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Some cleanups/consistency fixes.
svn-id: r30930
This commit is contained in:
parent
040d8e10fe
commit
2283ca6872
373
NEWS
373
NEWS
@ -6,7 +6,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Added CAMD MIDI driver for AmigaOS4.
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SCUMM:
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- Rewrote parts of iMuse Digitial, fixing some bugs.
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- Rewrote parts of Digital iMUSE, fixing some bugs.
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- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
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0.11.0 (2008-01-15)
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@ -39,9 +39,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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on POSIX systems (Linux, Mac OS X etc.).
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AGI:
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- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
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- Added support for Amiga menus and palettes (GSoC Task)
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- Better support for early Sierra AGI titles
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- Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
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- Added support for Amiga menus and palettes. (GSoC Task)
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- Better support for early Sierra AGI titles.
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AGOS:
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- Fixed crashes related to OmniTV playback in The Feeble Files.
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@ -55,7 +55,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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Parallaction:
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- Added support for Amiga version of Nippon Safes, Inc.
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- Many bugfixes
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- Many bugfixes.
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Queen:
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- Added support for Adlib music.
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@ -88,8 +88,8 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Various bug fixes.
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GP2X Port:
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- Support F200 Touchscreen
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- Various fixes to input code
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- Support F200 Touchscreen.
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- Various fixes to input code.
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0.10.0 (2007-06-20)
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New Games:
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@ -149,33 +149,33 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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LINC space and terminals, particularly in non-English languages.
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Nintendo DS Port:
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- New engines supported: AGI, CINE, and SAGA
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- Option to show the mouse cursor
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- Word completion on keyboard for AGI games
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- Plenty of optimisations
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- New engines supported: AGI, CINE, and SAGA.
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- Option to show the mouse cursor.
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- Word completion on keyboard for AGI games.
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- Plenty of optimisations.
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Symbian Port:
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- Added support for MP3 to S60v3 and UIQ3 versions.
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- Switched to SDL 1.2.11 for bug fixes and improvements
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- Switched to SDL 1.2.11 for bug fixes and improvements.
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- Improved performance for S60v3 and UIQ3 using ARM target.
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- Limited support for pre Symbian OS9 devices due to compiler issues.
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- Updated key mapping handling.
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WinCE Port:
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- Switched to using a GCC toolchain for building.
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- Major update to the SDL lib. Better, faster, more compatible :-)
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- Major update to the SDL lib. Better, faster, more compatible. :-)
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The included fixes are too numerous to mention here.
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Most of the updates in this version have concentrated on infrastructure.
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This leads to faster execution, greatly increased compatibility and
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OS friendliness - especially for keyboard/mouse input and display
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handling (f.ex. no more popups during gameplay) -.
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handling (f.ex. no more popups during gameplay).
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Windows Port:
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- The default location of the config file changed, to support multi-user
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systems.
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PalmOS Port:
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- Now using PalmOS Porting SDK which enables use of the C standard library
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- Now using PalmOS Porting SDK which enables use of the C standard library.
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0.9.1 (2006-10-29)
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New Ports:
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@ -195,18 +195,18 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
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Time.
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- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
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- Fixed crash in MM NES when clicking on top screen area
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- Now it is possible to turn on or off subtitles during SMUSH movies
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- Fixed crash in MM NES when clicking on top screen area.
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- Now it is possible to turn on or off subtitles during SMUSH movies.
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Simon:
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- Improved support for international versions of the Feeble Files.
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- Fixed undefined behaviour when loading music.
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- Fixed crash when displaying some subtitles in the Feeble Files.
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- Fixed crackling sound in Mac version of Feeble Files
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- Fixed crackling sound in Mac version of Feeble Files.
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BASS:
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- Fixed character spacing in LINC terminals in floppy version v0.0303
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- Fixed a regression which caused incorrect adlib music emulation
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- Fixed character spacing in LINC terminals in floppy version v0.0303.
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- Fixed a regression which caused incorrect adlib music emulation.
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Broken Sword 1:
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- Fixed speech-related crashes.
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@ -230,14 +230,14 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Can boot from USB, HDD etc. as well.
