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WINTERMUTE: Convert ' correctly from CP1252
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4aa1c63eb1
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@ -159,6 +159,11 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
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// TODO: Why do we still insist on Widestrings everywhere?
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/* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
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else text = StringUtil::AnsiToWide((char *)Text);*/
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// HACK: J.U.L.I.A. uses CP1252, we need to fix that,
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// And we still don't have any UTF8-support.
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if (_gameRef->_textEncoding != TEXT_UTF8) {
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textStr = StringUtil::ansiToWide((char *)text);
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}
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if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
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textStr = Common::String(textStr.c_str(), (uint32)maxLength);
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@ -148,11 +148,11 @@ Utf8String StringUtil::wideToUtf8(const WideString &WideStr) {
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// Currently this only does Ansi->ISO 8859, and only for carets.
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char simpleAnsiToWide(const AnsiString &str, uint32 &offset) {
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char c = str[offset];
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byte c = str[offset];
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if (c == 92) {
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if (c == 146) {
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offset++;
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return '\'';
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return 39; // Replace right-quote with apostrophe
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} else {
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offset++;
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return c;
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@ -162,11 +162,11 @@ char simpleAnsiToWide(const AnsiString &str, uint32 &offset) {
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//////////////////////////////////////////////////////////////////////////
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WideString StringUtil::ansiToWide(const AnsiString &str) {
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// TODO: This function gets called a lot, so warnings like these drown out the usefull information
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/*Common::String converted = "";
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Common::String converted = "";
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uint32 index = 0;
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while (index != str.size()) {
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converted += simpleAnsiToWide(str, index);
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}*/
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}
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// using default os locale!
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/* setlocale(LC_CTYPE, "");
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@ -176,7 +176,7 @@ WideString StringUtil::ansiToWide(const AnsiString &str) {
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WideString ResultString(wstr);
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delete[] wstr;
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return ResultString;*/
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return WideString(str);
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return WideString(converted);
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}
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//////////////////////////////////////////////////////////////////////////
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