainPanelButtons),
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IHNM_MainPanelButtons,
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IHNM_CONVERSE_MAX_TEXT_WIDTH,
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IHNM_CONVERSE_TEXT_HEIGHT,
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IHNM_CONVERSE_TEXT_LINES,
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11, 12, // converse Up & Down button indexes
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0, 328, // converse panel offsets
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ARRAYSIZE(IHNM_ConversePanelButtons),
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IHNM_ConversePanelButtons,
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11, 0, // save file index
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15, // optionSaveFileVisible
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92, 46, // option panel offsets
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ARRAYSIZE(IHNM_OptionPanelButtons),
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IHNM_OptionPanelButtons,
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190,94, // quit panel offsets
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260,115, // quit panel width & height
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ARRAYSIZE(IHNM_QuitPanelButtons),
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IHNM_QuitPanelButtons,
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190, 94, // load panel offsets
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260, 115, // load panel width & height
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ARRAYSIZE(IHNM_LoadPanelButtons),
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IHNM_LoadPanelButtons,
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2, // save edit index
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190, 94, // save panel offsets
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260, 115, // save panel width & height
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ARRAYSIZE(IHNM_SavePanelButtons),
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IHNM_SavePanelButtons,
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// No protection panel in IHNM
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-1, // protect edit index
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0, 0, // protect panel offsets
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0, 0, // protect panel width & height
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ARRAYSIZE(IHNM_SavePanelButtons),
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IHNM_SavePanelButtons
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};
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} // End of namespace Saga
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#endif
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@ -180,8 +180,8 @@ int Events::handleContinuous(Event *event) {
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size_t len;
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_vm->_scene->getBGMaskInfo(w, h, maskBuffer, len);
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rect.left = (_vm->getDisplayWidth() - w) / 2;
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rect.top = (_vm->getDisplayHeight() - h) / 2;
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rect.left = (_vm->getDisplayInfo().logicalWidth - w) / 2;
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rect.top = (_vm->getDisplayInfo().logicalHeight - h) / 2;
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rect.setWidth(w);
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rect.setHeight(h);
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@ -319,7 +319,7 @@ int Events::handleOneShot(Event *event) {
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backGroundSurface->blit(bgInfo.bounds, bgInfo.buffer);
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// If it is inset scene then draw black border
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if (bgInfo.bounds.width() < _vm->getDisplayWidth() || bgInfo.bounds.height() < _vm->_scene->getHeight()) {
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if (bgInfo.bounds.width() < _vm->getDisplayInfo().logicalWidth || bgInfo.bounds.height() < _vm->_scene->getHeight()) {