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WinCE Port:
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- Several bugfixes
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- Re-add support for 2002 based devices
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- Several bugfixes.
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- Re-add support for 2002 based devices.
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0.9.0 (2006-06-25)
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New Games:
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- Added kyra engine (for the Kyrandia series). Currently only the first
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part of the series is supported.
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- Added support for The Feeble Files
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- Added support for The Feeble Files.
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General:
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- Switched from CVS to Subversion.
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@ -277,15 +277,16 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Missing data files are handled more gracefully.
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WinCE Port:
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- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p)
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- Added: PocketPC: Right click by double-tapping (n0p)
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- Fixed: All: Clipping issues in some cases
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- Added: PocketPC: Mouse emulation using keys
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- Added: Smartphones: Virtual keyboard popup
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- Fixed: Smartphones: Incorrect screen blit in SDL port
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- Added: All: Mouse cursor visible on panel if using emulated mouse
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- Added: All: Inverse landscape mode
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- Fixed: PocketPC: Dialogs cut-off/not redrawn
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- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
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not shown. (n0p)
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- Added: PocketPC: Right click by double-tapping. (n0p)
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- Fixed: All: Clipping issues in some cases.
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- Added: PocketPC: Mouse emulation using keys.
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- Added: Smartphones: Virtual keyboard popup.
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- Fixed: Smartphones: Incorrect screen blit in SDL port.
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- Added: All: Mouse cursor visible on panel if using emulated mouse.
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- Added: All: Inverse landscape mode.
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- Fixed: PocketPC: Dialogs cut-off/not redrawn.
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0.8.2 (2006-02-08)
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General:
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@ -298,9 +299,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Fixed last-minute crash when playing sound effects.
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WinCE Port:
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- Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815)
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- Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos)
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- Fixed QVGA Smartphone detection (mean it this time :p)
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- Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
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- Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
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- Fixed QVGA Smartphone detection (mean it this time :p).
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- Fixed Smartphone double right click issue.
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0.8.1 (2006-01-31)
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@ -334,8 +335,8 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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of the scummvm window.
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Gob:
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- Fixed disappearing cursor when level password is typed in
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- Warn user if he tries to run CD version directly from CD under Windows
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- Fixed disappearing cursor when level password is typed in.
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- Warn user if he tries to run CD version directly from CD under Windows.
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Queen:
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- Fixed charset for Spanish version.
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@ -372,10 +373,10 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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functioning properly after a while.
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WinCE Port:
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- Check backends/wince/README-WinCE for the latest news
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- Fixed disappearing panel when opening a list widget in GUI
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- Check backends/wince/README-WinCE for the latest news.
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- Fixed disappearing panel when opening a list widget in GUI.
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- Knakos patches (QVGA smartphones fix, easier key binding and panel
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switching)
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switching).
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0.8.0 (2005-10-30)
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New Games:
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@ -415,7 +416,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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support.
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- Fixed the last few known music glitches in Sam & Max. (There are
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still some - probably - minor missing features though.)
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- Added support for Commodore64 version of Zak McKracken
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- Added support for Commodore64 version of Zak McKracken.
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- Eliminated all demos targets and platform-specific targets. Config
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file is autoupdated.
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@ -439,22 +440,22 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Less memory-hungry MPEG movie playback for the Broken Sword games.
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SCUMM:
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- Fixed wrong actor animation in Full Throttle INSANE
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- Fixed wrong actor animation in Full Throttle INSANE.
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Windows Mobile port (PocketPC / Smartphone) :
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- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
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- Better low quality Adlib emulation for FOTAQ
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- Fix randomly broken Hide Toolbar option (thanks iKi)
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- Fix first hardware key mapping (was not displayed before)
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- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
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- Fix Zone key action on Smartphone (now mapped on key 9)
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- Experimental third party VGA mode (SE-VGA) fix
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- Add Key Mapping option in the launcher (Options / Misc / Keys)
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- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
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- Fix key mapping issues introduced in 0.7.0
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Windows Mobile port (PocketPC / Smartphone):
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- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
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- Better low quality Adlib emulation for FOTAQ.
