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The menu bar code is no longer used in the new graphics code, and the menu state is no longer stored in saved games
svn-id: r45854
This commit is contained in:
parent
c8f1afd24c
commit
226f0bd23d
@ -35,8 +35,8 @@
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#include "sci/engine/message.h"
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#ifdef INCLUDE_OLDGFX
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#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxVisual
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#endif
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#include "sci/gfx/menubar.h"
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#endif
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namespace Sci {
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@ -411,7 +411,9 @@ int game_init(EngineState *s) {
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debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(s->_gameObj));
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#ifdef INCLUDE_OLDGFX
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s->_menubar = new Menubar(); // Create menu bar
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#endif
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if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND)
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game_init_sound(s, 0);
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@ -441,9 +443,9 @@ int game_exit(EngineState *s) {
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// TODO Free scripts here
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#ifdef INCLUDE_OLDGFX
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delete s->_menubar;
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#ifdef INCLUDE_OLDGFX
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_free_graphics_input(s);
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#endif
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@ -30,8 +30,8 @@
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#ifdef INCLUDE_OLDGFX
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#include "sci/gfx/gfx_gui.h"
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#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxVisual
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#endif
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#include "sci/gfx/menubar.h"
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#endif
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#include "sci/gui/gui.h"
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#include "sci/gui/gui_cursor.h"
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@ -30,17 +30,19 @@
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#include "graphics/thumbnail.h"
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#include "sci/sci.h"
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#include "sci/gfx/menubar.h"
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#ifdef INCLUDE_OLDGFX
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#include "sci/gfx/menubar.h"
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#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxContainer
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#endif
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#include "sci/sfx/audio.h"
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#include "sci/sfx/core.h"
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#include "sci/sfx/iterator.h"
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#include "sci/engine/state.h"
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#include "sci/engine/message.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/vm_types.h"
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#include "sci/gui/gui.h"
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#include "sci/sfx/audio.h"
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#include "sci/sfx/core.h"
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#include "sci/sfx/iterator.h"
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namespace Sci {
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@ -53,6 +55,7 @@ const uint32 INTMAPPER_MAGIC_KEY = 0xDEADBEEF;
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// from ksound.cpp:
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//SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorType type, songit_id_t id);
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SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id);
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#pragma mark -
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@ -150,6 +153,7 @@ void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
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}
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#ifdef INCLUDE_OLDGFX
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void MenuItem::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_type);
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@ -175,11 +179,12 @@ void Menu::saveLoadWithSerializer(Common::Serializer &s) {
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syncArray<MenuItem>(s, _items);
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}
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void Menubar::saveLoadWithSerializer(Common::Serializer &s) {
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syncArray<Menu>(s, _menus);
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}
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#endif
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void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be reserved_id
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s.syncAsSint32LE(_exportsAreWide);
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@ -294,12 +299,35 @@ void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncString(tmp); // OBSOLETE: Used to be game_version
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s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be version
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#ifdef INCLUDE_OLDGFX
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if (s.isLoading()) {
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//free(menubar);
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_menubar = new Menubar();
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} else
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assert(_menubar);
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_menubar->saveLoadWithSerializer(s);
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#else
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// OBSOLETE: Saved menus. Skip all of the saved data
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int menuLength = 0;
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s.syncAsUint32LE(menuLength);
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s.syncString(tmp); // OBSOLETE: Used to be _title
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s.skip(4, VER(12), VER(12)); // OBSOLETE: Used to be _titleWidth
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s.skip(4, VER(12), VER(12)); // OBSOLETE: Used to be _width
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// Now iterate through the obsolete saved menu data
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for (int i = 0; i < menuLength; i++) {
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s.skip(4, VER(12), VER(12)); // OBSOLETE: Used to be _type
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s.syncString(tmp); // OBSOLETE: Used to be _keytext
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s.skip(4, VER(9), VER(9)); // OBSOLETE: Used to be keytext_size
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s.skip(4, VER(12), VER(12)); // OBSOLETE: Used to be _flags
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s.skip(64, VER(12), VER(12)); // OBSOLETE: Used to be MENU_SAID_SPEC_SIZE
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s.skip(4, VER(12), VER(12)); // OBSOLETE: Used to be _saidPos
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s.syncString(tmp); // OBSOLETE: Used to be _text
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s.skip(4, VER(12), VER(12)); // OBSOLETE: Used to be _textPos
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s.skip(4 * 4, VER(12), VER(12)); // OBSOLETE: Used to be _modifiers, _key, _enabled and _tag
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}
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#endif
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s.skip(4, VER(12), VER(12)); // obsolete: used to be status_bar_foreground
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s.skip(4, VER(12), VER(12)); // obsolete: used to be status_bar_background
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@ -672,6 +700,7 @@ static void reconstruct_sounds(EngineState *s) {
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int oldstatus;
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SongIterator::Message msg;
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//base = ff = build_iterator(s->resMan, seeker->_resourceNum, it_type, seeker->_handle);
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base = ff = build_iterator(s, seeker->_resourceNum, it_type, seeker->_handle);
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if (seeker->_restoreBehavior == RESTORE_BEHAVIOR_CONTINUE)
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ff = new_fast_forward_iterator(base, seeker->_restoreTime);
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@ -62,9 +62,9 @@ EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc,
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priority_first = 0;
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priority_last = 0;
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#endif
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_menubar = 0;
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#endif
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last_wait_time = 0;
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@ -166,9 +166,9 @@ public:
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int priority_first; /**< The line where priority zone 0 ends */
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int priority_last; /**< The line where the highest priority zone starts */
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#endif
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Menubar *_menubar; /**< The menu bar */
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#endif
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uint32 game_start_time; /**< The time at which the interpreter was started */
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uint32 last_wait_time; /**< The last time the game invoked Wait() */
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@ -28,7 +28,9 @@
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** used for any actual actions on behalf of the interpreter.
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*/
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#include "sci/sci.h"
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#include "sci/sci.h" // for INCLUDE_OLDGFX
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#ifdef INCLUDE_OLDGFX
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#include "sci/engine/state.h"
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#include "sci/gfx/menubar.h"
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#include "sci/gui/gui.h"
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@ -434,3 +436,5 @@ bool Menubar::mapPointer(const Common::Point &pointerPos, int &menu_nr, int &ite
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}
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} // End of namespace Sci
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#endif
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@ -25,10 +25,12 @@
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/* Header for SCI0 menu bar management */
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#include "sci/sci.h" // for INCLUDE_OLDGFX
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#ifdef INCLUDE_OLDGFX
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#ifndef SCI_GFX_SCI_MENUBAR_H
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#define SCI_GFX_SCI_MENUBAR_H
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#include "sci/sci.h" // for INCLUDE_OLDGFX
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#include "sci/engine/vm_types.h"
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#include "sci/gfx/operations.h"
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@ -225,3 +227,5 @@ public:
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} // End of namespace Sci
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#endif // SCI_GFX_SCI_MENUBAR_H
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#endif
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