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Common::Rect rect1(2, bgInfo.bounds.height() + 4);
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Common::Rect rect2(bgInfo.bounds.width() + 4, 2);
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Common::Rect rect3(2, bgInfo.bounds.height() + 4);
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@ -1879,7 +1879,7 @@ void Interface::drawStatusBar() {
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// Erase background of status bar
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rect.left = _vm->getDisplayInfo().statusXOffset;
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rect.top = _vm->getDisplayInfo().statusYOffset;
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rect.right = rect.left + _vm->getDisplayWidth();
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rect.right = rect.left + _vm->getDisplayInfo().logicalWidth;
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rect.bottom = rect.top + _vm->getDisplayInfo().statusHeight;
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_vm->_gfx->drawRect(rect, _vm->getDisplayInfo().statusBGColor - offset);
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@ -2787,7 +2787,7 @@ void Interface::mapPanelDrawCrossHair() {
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_mapPanelCrossHairState = !_mapPanelCrossHairState;
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Point mapPosition = _vm->_isoMap->getMapPosition();
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Rect screen(_vm->getDisplayWidth(), _vm->_scene->getHeight());
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Rect screen(_vm->getDisplayInfo().logicalWidth, _vm->_scene->getHeight());
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if (screen.contains(mapPosition)) {
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_vm->_sprite->draw(_vm->_sprite->_mainSprites,
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@ -114,7 +114,7 @@ Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialo
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textEntry.effectKnownColor = kKnownColorTransparent;
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textEntry.useRect = true;
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textEntry.rect.left = 0;
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textEntry.rect.right = _vm->getDisplayWidth();
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textEntry.rect.right = _vm->getDisplayInfo().logicalWidth;
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if (_vm->getLanguage() == Common::DE_DEU) {
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textEntry.rect.top = INTRO_DE_CAPTION_Y;
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} else if (_vm->getLanguage() == Common::IT_ITA) {
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@ -122,7 +122,7 @@ Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const IntroDialo
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} else {
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textEntry.rect.top = INTRO_CAPTION_Y;
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}
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textEntry.rect.bottom = _vm->getDisplayHeight();
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textEntry.rect.bottom = _vm->getDisplayInfo().logicalHeight;
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textEntry.font = kKnownFontMedium;
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textEntry.flags = (FontEffectFlags)(kFontOutline | kFontCentered);
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@ -295,7 +295,7 @@ void IsoMap::adjustScroll(bool jump) {
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}
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playerPoint.y -= 28;
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playerPoint.x += _viewScroll.x - _vm->getDisplayWidth()/2;
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playerPoint.x += _viewScroll.x - _vm->getDisplayInfo().logicalWidth/2;
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playerPoint.y += _viewScroll.y - _vm->_scene->getHeight()/2;
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minScrollPos.x = playerPoint.x - SAGA_SCROLL_LIMIT_X1;
