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TSAGE: Bugfix for rotating suits in R2R storage room
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@ -5197,8 +5197,9 @@ void Scene500::PanelDialog::Button::doButtonPress() {
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switch (_buttonId) {
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case 1:
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// Rotate Left
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if (--R2_GLOBALS._landerSuitNumber == 0)
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R2_GLOBALS._landerSuitNumber = 3;
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R2_GLOBALS._landerSuitNumber = R2_MIRANDA;
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if (R2_GLOBALS.getFlag(35)) {
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scene->_sceneMode = 5;
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@ -5211,8 +5212,9 @@ void Scene500::PanelDialog::Button::doButtonPress() {
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break;
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case 2:
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// Rotate Right
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if (++R2_GLOBALS._landerSuitNumber == 4)
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R2_GLOBALS._flubMazeArea = 1;
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R2_GLOBALS._landerSuitNumber = R2_QUINN;
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if (R2_GLOBALS.getFlag(35)) {
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scene->_sceneMode = 6;
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