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- Fix randomly broken Hide Toolbar option. (thanks iKi)
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- Fix first hardware key mapping (was not displayed before).
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- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
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- Fix Zone key action on Smartphone (now mapped on key 9).
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- Experimental third party VGA mode (SE-VGA) fix.
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- Add Key Mapping option in the launcher (Options / Misc / Keys).
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- Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
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- Fix key mapping issues introduced in 0.7.0.
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- Full Throttle interactive action sequences should be more playable.
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- New key mapping option "FT Cheat" to win a Full Throttle action sequence
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- Quit Simon game with 'Action key' on Smartphones
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- New key mapping option "FT Cheat" to win a Full Throttle action sequence.
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- Quit Simon game with 'Action key' on Smartphones.
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Sword2:
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- Fixed crash caused by attempting to play music from CD1 and CD2 at the
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@ -470,17 +471,17 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Added 26 Humongous Entertainment titles, only a few are completable.
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General:
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- Added support for FLAC (lossless) encoded audio files
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- Added an 'On Screen Display' to the SDL backend
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- Partially rewrote the backend API
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- Comments and the order of section in config files are preserved now
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- Added support for FLAC (lossless) encoded audio files.
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- Added an 'On Screen Display' to the SDL backend.
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- Partially rewrote the backend API.
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- Comments and the order of section in config files are preserved now.
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- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
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and AdvMame2x is MMX accelerated
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- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
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and AdvMame2x is MMX accelerated.
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- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
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- Added 'Extra Path' option allows for a searching an additional datafile
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location (for reencoded cutscenes and the like)
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location (for reencoded cutscenes and the like).
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- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
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operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
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operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
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- Separate smaller font for the console, allowing for more visible
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information, for example in the SCUMM debugger.
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- Added support for setting output sample rate at run-time, although there
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@ -489,19 +490,19 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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some platforms:
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Mac OS X: $HOME/Documents/ScummVM Savegames/
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Other unices: $HOME/.scummvm/
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- Added a new about dialog with scrolling credits
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- Added a new about dialog with scrolling credits.
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SCUMM:
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- Removed the old zak256 target, use zakTowns instead
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- Removed the old zak256 target, use zakTowns instead.
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- Added native support for Macintosh versions using a special container
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file. This removes the need for using the 'RESCUMM' program
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file. This removes the need for using the 'RESCUMM' program.
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- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
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(matching the original engine)
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(matching the original engine).
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- Partially rewrote the text engine, fixing various bugs, especially in
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newer games (The Dig, COMI)
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- Fixed actor drawing glitches in V1 Maniac and Zak
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- Fixed ship-to-ship graphic glitches in COMI
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- Fixed palette glitches in COMI
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newer games (The Dig, COMI).
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- Fixed actor drawing glitches in V1 Maniac and Zak.
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- Fixed ship-to-ship graphic glitches in COMI.
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- Fixed palette glitches in COMI.
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Queen:
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- Fixed some issues with the Dreamcast backend.
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@ -513,8 +514,8 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Added workarounds for script and subtitle bugs in some game versions.
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Sword2:
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- Simplified memory/resource management
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- Simplified sound effects handling
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- Simplified memory/resource management.
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- Simplified sound effects handling.
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- Added support for compressed speech and music.
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- Fixed various minor bugs.
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@ -524,15 +525,15 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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0.6.1b (2004-08-03)
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General:
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- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
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- Fixed crashes on 64-bit architectures
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- Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
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- Fixed crashes on 64-bit architectures.
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SCUMM:
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- Fixed VOC crash when playing DOTT Floppy
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- Fixed palette issues in Amiga version of MI2
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- Fixed VOC crash when playing DOTT Floppy.
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- Fixed palette issues in Amiga version of MI2.
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Simon:
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- Fixed VOC crash
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- Fixed VOC crash.
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0.6.1 (2004-07-25)
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General:
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@ -541,10 +542,10 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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SCUMM:
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- As usual: many SCUMM game engine fixes.
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- Added graphics decoders for 3DO Humongous Entertainment games
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- Numerous Humongous Entertainment games fixes
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- Fixed bug in Full Throttle, so battle difficulty matches original
|
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- Improved Digital iMUSE
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- Added graphics decoders for 3DO Humongous Entertainment games.