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@ -401,8 +401,8 @@ void IsoMap::drawSprite(SpriteList &spriteList, int spriteNumber, const Location
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spritePointer.x = screenPosition.x + xAlign;
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spritePointer.y = screenPosition.y + yAlign;
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_tileClip.left = CLIP<int>(spritePointer.x, 0, _vm->getDisplayWidth());
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_tileClip.right = CLIP<int>(spritePointer.x + width, 0, _vm->getDisplayWidth());
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_tileClip.left = CLIP<int>(spritePointer.x, 0, _vm->getDisplayInfo().logicalWidth);
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_tileClip.right = CLIP<int>(spritePointer.x + width, 0, _vm->getDisplayInfo().logicalWidth);
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_tileClip.top = CLIP<int>(spritePointer.y, 0, _vm->_scene->getHeight());
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_tileClip.bottom = CLIP<int>(spritePointer.y + height, 0, _vm->_scene->getHeight());
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@ -441,7 +441,7 @@ void IsoMap::drawTiles(const Location *location) {
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metaTileY.x = (u0 - v0) * 128 - (view1.x * 16 + fineScroll.x);
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metaTileY.y = (view1.y * 16 - fineScroll.y) - (u0 + v0) * 64;
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workAreaWidth = _vm->getDisplayWidth() + 128;
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workAreaWidth = _vm->getDisplayInfo().logicalWidth + 128;
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workAreaHeight = _vm->_scene->getHeight() + 128 + 80;
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for (u1 = u0, v1 = v0; metaTileY.y < workAreaHeight; u1--, v1-- ) {
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@ -852,8 +852,8 @@ void IsoMap::drawTile(uint16 tileIndex, const Point &point, const Location *loca
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}
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while ((col < _tileClip.right) && (count < fgRunCount)) {
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assert(_vm->_gfx->getBackBufferPixels() <= (byte *)(drawPointer + count));
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assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayWidth() *
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_vm->getDisplayHeight())) > (byte *)(drawPointer + count));
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assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayInfo().logicalWidth *
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_vm->getDisplayInfo().logicalHeight)) > (byte *)(drawPointer + count));
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drawPointer[count] = readPointer[count];
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count++;
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col++;
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@ -55,7 +55,7 @@ Render::Render(SagaEngine *vm, OSystem *system) {
|
||||
_vm->_timer->installTimerProc(&fpsTimerCallback, 1000000, this);
|
||||
#endif
|
||||
|
||||
_backGroundSurface.create(_vm->getDisplayWidth(), _vm->getDisplayHeight(), 1);
|
||||
_backGroundSurface.create(_vm->getDisplayInfo().logicalWidth, _vm->getDisplayInfo().logicalHeight, 1);
|
||||
|
||||
_flags = 0;
|
||||
|
||||
@ -104,7 +104,7 @@ void Render::drawScene() {
|
||||
if (!(_flags & RF_DISABLE_ACTORS) || _vm->getGameId() == GID_ITE)
|
||||
_vm->_scene->draw();
|
||||
|
||||
if (_vm->_puzzle->isActive()) {
|
||||
if (_vm->getGameId() == GID_ITE && _vm->_puzzle->isActive()) {
|
||||
_vm->_puzzle->movePiece(mousePoint);
|
||||
_vm->_actor->drawSpeech();
|
||||
} else {
|
||||
|
@ -74,7 +74,7 @@ Resource::~Resource() {
|
||||
clearContexts();
|
||||
}
|
||||
|
||||
bool Resource::loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
|
||||
bool Resource::loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
|
||||
size_t i;
|
||||
bool result;
|
||||
byte tableInfo[RSC_TABLEINFO_SIZE];
|
||||
@ -254,13 +254,19 @@ bool Resource::loadMacContext(ResourceContext *context) {
|
||||
}
|
||||
free(macResTypes);
|
||||
|
||||
if ((!notSagaContext) && (!loadSagaContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
|
||||
if ((!notSagaContext) && (!loadResContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Resource::loadHResContext(ResourceContext *context, uint32 contextSize) {
|
||||
// Stub for now
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Resource::loadContext(ResourceContext *context) {
|
||||
size_t i;
|
||||
const GamePatchDescription *patchDescription;
|
||||
@ -286,18 +292,26 @@ bool Resource::loadContext(ResourceContext *context) {
|
||||
isMacBinary = (context->fileType & GAME_MACBINARY) > 0;
|
||||
context->fileType &= ~GAME_MACBINARY;
|
||||
|
||||
if (isMacBinary) {
|
||||
if (!loadMacContext(context)) {
|
||||
return false;
|
||||
if (!isMacBinary) {
|
||||
if (!_vm->isSaga2()) {
|
||||
// ITE, IHNM
|
||||
if (!loadResContext(context, 0, context->file->size())) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// DINO, FTA2
|
||||
if (!loadHResContext(context, context->file->size())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!loadSagaContext(context, 0, context->file->size())) {
|
||||
if (!loadMacContext(context)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//process internal patch files
|
||||
if (GAME_PATCHFILE & context->fileType) {
|
||||
if (context->fileType & GAME_PATCHFILE) {
|
||||
subjectResourceType = ~GAME_PATCHFILE & context->fileType;
|
||||
subjectContext = getContext((GameFileTypes)subjectResourceType);
|
||||
if (subjectContext == NULL) {
|
||||
|
@ -156,7 +156,8 @@ private:
|
||||
|
||||
bool loadContext(ResourceContext *context);
|
||||
bool loadMacContext(ResourceContext *context);
|
||||
bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
|
||||
bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
|
||||
bool loadHResContext(ResourceContext *context, uint32 contextSize);
|
||||
|
||||
public:
|
||||
MetaResource _metaResource;
|
||||
|
@ -118,18 +118,26 @@ SagaEngine::~SagaEngine() {
|
||||
}
|
||||
}
|
||||
|
||||
delete _puzzle;
|
||||
delete _sndRes;
|
||||
delete _events;
|
||||
delete _font;
|
||||
delete _sprite;
|
||||
delete _anim;
|
||||
delete _script;
|
||||
delete _interface;
|
||||
delete _actor;
|
||||
delete _palanim;
|
||||
if (!isSaga2()) {
|
||||
if (getGameId() == GID_ITE)
|
||||
delete _puzzle;
|
||||
delete _sndRes;
|
||||
delete _events;
|
||||
delete _font;
|
||||
delete _sprite;
|
||||
delete _anim;
|
||||
delete _script;
|
||||
delete _interface;
|
||||
delete _actor;
|
||||
delete _palanim;
|
||||
}
|
||||
|
||||
delete _scene;
|
||||
delete _isoMap;
|
||||
|
||||
if (getGameId() == GID_ITE) {
|
||||
delete _isoMap;
|
||||
}
|
||||
|
||||
delete _render;
|
||||
delete _music;
|
||||
delete _sound;
|
||||
@ -165,25 +173,34 @@ Common::Error SagaEngine::init() {
|
||||
}
|
||||
|
||||
// Initialize engine modules
|
||||
_sndRes = new SndRes(this);
|
||||
_events = new Events(this);
|
||||
_font = new Font(this);
|
||||
_sprite = new Sprite(this);
|
||||
_anim = new Anim(this);
|
||||
_script = new Script(this);
|
||||
_interface = new Interface(this); // requires script module
|
||||
// TODO: implement differences for SAGA2
|
||||
if (!isSaga2()) {
|
||||
_sndRes = new SndRes(this);
|
||||
_events = new Events(this);
|
||||
_font = new Font(this);
|
||||
_sprite = new Sprite(this);
|
||||
_anim = new Anim(this);
|
||||
_script = new Script(this);
|
||||
_interface = new Interface(this); // requires script module
|
||||
}
|
||||
|
||||
_scene = new Scene(this);
|
||||
_actor = new Actor(this);
|
||||
_palanim = new PalAnim(this);
|
||||
_isoMap = new IsoMap(this);
|
||||
_puzzle = new Puzzle(this);
|
||||
|
||||
if (!isSaga2()) {
|
||||
_actor = new Actor(this);
|
||||
_palanim = new PalAnim(this);
|
||||
if (getGameId() == GID_ITE) {
|
||||
_isoMap = new IsoMap(this);
|
||||
_puzzle = new Puzzle(this);
|
||||
}
|
||||
}
|
||||
|
||||
// System initialization
|
||||
|
||||
_previousTicks = _system->getMillis();
|
||||
|
||||
// Initialize graphics
|
||||
_gfx = new Gfx(this, _system, getDisplayWidth(), getDisplayHeight());
|
||||
_gfx = new Gfx(this, _system, getDisplayInfo().logicalWidth, getDisplayInfo().logicalHeight);
|
||||
|
||||
// Graphics driver should be initialized before console
|
||||
_console = new Console(this);