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- Numerous Humongous Entertainment games fixes.
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- Fixed bug in Full Throttle, so battle difficulty matches original.
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- Improved Digital iMUSE.
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Sword1:
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- Warn the user if saving fails, instead of crashing.
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@ -555,148 +556,148 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Warn the user if saving a game doesn't work.
|
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Simon:
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- Fixed crashes in some international versions
|
||||
- Fixed crashes in some international versions.
|
||||
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0.6.0 (2004-03-14)
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New Games:
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- Added Broken Sword 1 engine.
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- Added Broken Sword 2 engine.
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- Added Flight of the Amazon Queen engine
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- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
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- SCUMM game Full Throttle is now supported
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- Added Flight of the Amazon Queen engine.
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- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
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- SCUMM game Full Throttle is now supported.
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General:
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- Subtitles now default to disabled. '-n' option now enabled subtitles.
|
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- Added HQ2x and HQ3x scalers
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- Rewrote sound code for more flexibility and performance
|
||||
- Improved native MT32 support
|
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- Adlib GM emulation table revamped, providing more accurate software MIDI
|
||||
- Default Makefile now uses configure script
|
||||
- Greatly improved the launcher and options dialogs (work-in-progress)
|
||||
- Added HQ2x and HQ3x scalers.
|
||||
- Rewrote sound code for more flexibility and performance.
|
||||
- Improved native MT32 support.
|
||||
- Adlib GM emulation table revamped, providing more accurate software MIDI.
|
||||
- Default Makefile now uses configure script.
|
||||
- Greatly improved the launcher and options dialogs (work-in-progress).
|
||||
- Many other "under the hood" improvements, like a new config managment
|
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and plugin capabilities
|
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and plugin capabilities.
|
||||
|
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Simon:
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- Added data files decoder for Amiga disk versions
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- Added support for inventory graphics in Amiga versions
|
||||
- Fixed various brief freezes
|
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- Fixed minor glitches in load/save dialog in non-English versions
|
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- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
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- Added data files decoder for Amiga disk versions.
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- Added support for inventory graphics in Amiga versions.
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- Fixed various brief freezes.
|
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- Fixed minor glitches in load/save dialog in non-English versions.
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- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.
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SCUMM:
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- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
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- Added INSANE support for Full Throttle 'action sequences'
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- Added INSANE support for Full Throttle 'action sequences'.
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- Added option to choose between Adlib, PCjr and PC Speaker in earlier
|
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games.
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- Added Adlib support for indy3ega and loom (ega)
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- Added Adlib support for indy3ega and loom (ega).
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- Added MIDI support for loom (ega), monkeyega and monkeyvga.
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass
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- Added FM Towns targets for Loom and Indy3
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- Rewrote in-game menu (F5) to be easier to use
|
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- Improved FM Towns SFX support (YM2612 emulation, looping)
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass.
|
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- Added FM Towns targets for Loom and Indy3.
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- Rewrote in-game menu (F5) to be easier to use.
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- Improved FM Towns SFX support (YM2612 emulation, looping).
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- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
|
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and completable
|
||||
- Rewrote Digital iMUSE music system
|
||||
- Several Analog iMUSE music system bugs fixed
|
||||
- Improved music/sound for various Amiga versions
|
||||
and completable.
|
||||
- Rewrote Digital iMUSE music system.
|
||||
- Several Analog iMUSE music system bugs fixed.
|
||||
- Improved music/sound for various Amiga versions.
|
||||
- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
|
||||
files
|
||||
- Keyboard fighting in Fate of Atlantis now works
|
||||
- Keyboard support for cannon battle in Curse of Monkey Island
|
||||
- Keyboard support for derby scene in Full Throttle
|
||||
files.
|
||||
- Keyboard fighting in Fate of Atlantis now works.
|
||||
- Keyboard support for cannon battle in Curse of Monkey Island.
|
||||
- Keyboard support for derby scene in Full Throttle.