|
||||
@ -296,7 +313,7 @@ Common::Error SagaEngine::go() {
|
||||
}
|
||||
|
||||
// Since Puzzle and forced text are actorless, we do them here
|
||||
if (_puzzle->isActive() || _actor->isForcedTextShown()) {
|
||||
if ((getGameId() == GID_ITE && _puzzle->isActive()) || _actor->isForcedTextShown()) {
|
||||
_actor->handleSpeech(msec);
|
||||
} else if (!_scene->isInIntro()) {
|
||||
if (_interface->getMode() == kPanelMain ||
|
||||
|
@ -96,7 +96,9 @@ enum ERRORCODE {
|
||||
|
||||
enum GameIds {
|
||||
GID_ITE = 0,
|
||||
GID_IHNM = 1
|
||||
GID_IHNM = 1,
|
||||
GID_DINO = 2,
|
||||
GID_FTA2 = 3
|
||||
};
|
||||
|
||||
enum GameFileTypes {
|
||||
@ -594,6 +596,7 @@ public:
|
||||
|
||||
bool isBigEndian() const;
|
||||
bool isMacResources() const;
|
||||
bool isSaga2() const { return getGameId() == GID_DINO || getGameId() == GID_FTA2; }
|
||||
const GameResourceDescription *getResourceDescription();
|
||||
const GameSoundInfo *getVoiceInfo() const;
|
||||
const GameSoundInfo *getSfxInfo() const;
|
||||
@ -614,8 +617,6 @@ public:
|
||||
const Common::ADGameFileDescription *getFilesDescriptions() const;
|
||||
|
||||
const Common::Rect &getDisplayClip() const { return _displayClip;}
|
||||
int getDisplayWidth() const;
|
||||
int getDisplayHeight() const;
|
||||
Common::Error loadGameState(int slot);
|
||||
Common::Error saveGameState(int slot, const char *desc);
|
||||
bool canLoadGameStateCurrently();
|
||||
|
@ -331,7 +331,8 @@ void SagaEngine::load(const char *fileName) {
|
||||
int volume = _music->getVolume();
|
||||
_music->setVolume(0);
|
||||
|
||||
_isoMap->setMapPosition(mapx, mapy);
|
||||
if (getGameId() == GID_ITE)
|
||||
_isoMap->setMapPosition(mapx, mapy);
|
||||
|
||||
// Protagonist swapping
|
||||
if (getGameId() == GID_IHNM) {
|
||||
|
@ -483,9 +483,9 @@ void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionTy
|
||||
|
||||
_vm->_interface->setStatusText("Click or Press Return to continue. Press Q to quit.", 96);
|
||||
_vm->_font->textDrawRect(kKnownFontMedium, sceneSubstitutes[i].title,
|
||||
Common::Rect(0, 7, _vm->getDisplayWidth(), 27), _vm->KnownColor2ColorId(kKnownColorBrightWhite), _vm->KnownColor2ColorId(kKnownColorBlack), kFontOutline);
|
||||
Common::Rect(0, 7, _vm->getDisplayInfo().logicalWidth, 27), _vm->KnownColor2ColorId(kKnownColorBrightWhite), _vm->KnownColor2ColorId(kKnownColorBlack), kFontOutline);
|
||||
_vm->_font->textDrawRect(kKnownFontMedium, sceneSubstitutes[i].message,
|
||||
Common::Rect(24, getHeight() - 33, _vm->getDisplayWidth() - 11,
|
||||
Common::Rect(24, getHeight() - 33, _vm->getDisplayInfo().logicalWidth - 11,
|
||||
getHeight()), _vm->KnownColor2ColorId(kKnownColorBrightWhite), _vm->KnownColor2ColorId(kKnownColorBlack), kFontOutline);
|
||||
return;
|
||||
}
|
||||
@ -520,8 +520,8 @@ void Scene::getBGInfo(BGInfo &bgInfo) {
|
||||
bgInfo.bounds.left = 0;
|
||||
bgInfo.bounds.top = 0;
|
||||
|
||||
if (_bg.w < _vm->getDisplayWidth()) {
|
||||
bgInfo.bounds.left = (_vm->getDisplayWidth() - _bg.w) / 2;
|
||||
if (_bg.w < _vm->getDisplayInfo().logicalWidth) {
|
||||
bgInfo.bounds.left = (_vm->getDisplayInfo().logicalWidth - _bg.w) / 2;
|
||||
}
|
||||
|
||||
if (_bg.h < getHeight()) {
|
||||
@ -553,7 +553,7 @@ bool Scene::offscreenPath(Point &testPoint) {
|
||||
return false;
|
||||
}
|
||||
|
||||
point.x = CLIP<int>(testPoint.x, 0, _vm->getDisplayWidth() - 1);
|
||||
point.x = CLIP<int>(testPoint.x, 0, _vm->getDisplayInfo().logicalWidth - 1);
|
||||
point.y = CLIP<int>(testPoint.y, 0, _bgMask.h - 1);
|
||||
if (point == testPoint) {
|
||||
return false;
|
||||
@ -719,13 +719,13 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
|
||||
|
||||
_sceneClip.left = 0;
|
||||
_sceneClip.top = 0;
|
||||
_sceneClip.right = _vm->getDisplayWidth();
|
||||
_sceneClip.right = _vm->getDisplayInfo().logicalWidth;
|
||||
_sceneClip.bottom = getHeight();
|
||||
} else {
|
||||
BGInfo backGroundInfo;
|
||||
getBGInfo(backGroundInfo);
|
||||
_sceneClip = backGroundInfo.bounds;
|
||||
if (!(_bg.w < _vm->getDisplayWidth() || _bg.h < getHeight()))
|
||||
if (!(_bg.w < _vm->getDisplayInfo().logicalWidth || _bg.h < getHeight()))
|
||||
_outsetSceneNumber = _sceneNumber;
|
||||
}
|
||||
|
||||
@ -1039,7 +1039,7 @@ void Scene::processSceneResources() {
|
||||
|
||||
// At least in ITE the mask needs to be clipped.
|
||||
|
||||
_bgMask.w = MIN(_bgMask.w, _vm->getDisplayWidth());
|
||||
_bgMask.w = MIN(_bgMask.w, _vm->getDisplayInfo().logicalWidth);
|
||||
_bgMask.h = MIN(_bgMask.h, getHeight());
|
||||
|
||||
debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, (int)_bgMask.buf_len);
|
||||
@ -1222,7 +1222,9 @@ void Scene::endScene() {
|
||||
_actionMap->freeMem();
|
||||
_entryList.freeMem();
|
||||
_sceneStrings.freeMem();
|
||||
_vm->_isoMap->freeMem();
|
||||
|
||||
if (_vm->getGameId() == GID_ITE)
|
||||
_vm->_isoMap->freeMem();
|
||||
|
||||
_vm->_events->clearList();
|
||||
_textList.clear();
|
||||
|
@ -1219,7 +1219,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
|
||||
event.param2 = 0;
|
||||
event.param3 = _vm->_scene->getHeight();
|
||||
event.param4 = 0;
|
||||
event.param5 = _vm->getDisplayWidth();
|
||||
event.param5 = _vm->getDisplayInfo().logicalWidth;
|
||||
q_event = _vm->_events->chain(q_event, &event);
|
||||
|
||||
// Put the text in the center of the viewport, assuming it will fit on
|
||||
@ -1232,7 +1232,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
|
||||
|
||||
textEntry.knownColor = kKnownColorBrightWhite;
|
||||
textEntry.effectKnownColor = kKnownColorBlack;
|
||||
textEntry.point.x = _vm->getDisplayWidth() / 2;
|
||||
textEntry.point.x = _vm->getDisplayInfo().logicalWidth / 2;
|
||||
textEntry.point.y = (_vm->_scene->getHeight() - _vm->_font->getHeight(kKnownFontMedium)) / 2;
|
||||
textEntry.font = kKnownFontMedium;
|
||||
textEntry.flags = (FontEffectFlags)(kFontOutline | kFontCentered);
|
||||
|
@ -59,7 +59,7 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
|
||||
if (_vm->getGameId() == GID_ITE) {
|
||||
_fxTable = ITE_SfxTable;
|
||||
_fxTableLen = ITE_SFXCOUNT;
|
||||
} else {
|
||||
} else if (_vm->getGameId() == GID_IHNM) {
|
||||
ResourceContext *resourceContext;
|
||||
|
||||
resourceContext = _vm->_resource->getContext(GAME_SOUNDFILE);
|
||||
@ -93,6 +93,10 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
|
||||
|
||||
_fxTable = 0;
|
||||
_fxTableLen = 0;
|
||||
} else if (_vm->getGameId() == GID_DINO) {
|
||||
// TODO
|
||||
} else if (_vm->getGameId() == GID_FTA2) {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -243,8 +243,8 @@ void Sprite::drawClip(const Point &spritePointer, int width, int height, const b
|
||||
for (i = io; i < clipHeight; i++) {
|
||||
for (j = jo; j < clipWidth; j++) {
|
||||
assert(_vm->_gfx->getBackBufferPixels() <= (byte *)(bufRowPointer + j + spritePointer.x));
|
||||
assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayWidth() *
|
||||
_vm->getDisplayHeight())) > (byte *)(bufRowPointer + j + spritePointer.x));
|
||||
assert((_vm->_gfx->getBackBufferPixels() + (_vm->getDisplayInfo().logicalWidth *
|
||||
_vm->getDisplayInfo().logicalHeight)) > (byte *)(bufRowPointer + j + spritePointer.x));
|
||||
assert((const byte *)spriteBuffer <= (const byte *)(srcRowPointer + j));
|
||||
assert(((const byte *)spriteBuffer + (width * height)) > (const byte *)(srcRowPointer + j));
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user