|
||||
|
||||
0.5.1 (2003-08-06)
|
||||
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
|
||||
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
|
||||
- Fixed dialog skipping in V7 games
|
||||
- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
|
||||
- Fixed various COMI bugs related to actor placement/scaling
|
||||
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
|
||||
- Several MorphOS and DreamCast port fixes
|
||||
- DreamCast now runs Simon the Sorcerer 1 & 2
|
||||
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
|
||||
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
|
||||
- Fixed dialog skipping in V7 games.
|
||||
- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
|
||||
- Fixed various COMI bugs related to actor placement/scaling.
|
||||
- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
|
||||
- Several MorphOS and DreamCast port fixes.
|
||||
- DreamCast now runs Simon the Sorcerer 1 & 2.
|
||||
- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
|
||||
the top part of the screen by linking to a bugfixed version of SDL
|
||||
the top part of the screen by linking to a bugfixed version of SDL.
|
||||
|
||||
0.5.0 (2003-08-02)
|
||||
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
|
||||
completable
|
||||
- Beneath A Steel Sky is now supported and completable
|
||||
- Added support for Amiga version of Monkey Island 1
|
||||
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
|
||||
completable.
|
||||
- Beneath A Steel Sky is now supported and completable.
|
||||
- Added support for Amiga version of Monkey Island 1.
|
||||
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
|
||||
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
|
||||
OS X
|
||||
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
|
||||
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
|
||||
OS X.
|
||||
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
|
||||
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
|
||||
- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI
|
||||
format)
|
||||
- Support for music in simon1demo (Proprietary format)
|
||||
- Complete music support for Simon the Sorcerer 2
|
||||
- Improved music and sound support in Zak256
|
||||
- Added Aspect Ratio option
|
||||
- Many other bug fixes, improvements and optimizations
|
||||
format).
|
||||
- Support for music in simon1demo (Proprietary format).
|
||||
- Complete music support for Simon the Sorcerer 2.
|
||||
- Improved music and sound support in Zak256.
|
||||
- Added Aspect Ratio option.
|
||||
- Many other bug fixes, improvements and optimizations.
|
||||
|
||||
0.4.1 (2003-05-25)
|
||||
- Added AdvMame3x filter
|
||||
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
|
||||
- Fixed airport doors in Zak256
|
||||
- Fixed crash in SDL backend
|
||||
- Fixed various iMUSE bugs
|
||||
- Added AdvMame3x filter.
|
||||
- Fixed crash in Curse of Monkey Island (and possibly other games as well).
|
||||
- Fixed airport doors in Zak256.
|
||||
- Fixed crash in SDL backend.
|
||||
- Fixed various iMUSE bugs.
|
||||
|
||||
0.4.0 (2003-05-11)
|
||||
- Curse of Monkey Island (comi) support (experimental)
|
||||
- Added support for the EGA versions of Loom, Monkey Island and Indy3
|
||||
- Improved music support in Indy3 and the floppy versions of Monkey Island
|
||||
- Many Simon the Sorcerer 1 & 2 improvements and fixes
|
||||
- Curse of Monkey Island (comi) support (experimental).
|
||||
- Added support for the EGA versions of Loom, Monkey Island and Indy3.
|
||||
- Improved music support in Indy3 and the floppy versions of Monkey Island.
|
||||
- Many Simon the Sorcerer 1 & 2 improvements and fixes.
|
||||
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
|
||||
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
|
||||
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
|
||||
- Preliminary support for early Humongous Entertainment titles (very
|
||||
experimental)
|
||||
- New debug console and several GUI/Launcher enhancements
|
||||
- New Save/Load code (easier to expand while retaining compatibility)
|
||||
- DreamCast port now works with new games added for 0.3.0b
|
||||
- New official PalmOS port
|
||||
- Various minor and not so minor SCUMM game fixes
|
||||
- Large memory leak fixed for The Dig/ComI
|
||||
- SMUSH code optimised, frame dropping added for slower machines
|
||||
- Code cleanups
|
||||
experimental).
|
||||
- New debug console and several GUI/Launcher enhancements.
|
||||
- New Save/Load code (easier to expand while retaining compatibility).
|
||||
- DreamCast port now works with new games added for 0.3.0b.
|
||||
- New official PalmOS port.
|
||||
- Various minor and not so minor SCUMM game fixes.
|
||||
- Large memory leak fixed for The Dig/ComI.
|
||||
- SMUSH code optimised, frame dropping added for slower machines.
|
||||
- Code cleanups.
|
||||
|
||||
0.3.0b (2002-12-08)
|
||||
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
|
||||
- many bugfixes for Zak256, + sound and music support
|
||||
- music support for Simon the Sorcerer on any platform with real MIDI
|
||||
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
|
||||
- completed support for Monkey1 VGA Floppy, The Dig
|
||||
- added akos16 implementation for The Dig and Full Throttle costumes
|
||||
- added digital iMUSE implementation for The Dig and Full Throttle music.
|
||||
- Loom CD speech+music syncronisation improved greatly
|
||||
- added midi-emulation via adlib, for platforms without sequencer support
|
||||
- code separation of various engine parts into several libraries
|
||||
- several fixes to prevent Simon the Sorcerer crashing and hanging
|
||||
- hundreds of bugfixes for many other games
|
||||
- new SMUSH video engine, for Full Throttle and The Dig
|
||||
- new in-game GUI
|
||||
- launcher dialog
|
||||
- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
|
||||
- Many bugfixes for Zak256, + sound and music support.
|
||||
- Music support for Simon the Sorcerer on any platform with real MIDI.
|
||||
- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
|
||||
- Completed support for Monkey1 VGA Floppy, The Dig.
|
||||
- Added akos16 implementation for The Dig and Full Throttle costumes.
|
||||
- Added Digital iMUSE implementation for The Dig and Full Throttle music.
|
||||
- Loom CD speech+music syncronisation improved greatly.
|
||||
- Added midi-emulation via adlib, for platforms without sequencer support.
|
||||
- Code separation of various engine parts into several libraries.
|
||||
- Several fixes to prevent Simon the Sorcerer crashing and hanging.
|
||||
- Hundreds of bugfixes for many other games.
|
||||
- New SMUSH video engine, for Full Throttle and The Dig.
|
||||
- New in-game GUI.
|
||||
- Launcher dialog.
|
||||
|
||||
0.2.0 (2002-04-14)
|
||||
- core engine rewrite
|
||||
- enhanced ingame GUI, including options/volume settings.
|
||||
- auto-save feature
|
||||
- added more command-line options, and configuration file
|
||||
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
|
||||
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
|
||||
- support for MAD MP3 compressed audio
|
||||
- support for first non-SCUMM games (Simon the Sorcerer)
|
||||
- support for V4 games (Loom CD)
|
||||
- enhanced V6 game support (Sam and Max is now completable)
|
||||
- experimental support for V7 games (Full Throttle/The Dig)
|
||||
- experimental support for V3 games (Zak256/Indy3)
|
||||
- Core engine rewrite.
|
||||
- Enhanced ingame GUI, including options/volume settings.
|
||||
- Auto-save feature.
|
||||
- Added more command-line options, and configuration file.
|
||||
- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
|
||||
- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
|
||||
- Support for MAD MP3 compressed audio.
|
||||
- Support for first non-SCUMM games (Simon the Sorcerer).
|
||||
- Support for V4 games (Loom CD).
|
||||
- Enhanced V6 game support (Sam and Max is now completable).
|
||||
- Experimental support for V7 games (Full Throttle/The Dig).
|
||||
- Experimental support for V3 games (Zak256/Indy3).
|
||||
|
||||
0.1.0 (2002-01-13)
|
||||
- loads of changes
|
||||
- Loads of changes.
|
||||
|
||||
0.0.2 (2001-10-12):
|
||||
- bug fixes
|
||||
- save & load support
|
||||
0.0.2 (2001-10-12)
|
||||
- Bug fixes.
|
||||
- Save & load support.
|
||||
|
||||
0.0.1 (2001-10-08):
|
||||
- initial version
|
||||
0.0.1 (2001-10-08)
|
||||
- Initial version.
|
||||
|
Loading…
Reference in New Issue
Block a user